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1402d8391d
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
87 lines
1.9 KiB
C#
87 lines
1.9 KiB
C#
using System;
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namespace Ryujinx.Graphics.Vic.Image
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{
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ref struct RentedBuffer
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{
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public static RentedBuffer Empty => new RentedBuffer(Span<byte>.Empty, -1);
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public Span<byte> Data;
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public int Index;
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public RentedBuffer(Span<byte> data, int index)
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{
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Data = data;
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Index = index;
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}
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public void Return(BufferPool<byte> pool)
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{
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if (Index != -1)
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{
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pool.Return(Index);
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}
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}
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}
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ref struct InputSurface
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{
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public ReadOnlySpan<byte> Buffer0;
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public ReadOnlySpan<byte> Buffer1;
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public ReadOnlySpan<byte> Buffer2;
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public int Buffer0Index;
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public int Buffer1Index;
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public int Buffer2Index;
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public int Width;
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public int Height;
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public int UvWidth;
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public int UvHeight;
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public void Initialize()
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{
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Buffer0Index = -1;
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Buffer1Index = -1;
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Buffer2Index = -1;
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}
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public void SetBuffer0(RentedBuffer buffer)
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{
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Buffer0 = buffer.Data;
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Buffer0Index = buffer.Index;
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}
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public void SetBuffer1(RentedBuffer buffer)
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{
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Buffer1 = buffer.Data;
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Buffer1Index = buffer.Index;
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}
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public void SetBuffer2(RentedBuffer buffer)
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{
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Buffer2 = buffer.Data;
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Buffer2Index = buffer.Index;
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}
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public void Return(BufferPool<byte> pool)
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{
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if (Buffer0Index != -1)
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{
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pool.Return(Buffer0Index);
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}
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if (Buffer1Index != -1)
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{
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pool.Return(Buffer1Index);
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}
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if (Buffer2Index != -1)
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{
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pool.Return(Buffer2Index);
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}
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}
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}
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}
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