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8406ec6272
* Refactor Ryujinx.Common and HLE Stub Logging * Resolve review comments * Rename missed loop variable * Optimize PrintStub logging function * Pass the call-sites Thread ID through to the logger * Remove superfluous lock from ConsoleLog * Process logged data objects in the logger target Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in. * Use existing StringBuilder to build the properties string * Add a ServiceNotImplemented Exception Useful for printing debug information about unimplemented service calls * Resolve Style Nits * Resolve Merge Issues * Fix typo and align declarations
101 lines
3.7 KiB
C#
101 lines
3.7 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Friend
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{
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class IFriendService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public IFriendService()
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 10101, GetFriendList },
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{ 10601, DeclareCloseOnlinePlaySession },
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{ 10610, UpdateUserPresence }
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};
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}
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// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
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public long GetFriendList(ServiceCtx context)
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{
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UInt128 uuid = new UInt128(
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context.RequestData.ReadInt64(),
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context.RequestData.ReadInt64());
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int unknown0 = context.RequestData.ReadInt32();
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FriendFilter filter = new FriendFilter
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{
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PresenceStatus = (PresenceStatusFilter)context.RequestData.ReadInt32(),
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IsFavoriteOnly = context.RequestData.ReadBoolean(),
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IsSameAppPresenceOnly = context.RequestData.ReadBoolean(),
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IsSameAppPlayedOnly = context.RequestData.ReadBoolean(),
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IsArbitraryAppPlayedOnly = context.RequestData.ReadBoolean(),
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PresenceGroupId = context.RequestData.ReadInt64()
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};
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long unknown1 = context.RequestData.ReadInt64();
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new {
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UserId = uuid.ToString(),
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unknown0,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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filter.IsSameAppPresenceOnly,
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filter.IsSameAppPlayedOnly,
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filter.IsArbitraryAppPlayedOnly,
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filter.PresenceGroupId,
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unknown1
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});
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return 0;
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}
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// DeclareCloseOnlinePlaySession(nn::account::Uid)
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public long DeclareCloseOnlinePlaySession(ServiceCtx context)
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{
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UInt128 uuid = new UInt128(
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context.RequestData.ReadInt64(),
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context.RequestData.ReadInt64());
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if (context.Device.System.State.TryGetUser(uuid, out UserProfile profile))
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{
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profile.OnlinePlayState = OpenCloseState.Closed;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
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return 0;
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}
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// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0>
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public long UpdateUserPresence(ServiceCtx context)
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{
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UInt128 uuid = new UInt128(
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context.RequestData.ReadInt64(),
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context.RequestData.ReadInt64());
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long unknown0 = context.RequestData.ReadInt64();
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long position = context.Request.PtrBuff[0].Position;
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long size = context.Request.PtrBuff[0].Size;
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//Todo: Write the buffer content.
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), unknown0 });
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return 0;
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}
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}
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}
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