mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-12 16:31:06 +01:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
24 lines
586 B
C#
24 lines
586 B
C#
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
static class ImageConverter
|
|
{
|
|
public static byte[] G8R8ToR8G8(
|
|
byte[] Data,
|
|
int Width,
|
|
int Height,
|
|
int Depth)
|
|
{
|
|
int Texels = Width * Height * Depth;
|
|
|
|
byte[] Output = new byte[Texels * 2];
|
|
|
|
for (int Texel = 0; Texel < Texels; Texel++)
|
|
{
|
|
Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
|
|
Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
}
|
|
} |