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fec8e3489d
* Vi: Implement ConvertScalingMode For now, it seems Nintendo just map 1:1 between the two enums. * Resolve style nits * Vi: Correct mapping order |
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ColorFormat.cs | ||
Display.cs | ||
GbpBuffer.cs | ||
IApplicationDisplayService.cs | ||
IApplicationRootService.cs | ||
IHOSBinderDriver.cs | ||
IManagerDisplayService.cs | ||
IManagerRootService.cs | ||
ISystemDisplayService.cs | ||
ISystemRootService.cs | ||
NvFlinger.cs | ||
Parcel.cs | ||
ScalingMode.cs |