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4c2d9ff3ff
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
33 lines
927 B
C#
33 lines
927 B
C#
namespace Ryujinx.HLE.Loaders.Processes
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{
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static class ProcessConst
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{
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// Binaries from exefs are loaded into mem in this order. Do not change.
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public static readonly string[] ExeFsPrefixes =
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{
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"rtld",
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"main",
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"subsdk0",
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"subsdk1",
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"subsdk2",
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"subsdk3",
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"subsdk4",
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"subsdk5",
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"subsdk6",
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"subsdk7",
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"subsdk8",
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"subsdk9",
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"sdk"
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};
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public static readonly string MainNpdmPath = "/main.npdm";
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public const int NroAsetMagic = ('A' << 0) | ('S' << 8) | ('E' << 16) | ('T' << 24);
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public const bool AslrEnabled = true;
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public const int NsoArgsHeaderSize = 8;
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public const int NsoArgsDataSize = 0x9000;
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public const int NsoArgsTotalSize = NsoArgsHeaderSize + NsoArgsDataSize;
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}
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} |