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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
27 lines
829 B
C#
27 lines
829 B
C#
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
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namespace Ryujinx.Graphics.Gal.Shader
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{
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static partial class ShaderDecode
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{
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public static void Out_R(ShaderIrBlock Block, long OpCode)
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{
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//TODO: Those registers have to be used for something
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ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
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ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
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ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
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int Type = (int)((OpCode >> 39) & 3);
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if ((Type & 1) != 0)
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{
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Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
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}
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if ((Type & 2) != 0)
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{
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Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
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}
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}
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}
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} |