ryujinx/Ryujinx.Common
2023-04-20 17:10:17 +02:00
..
Collections Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) 2022-12-27 20:27:11 +01:00
Configuration Fix missing string enum converters for the config (#4634) 2023-04-03 15:37:27 +02:00
Extensions Reducing memory allocations (#4537) 2023-03-17 13:14:50 +01:00
GraphicsDriver Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Logging Source generated json serializers (#4582) 2023-04-03 10:14:19 +00:00
Memory Avoid LM service crashes by not reading more than the buffer size (#4701) 2023-04-20 17:10:17 +02:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SystemInfo Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
SystemInterop Fix Linux hang on shutdown (#4617) 2023-03-30 22:07:07 +02:00
Utilities [GUI] Add network interface dropdown (#4597) 2023-04-16 15:25:20 +00:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformation.cs misc: changes base application directory behaviour (#4460) 2023-02-21 22:38:34 +01:00
Ryujinx.Common.csproj Reducing memory allocations (#4537) 2023-03-17 13:14:50 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00