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https://github.com/ryujinx-mirror/ryujinx.git
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a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
193 lines
5.6 KiB
C#
193 lines
5.6 KiB
C#
using ARMeilleure.Decoders;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using static ARMeilleure.Instructions.InstEmitHelper;
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using static ARMeilleure.IntermediateRepresentation.OperandHelper;
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namespace ARMeilleure.Instructions
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{
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static class InstEmitFlowHelper
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{
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public const ulong CallFlag = 1;
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public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
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{
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if (cond != Condition.Al)
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{
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context.BranchIfTrue(target, GetCondTrue(context, cond));
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}
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else
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{
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context.Branch(target);
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}
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}
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public static Operand GetCondTrue(ArmEmitterContext context, Condition condition)
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{
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Operand cmpResult = context.TryGetComparisonResult(condition);
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if (cmpResult != null)
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{
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return cmpResult;
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}
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Operand value = Const(1);
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Operand Inverse(Operand val)
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{
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return context.BitwiseExclusiveOr(val, Const(1));
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}
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switch (condition)
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{
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case Condition.Eq:
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value = GetFlag(PState.ZFlag);
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break;
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case Condition.Ne:
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value = Inverse(GetFlag(PState.ZFlag));
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break;
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case Condition.GeUn:
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value = GetFlag(PState.CFlag);
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break;
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case Condition.LtUn:
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value = Inverse(GetFlag(PState.CFlag));
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break;
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case Condition.Mi:
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value = GetFlag(PState.NFlag);
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break;
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case Condition.Pl:
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value = Inverse(GetFlag(PState.NFlag));
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break;
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case Condition.Vs:
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value = GetFlag(PState.VFlag);
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break;
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case Condition.Vc:
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value = Inverse(GetFlag(PState.VFlag));
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break;
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case Condition.GtUn:
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{
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Operand c = GetFlag(PState.CFlag);
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Operand z = GetFlag(PState.ZFlag);
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value = context.BitwiseAnd(c, Inverse(z));
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break;
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}
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case Condition.LeUn:
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{
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Operand c = GetFlag(PState.CFlag);
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Operand z = GetFlag(PState.ZFlag);
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value = context.BitwiseOr(Inverse(c), z);
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break;
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}
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case Condition.Ge:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.ICompareEqual(n, v);
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break;
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}
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case Condition.Lt:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.ICompareNotEqual(n, v);
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break;
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}
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case Condition.Gt:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand z = GetFlag(PState.ZFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.BitwiseAnd(Inverse(z), context.ICompareEqual(n, v));
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break;
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}
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case Condition.Le:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand z = GetFlag(PState.ZFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.BitwiseOr(z, context.ICompareNotEqual(n, v));
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break;
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}
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}
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return value;
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}
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public static void EmitCall(ArmEmitterContext context, ulong immediate)
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{
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context.Return(Const(immediate | CallFlag));
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}
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public static void EmitVirtualCall(ArmEmitterContext context, Operand target)
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{
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EmitVirtualCallOrJump(context, target, isJump: false);
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}
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public static void EmitVirtualJump(ArmEmitterContext context, Operand target)
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{
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EmitVirtualCallOrJump(context, target, isJump: true);
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}
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private static void EmitVirtualCallOrJump(ArmEmitterContext context, Operand target, bool isJump)
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{
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context.Return(context.BitwiseOr(target, Const(target.Type, (long)CallFlag)));
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}
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private static void EmitContinueOrReturnCheck(ArmEmitterContext context, Operand retVal)
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{
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// Note: The return value of the called method will be placed
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// at the Stack, the return value is always a Int64 with the
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// return address of the function. We check if the address is
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// correct, if it isn't we keep returning until we reach the dispatcher.
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ulong nextAddr = GetNextOpAddress(context.CurrOp);
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if (context.CurrBlock.Next != null)
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{
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Operand lblContinue = Label();
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context.BranchIfTrue(lblContinue, context.ICompareEqual(retVal, Const(nextAddr)));
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context.Return(Const(nextAddr));
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context.MarkLabel(lblContinue);
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}
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else
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{
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context.Return(Const(nextAddr));
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}
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}
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private static ulong GetNextOpAddress(OpCode op)
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{
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return op.Address + (ulong)op.OpCodeSizeInBytes;
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}
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}
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}
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