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https://github.com/ryujinx-mirror/ryujinx.git
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d9d18439f6
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
171 lines
6.2 KiB
C#
171 lines
6.2 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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/// <summary>
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/// Global Manager of the shader cache.
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/// </summary>
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class CacheManager : IDisposable
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{
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private CacheGraphicsApi _graphicsApi;
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private CacheHashType _hashType;
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private string _shaderProvider;
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/// <summary>
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/// Cache storing raw Maxwell shaders as programs.
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/// </summary>
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private CacheCollection _guestProgramCache;
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/// <summary>
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/// Cache storing raw host programs.
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/// </summary>
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private CacheCollection _hostProgramCache;
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/// <summary>
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/// Version of the guest cache shader (to increment when guest cache structure change).
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/// </summary>
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private const ulong GuestCacheVersion = 1759;
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public bool IsReadOnly => _guestProgramCache.IsReadOnly || _hostProgramCache.IsReadOnly;
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/// <summary>
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/// Create a new cache manager instance
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/// </summary>
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/// <param name="graphicsApi">The graphics api in use</param>
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/// <param name="hashType">The hash type in use for the cache</param>
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/// <param name="shaderProvider">The name of the codegen provider</param>
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/// <param name="titleId">The guest application title ID</param>
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/// <param name="shaderCodeGenVersion">Version of the codegen</param>
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public CacheManager(CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider, string titleId, ulong shaderCodeGenVersion)
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{
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_graphicsApi = graphicsApi;
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_hashType = hashType;
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_shaderProvider = shaderProvider;
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string baseCacheDirectory = CacheHelper.GetBaseCacheDirectory(titleId);
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CacheMigration.Run(baseCacheDirectory, graphicsApi, hashType, shaderProvider);
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_guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion);
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_hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion);
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}
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/// <summary>
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/// Entries to remove from the manifest.
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/// </summary>
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/// <param name="entries">Entries to remove from the manifest of all caches</param>
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public void RemoveManifestEntries(HashSet<Hash128> entries)
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{
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_guestProgramCache.RemoveManifestEntriesAsync(entries);
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_hostProgramCache.RemoveManifestEntriesAsync(entries);
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}
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/// <summary>
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/// Queue a task to flush temporary files to the archives.
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/// </summary>
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public void FlushToArchive()
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{
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_guestProgramCache.FlushToArchiveAsync();
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_hostProgramCache.FlushToArchiveAsync();
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}
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/// <summary>
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/// Wait for all tasks before this given point to be done.
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/// </summary>
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public void Synchronize()
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{
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_guestProgramCache.Synchronize();
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_hostProgramCache.Synchronize();
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}
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/// <summary>
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/// Save a shader program not present in the program cache.
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/// </summary>
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/// <param name="programCodeHash">Target program code hash</param>
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/// <param name="guestProgram">Guest program raw data</param>
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/// <param name="hostProgram">Host program raw data</param>
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public void SaveProgram(ref Hash128 programCodeHash, byte[] guestProgram, byte[] hostProgram)
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{
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_guestProgramCache.AddValue(ref programCodeHash, guestProgram);
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_hostProgramCache.AddValue(ref programCodeHash, hostProgram);
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}
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/// <summary>
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/// Add a host shader program not present in the program cache.
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/// </summary>
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/// <param name="programCodeHash">Target program code hash</param>
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/// <param name="data">Host program raw data</param>
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public void AddHostProgram(ref Hash128 programCodeHash, byte[] data)
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{
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_hostProgramCache.AddValue(ref programCodeHash, data);
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}
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/// <summary>
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/// Replace a host shader program present in the program cache.
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/// </summary>
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/// <param name="programCodeHash">Target program code hash</param>
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/// <param name="data">Host program raw data</param>
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public void ReplaceHostProgram(ref Hash128 programCodeHash, byte[] data)
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{
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_hostProgramCache.ReplaceValue(ref programCodeHash, data);
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}
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/// <summary>
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/// Removes a shader program present in the program cache.
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/// </summary>
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/// <param name="programCodeHash">Target program code hash</param>
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public void RemoveProgram(ref Hash128 programCodeHash)
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{
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_guestProgramCache.RemoveValue(ref programCodeHash);
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_hostProgramCache.RemoveValue(ref programCodeHash);
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}
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/// <summary>
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/// Get all guest program hashes.
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/// </summary>
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/// <returns>All guest program hashes</returns>
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public ReadOnlySpan<Hash128> GetGuestProgramList()
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{
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return _guestProgramCache.HashTable;
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}
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/// <summary>
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/// Get a host program by hash.
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/// </summary>
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/// <param name="hash">The given hash</param>
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/// <returns>The host program if present or null</returns>
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public byte[] GetHostProgramByHash(ref Hash128 hash)
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{
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return _hostProgramCache.GetValueRaw(ref hash);
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}
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/// <summary>
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/// Get a guest program by hash.
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/// </summary>
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/// <param name="hash">The given hash</param>
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/// <returns>The guest program if present or null</returns>
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public byte[] GetGuestProgramByHash(ref Hash128 hash)
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{
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return _guestProgramCache.GetValueRaw(ref hash);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_guestProgramCache.Dispose();
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_hostProgramCache.Dispose();
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}
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}
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}
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}
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