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https://github.com/ryujinx-mirror/ryujinx.git
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150 lines
4.2 KiB
C#
150 lines
4.2 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.HLE.Memory
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{
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class ArenaAllocator
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{
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private class Region
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{
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public long Position { get; set; }
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public long Size { get; set; }
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public Region(long Position, long Size)
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{
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this.Position = Position;
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this.Size = Size;
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}
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}
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private LinkedList<Region> FreeRegions;
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public long TotalAvailableSize { get; private set; }
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public long TotalUsedSize { get; private set; }
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public ArenaAllocator(long ArenaSize)
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{
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TotalAvailableSize = ArenaSize;
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FreeRegions = new LinkedList<Region>();
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FreeRegions.AddFirst(new Region(0, ArenaSize));
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}
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public bool TryAllocate(long Size, out long Position)
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{
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LinkedListNode<Region> Node = FreeRegions.First;
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while (Node != null)
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{
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Region Rg = Node.Value;
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if ((ulong)Rg.Size >= (ulong)Size)
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{
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Position = Rg.Position;
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Rg.Position += Size;
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Rg.Size -= Size;
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if (Rg.Size == 0)
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{
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//Region is empty, just remove it.
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FreeRegions.Remove(Node);
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}
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else if (Node.Previous != null)
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{
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//Re-sort based on size (smaller first).
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Node = Node.Previous;
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FreeRegions.Remove(Node.Next);
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while (Node != null && (ulong)Node.Value.Size > (ulong)Rg.Size)
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{
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Node = Node.Previous;
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}
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if (Node != null)
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{
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FreeRegions.AddAfter(Node, Rg);
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}
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else
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{
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FreeRegions.AddFirst(Rg);
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}
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}
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TotalUsedSize += Size;
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return true;
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}
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Node = Node.Next;
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}
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Position = 0;
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return false;
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}
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public void Free(long Position, long Size)
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{
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long End = Position + Size;
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Region NewRg = new Region(Position, Size);
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LinkedListNode<Region> Node = FreeRegions.First;
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LinkedListNode<Region> PrevSz = null;
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while (Node != null)
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{
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LinkedListNode<Region> NextNode = Node.Next;
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Region Rg = Node.Value;
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long RgEnd = Rg.Position + Rg.Size;
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if (Rg.Position == End)
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{
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//Current region position matches the end of the freed region,
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//just merge the two and remove the current region from the list.
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NewRg.Size += Rg.Size;
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FreeRegions.Remove(Node);
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}
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else if (RgEnd == Position)
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{
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//End of the current region matches the position of the freed region,
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//just merge the two and remove the current region from the list.
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NewRg.Position = Rg.Position;
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NewRg.Size += Rg.Size;
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FreeRegions.Remove(Node);
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}
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else
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{
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if (PrevSz == null)
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{
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PrevSz = Node;
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}
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else if ((ulong)Rg.Size < (ulong)NewRg.Size &&
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(ulong)Rg.Size > (ulong)PrevSz.Value.Size)
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{
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PrevSz = Node;
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}
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}
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Node = NextNode;
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}
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if (PrevSz != null && (ulong)PrevSz.Value.Size < (ulong)Size)
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{
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FreeRegions.AddAfter(PrevSz, NewRg);
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}
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else
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{
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FreeRegions.AddFirst(NewRg);
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}
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TotalUsedSize -= Size;
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}
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}
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} |