mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-05 21:17:56 +01:00
a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using Ryujinx.Common.Logging;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
|
{
|
|
class IManagerDisplayService : IpcService
|
|
{
|
|
private static IApplicationDisplayService _applicationDisplayService;
|
|
|
|
public IManagerDisplayService(IApplicationDisplayService applicationDisplayService)
|
|
{
|
|
_applicationDisplayService = applicationDisplayService;
|
|
}
|
|
|
|
[Command(2010)]
|
|
// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
|
|
public ResultCode CreateManagedLayer(ServiceCtx context)
|
|
{
|
|
Logger.PrintStub(LogClass.ServiceVi);
|
|
|
|
context.ResponseData.Write(0L); //LayerId
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(2011)]
|
|
// DestroyManagedLayer(u64)
|
|
public ResultCode DestroyManagedLayer(ServiceCtx context)
|
|
{
|
|
Logger.PrintStub(LogClass.ServiceVi);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(2012)] // 7.0.0+
|
|
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
|
|
public ResultCode CreateStrayLayer(ServiceCtx context)
|
|
{
|
|
Logger.PrintStub(LogClass.ServiceVi);
|
|
|
|
return _applicationDisplayService.CreateStrayLayer(context);
|
|
}
|
|
|
|
[Command(6000)]
|
|
// AddToLayerStack(u32, u64)
|
|
public ResultCode AddToLayerStack(ServiceCtx context)
|
|
{
|
|
Logger.PrintStub(LogClass.ServiceVi);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(6002)]
|
|
// SetLayerVisibility(b8, u64)
|
|
public ResultCode SetLayerVisibility(ServiceCtx context)
|
|
{
|
|
Logger.PrintStub(LogClass.ServiceVi);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |