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https://github.com/ryujinx-mirror/ryujinx.git
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85dbb9559a
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class HleCoreManager
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{
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private class PausableThread
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{
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public ManualResetEvent Event { get; }
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public bool IsExiting { get; set; }
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public PausableThread()
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{
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Event = new ManualResetEvent(false);
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}
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}
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private ConcurrentDictionary<Thread, PausableThread> _threads;
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public HleCoreManager()
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{
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_threads = new ConcurrentDictionary<Thread, PausableThread>();
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}
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public void Set(Thread thread)
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{
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GetThread(thread).Event.Set();
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}
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public void Reset(Thread thread)
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{
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GetThread(thread).Event.Reset();
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}
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public void Wait(Thread thread)
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{
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PausableThread pausableThread = GetThread(thread);
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if (!pausableThread.IsExiting)
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{
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pausableThread.Event.WaitOne();
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}
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}
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public void Exit(Thread thread)
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{
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GetThread(thread).IsExiting = true;
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}
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private PausableThread GetThread(Thread thread)
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{
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return _threads.GetOrAdd(thread, (key) => new PausableThread());
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}
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public void RemoveThread(Thread thread)
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{
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if (_threads.TryRemove(thread, out PausableThread pausableThread))
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{
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pausableThread.Event.Set();
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pausableThread.Event.Dispose();
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}
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}
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}
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} |