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* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
48 lines
860 B
C#
48 lines
860 B
C#
namespace Ryujinx.Common.Logging
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{
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public enum LogClass
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{
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Application,
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Audio,
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Cpu,
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Font,
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Emulation,
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Gpu,
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Hid,
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Kernel,
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KernelIpc,
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KernelScheduler,
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KernelSvc,
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Loader,
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Service,
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ServiceAcc,
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ServiceAm,
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ServiceApm,
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ServiceAudio,
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ServiceBsd,
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ServiceCaps,
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ServiceFriend,
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ServiceFs,
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ServiceHid,
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ServiceIrs,
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ServiceLdr,
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ServiceLm,
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ServiceMm,
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ServiceNfp,
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ServiceNifm,
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ServiceNs,
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ServiceNv,
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ServicePctl,
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ServicePl,
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ServicePrepo,
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ServicePsm,
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ServiceSet,
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ServiceSfdnsres,
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ServiceSm,
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ServiceSsl,
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ServiceSss,
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ServiceTime,
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ServiceVi
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}
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}
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