mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-29 02:14:29 +01:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
120 lines
4.3 KiB
C#
120 lines
4.3 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|
{
|
|
/// <summary>
|
|
/// A structure with appearance configurations for the software keyboard when running in inline mode.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
|
|
struct SoftwareKeyboardAppear
|
|
{
|
|
public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength;
|
|
|
|
public KeyboardMode KeyboardMode;
|
|
|
|
/// <summary>
|
|
/// The string displayed in the Submit button.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
|
|
public string OkText;
|
|
|
|
/// <summary>
|
|
/// The character displayed in the left button of the numeric keyboard.
|
|
/// </summary>
|
|
public char LeftOptionalSymbolKey;
|
|
|
|
/// <summary>
|
|
/// The character displayed in the right button of the numeric keyboard.
|
|
/// </summary>
|
|
public char RightOptionalSymbolKey;
|
|
|
|
/// <summary>
|
|
/// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool PredictionEnabled;
|
|
|
|
/// <summary>
|
|
/// When set, there is only the option to accept the input.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool CancelButtonDisabled;
|
|
|
|
/// <summary>
|
|
/// Specifies prohibited characters that cannot be input into the text entry area.
|
|
/// </summary>
|
|
public InvalidCharFlags InvalidChars;
|
|
|
|
/// <summary>
|
|
/// Maximum text length allowed.
|
|
/// </summary>
|
|
public int TextMaxLength;
|
|
|
|
/// <summary>
|
|
/// Minimum text length allowed.
|
|
/// </summary>
|
|
public int TextMinLength;
|
|
|
|
/// <summary>
|
|
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool UseNewLine;
|
|
|
|
/// <summary>
|
|
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
|
|
/// </summary>
|
|
public KeyboardMiniaturizationMode MiniaturizationMode;
|
|
|
|
public byte Reserved1;
|
|
public byte Reserved2;
|
|
|
|
/// <summary>
|
|
/// Bit field with invalid buttons for the keyboard.
|
|
/// </summary>
|
|
public InvalidButtonFlags InvalidButtons;
|
|
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool UseSaveData;
|
|
|
|
public uint Reserved3;
|
|
public ushort Reserved4;
|
|
public byte Reserved5;
|
|
public ulong Reserved6;
|
|
public ulong Reserved7;
|
|
|
|
public SoftwareKeyboardAppearEx ToExtended()
|
|
{
|
|
SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx();
|
|
|
|
appear.KeyboardMode = KeyboardMode;
|
|
appear.OkText = OkText;
|
|
appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey;
|
|
appear.RightOptionalSymbolKey = RightOptionalSymbolKey;
|
|
appear.PredictionEnabled = PredictionEnabled;
|
|
appear.CancelButtonDisabled = CancelButtonDisabled;
|
|
appear.InvalidChars = InvalidChars;
|
|
appear.TextMaxLength = TextMaxLength;
|
|
appear.TextMinLength = TextMinLength;
|
|
appear.UseNewLine = UseNewLine;
|
|
appear.MiniaturizationMode = MiniaturizationMode;
|
|
appear.Reserved1 = Reserved1;
|
|
appear.Reserved2 = Reserved2;
|
|
appear.InvalidButtons = InvalidButtons;
|
|
appear.UseSaveData = UseSaveData;
|
|
appear.Reserved3 = Reserved3;
|
|
appear.Reserved4 = Reserved4;
|
|
appear.Reserved5 = Reserved5;
|
|
appear.Uid0 = Reserved6;
|
|
appear.Uid1 = Reserved7;
|
|
appear.SamplingNumber = 0;
|
|
appear.Reserved6 = 0;
|
|
appear.Reserved7 = 0;
|
|
appear.Reserved8 = 0;
|
|
appear.Reserved9 = 0;
|
|
|
|
return appear;
|
|
}
|
|
}
|
|
}
|