mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-13 00:41:06 +01:00
3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
180 lines
7.7 KiB
C#
180 lines
7.7 KiB
C#
using LibHac.Common;
|
|
using LibHac.Fs;
|
|
using LibHac.Fs.Fsa;
|
|
using LibHac.FsSystem;
|
|
using LibHac.Tools.Fs;
|
|
using LibHac.Tools.FsSystem;
|
|
using LibHac.Tools.FsSystem.NcaUtils;
|
|
using Ryujinx.Common.Configuration;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Common.Utilities;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.HLE.Loaders.Processes.Extensions
|
|
{
|
|
public static class PartitionFileSystemExtensions
|
|
{
|
|
private static readonly DownloadableContentJsonSerializerContext ContentSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
|
private static readonly TitleUpdateMetadataJsonSerializerContext TitleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
|
|
|
internal static (bool, ProcessResult) TryLoad(this PartitionFileSystem partitionFileSystem, Switch device, string path, out string errorMessage)
|
|
{
|
|
errorMessage = null;
|
|
|
|
// Load required NCAs.
|
|
Nca mainNca = null;
|
|
Nca patchNca = null;
|
|
Nca controlNca = null;
|
|
|
|
try
|
|
{
|
|
device.Configuration.VirtualFileSystem.ImportTickets(partitionFileSystem);
|
|
|
|
// TODO: To support multi-games container, this should use CNMT NCA instead.
|
|
foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.nca"))
|
|
{
|
|
Nca nca = partitionFileSystem.GetNca(device, fileEntry.FullPath);
|
|
|
|
if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (nca.IsPatch())
|
|
{
|
|
patchNca = nca;
|
|
}
|
|
else if (nca.IsProgram())
|
|
{
|
|
mainNca = nca;
|
|
}
|
|
else if (nca.IsControl())
|
|
{
|
|
controlNca = nca;
|
|
}
|
|
}
|
|
|
|
ProcessLoaderHelper.RegisterProgramMapInfo(device, partitionFileSystem).ThrowIfFailure();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
errorMessage = $"Unable to load: {ex.Message}";
|
|
|
|
return (false, ProcessResult.Failed);
|
|
}
|
|
|
|
if (mainNca != null)
|
|
{
|
|
if (mainNca.Header.ContentType != NcaContentType.Program)
|
|
{
|
|
errorMessage = "Selected NCA file is not a \"Program\" NCA";
|
|
|
|
return (false, ProcessResult.Failed);
|
|
}
|
|
|
|
// Load Update NCAs.
|
|
Nca updatePatchNca = null;
|
|
Nca updateControlNca = null;
|
|
|
|
if (ulong.TryParse(mainNca.Header.TitleId.ToString("x16"), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdBase))
|
|
{
|
|
// Clear the program index part.
|
|
titleIdBase &= ~0xFUL;
|
|
|
|
// Load update information if exists.
|
|
string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleIdBase.ToString("x16"), "updates.json");
|
|
if (File.Exists(titleUpdateMetadataPath))
|
|
{
|
|
string updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, TitleSerializerContext.TitleUpdateMetadata).Selected;
|
|
if (File.Exists(updatePath))
|
|
{
|
|
PartitionFileSystem updatePartitionFileSystem = new(new FileStream(updatePath, FileMode.Open, FileAccess.Read).AsStorage());
|
|
|
|
device.Configuration.VirtualFileSystem.ImportTickets(updatePartitionFileSystem);
|
|
|
|
// TODO: This should use CNMT NCA instead.
|
|
foreach (DirectoryEntryEx fileEntry in updatePartitionFileSystem.EnumerateEntries("/", "*.nca"))
|
|
{
|
|
Nca nca = updatePartitionFileSystem.GetNca(device, fileEntry.FullPath);
|
|
|
|
if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ($"{nca.Header.TitleId.ToString("x16")[..^3]}000" != titleIdBase.ToString("x16"))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (nca.IsProgram())
|
|
{
|
|
updatePatchNca = nca;
|
|
}
|
|
else if (nca.IsControl())
|
|
{
|
|
updateControlNca = nca;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (updatePatchNca != null)
|
|
{
|
|
patchNca = updatePatchNca;
|
|
}
|
|
|
|
if (updateControlNca != null)
|
|
{
|
|
controlNca = updateControlNca;
|
|
}
|
|
|
|
// Load contained DownloadableContents.
|
|
// TODO: If we want to support multi-processes in future, we shouldn't clear AddOnContent data here.
|
|
device.Configuration.ContentManager.ClearAocData();
|
|
device.Configuration.ContentManager.AddAocData(partitionFileSystem, path, mainNca.Header.TitleId, device.Configuration.FsIntegrityCheckLevel);
|
|
|
|
// Load DownloadableContents.
|
|
string addOnContentMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "dlc.json");
|
|
if (File.Exists(addOnContentMetadataPath))
|
|
{
|
|
List<DownloadableContentContainer> dlcContainerList = JsonHelper.DeserializeFromFile(addOnContentMetadataPath, ContentSerializerContext.ListDownloadableContentContainer);
|
|
|
|
foreach (DownloadableContentContainer downloadableContentContainer in dlcContainerList)
|
|
{
|
|
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
|
|
{
|
|
if (File.Exists(downloadableContentContainer.ContainerPath) && downloadableContentNca.Enabled)
|
|
{
|
|
device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath);
|
|
}
|
|
else
|
|
{
|
|
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {downloadableContentContainer.ContainerPath}. It may have been moved or renamed.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return (true, mainNca.Load(device, patchNca, controlNca));
|
|
}
|
|
|
|
errorMessage = "Unable to load: Could not find Main NCA";
|
|
|
|
return (false, ProcessResult.Failed);
|
|
}
|
|
|
|
public static Nca GetNca(this IFileSystem fileSystem, Switch device, string path)
|
|
{
|
|
using var ncaFile = new UniqueRef<IFile>();
|
|
|
|
fileSystem.OpenFile(ref ncaFile.Ref, path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
|
|
|
return new Nca(device.Configuration.VirtualFileSystem.KeySet, ncaFile.Release().AsStorage());
|
|
}
|
|
}
|
|
} |