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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
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using DspAddr = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// A wavebuffer used for data source commands.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct WaveBuffer
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{
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/// <summary>
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/// The DSP address of the sample data of the wavebuffer.
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/// </summary>
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public DspAddr Buffer;
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/// <summary>
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/// The DSP address of the context of the wavebuffer.
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/// </summary>
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/// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
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public DspAddr Context;
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/// <summary>
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/// The size of the sample buffer data.
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/// </summary>
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public uint BufferSize;
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/// <summary>
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/// The size of the context buffer.
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/// </summary>
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public uint ContextSize;
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/// <summary>
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/// First sample to play on the wavebuffer.
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/// </summary>
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public uint StartSampleOffset;
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/// <summary>
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/// Last sample to play on the wavebuffer.
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/// </summary>
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public uint EndSampleOffset;
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/// <summary>
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/// First sample to play when looping the wavebuffer.
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/// </summary>
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/// <remarks>
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/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
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/// </remarks>
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public uint LoopStartSampleOffset;
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/// <summary>
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/// Last sample to play when looping the wavebuffer.
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/// </summary>
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/// <remarks>
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/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
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/// </remarks>
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public uint LoopEndSampleOffset;
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/// <summary>
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/// The max loop count.
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/// </summary>
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public int LoopCount;
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/// <summary>
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/// Set to true if the wavebuffer is looping.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool Looping;
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/// <summary>
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/// Set to true if the wavebuffer is the end of stream.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsEndOfStream;
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/// <summary>
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/// Padding/Reserved.
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/// </summary>
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private ushort _padding;
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}
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} |