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8b685b12f0
* Implement SvcWaitForAddress 0x34 Currently needed by Sonic Mania Plus * Fix mistake * read-decrement-write locked
113 lines
3.6 KiB
C#
113 lines
3.6 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using Ryujinx.HLE.OsHle.Handles;
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using static Ryujinx.HLE.OsHle.ErrorCode;
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namespace Ryujinx.HLE.OsHle.Kernel
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{
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static class AddressArbiter
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{
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static ulong WaitForAddress(Process Process, AThreadState ThreadState, long Address, ulong Timeout)
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{
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KThread CurrentThread = Process.GetThread(ThreadState.Tpidr);
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Process.Scheduler.SetReschedule(CurrentThread.ProcessorId);
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CurrentThread.ArbiterWaitAddress = Address;
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CurrentThread.ArbiterSignaled = false;
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Process.Scheduler.EnterWait(CurrentThread, NsTimeConverter.GetTimeMs(Timeout));
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if (!CurrentThread.ArbiterSignaled)
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{
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return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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}
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return 0;
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}
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public static ulong WaitForAddressIfLessThan(Process Process,
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AThreadState ThreadState,
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AMemory Memory,
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long Address,
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int Value,
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ulong Timeout,
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bool ShouldDecrement)
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{
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Memory.SetExclusive(ThreadState, Address);
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int CurrentValue = Memory.ReadInt32(Address);
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while (true)
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{
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if (Memory.TestExclusive(ThreadState, Address))
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{
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if (CurrentValue < Value)
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{
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if (ShouldDecrement)
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{
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Memory.WriteInt32(Address, CurrentValue - 1);
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}
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Memory.ClearExclusiveForStore(ThreadState);
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}
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else
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{
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Memory.ClearExclusiveForStore(ThreadState);
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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}
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break;
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}
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Memory.SetExclusive(ThreadState, Address);
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CurrentValue = Memory.ReadInt32(Address);
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}
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if (Timeout == 0)
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{
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return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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}
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return WaitForAddress(Process, ThreadState, Address, Timeout);
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}
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public static ulong WaitForAddressIfEqual(Process Process,
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AThreadState ThreadState,
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AMemory Memory,
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long Address,
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int Value,
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ulong Timeout)
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{
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if (Memory.ReadInt32(Address) != Value)
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{
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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}
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if (Timeout == 0)
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{
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return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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}
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return WaitForAddress(Process, ThreadState, Address, Timeout);
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}
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}
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enum ArbitrationType : int
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{
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WaitIfLessThan,
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DecrementAndWaitIfLessThan,
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WaitIfEqual
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}
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enum SignalType : int
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{
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Signal,
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IncrementAndSignalIfEqual,
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ModifyByWaitingCountAndSignalIfEqual
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}
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}
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