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https://github.com/ryujinx-mirror/ryujinx.git
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228 lines
5.4 KiB
C#
228 lines
5.4 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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class RangeList<T> where T : IRange<T>
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{
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private List<T> _items;
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public RangeList()
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{
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_items = new List<T>();
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}
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public void Add(T item)
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{
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int index = BinarySearch(item.Address);
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if (index < 0)
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{
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index = ~index;
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}
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_items.Insert(index, item);
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}
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public bool Remove(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < _items.Count)
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{
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if (_items[index].Equals(item))
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{
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_items.RemoveAt(index);
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return true;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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return false;
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}
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public T FindFirstOverlap(T item)
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{
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return FindFirstOverlap(item.Address, item.Size);
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}
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public T FindFirstOverlap(ulong address, ulong size)
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{
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int index = BinarySearch(address, size);
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if (index < 0)
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{
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return default(T);
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}
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return _items[index];
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}
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public T[] FindOverlaps(T item)
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{
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return FindOverlaps(item.Address, item.Size);
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}
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public T[] FindOverlaps(ulong address, ulong size)
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{
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List<T> overlapsList = new List<T>();
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ulong endAddress = address + size;
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lock (_items)
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{
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foreach (T item in _items)
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{
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if (item.Address >= endAddress)
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{
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break;
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}
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if (item.OverlapsWith(address, size))
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{
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overlapsList.Add(item);
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}
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}
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}
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return overlapsList.ToArray();
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}
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public T[] FindOverlapsNonOverlapping(T item)
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{
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return FindOverlapsNonOverlapping(item.Address, item.Size);
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}
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public T[] FindOverlapsNonOverlapping(ulong address, ulong size)
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{
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// This is a bit faster than FindOverlaps, but only works
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// when none of the items on the list overlaps with each other.
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List<T> overlapsList = new List<T>();
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ulong endAddress = address + size;
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int index = BinarySearch(address, size);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].OverlapsWith(address, size))
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{
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index--;
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}
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do
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{
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overlapsList.Add(_items[index++]);
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}
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while (index < _items.Count && _items[index].OverlapsWith(address, size));
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}
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return overlapsList.ToArray();
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}
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public T[] FindOverlaps(ulong address)
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{
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List<T> overlapsList = new List<T>();
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int index = BinarySearch(address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == address)
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{
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index--;
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}
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while (index < _items.Count)
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{
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T overlap = _items[index++];
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if (overlap.Address != address)
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{
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break;
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}
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overlapsList.Add(overlap);
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}
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}
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return overlapsList.ToArray();
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}
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private int BinarySearch(ulong address)
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{
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int left = 0;
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int right = _items.Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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T item = _items[middle];
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if (item.Address == address)
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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private int BinarySearch(ulong address, ulong size)
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{
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int left = 0;
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int right = _items.Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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T item = _items[middle];
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if (item.OverlapsWith(address, size))
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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}
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} |