mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-28 10:00:50 +01:00
cd48576f58
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
21 lines
671 B
C#
21 lines
671 B
C#
using Ryujinx.Graphics.Gpu.State;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Performs an incrementation on a syncpoint.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void IncrementSyncpoint(GpuState state, int argument)
|
|
{
|
|
uint syncpointId = (uint)(argument) & 0xFFFF;
|
|
|
|
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
|
|
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
|
}
|
|
}
|
|
}
|