mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-01 03:07:17 +01:00
951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
using Gdk;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Input.HLE;
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using SPB.Graphics.Vulkan;
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using SPB.Platform.Win32;
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using SPB.Platform.X11;
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using SPB.Windowing;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Ui
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{
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public class VKRenderer : RendererWidgetBase
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{
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public NativeWindowBase NativeWindow { get; private set; }
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public VKRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel) { }
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private NativeWindowBase RetrieveNativeWindow()
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{
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if (OperatingSystem.IsWindows())
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{
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IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
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return new SimpleWin32Window(new NativeHandle(windowHandle));
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}
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else if (OperatingSystem.IsLinux())
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{
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IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
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IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
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return new SimpleX11Window(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
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}
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throw new NotImplementedException();
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}
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[DllImport("libgdk-3-0.dll")]
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private static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
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[DllImport("libgdk-3.so.0")]
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private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
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[DllImport("libgdk-3.so.0")]
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private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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if (NativeWindow == null)
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{
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NativeWindow = RetrieveNativeWindow();
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WaitEvent.Set();
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}
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return base.OnConfigureEvent(evnt);
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}
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public unsafe IntPtr CreateWindowSurface(IntPtr instance)
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{
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return VulkanHelper.CreateWindowSurface(instance, NativeWindow);
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}
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public override void InitializeRenderer() { }
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public override void SwapBuffers(object image) { }
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protected override string GetGpuBackendName()
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{
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return "Vulkan";
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}
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protected override void Dispose(bool disposing)
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{
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Device.DisposeGpu();
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NpadManager.Dispose();
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}
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}
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}
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