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https://github.com/ryujinx-mirror/ryujinx.git
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38519f3b9a
* Fix redundancies * Add back elses * Settings Refactor * Fix Disposal functions * Use `ReflectionBinding` instead of redundant funcs * Ac_K suggestions * Update Ryujinx.Ava/UI/ViewModels/SettingsViewModel.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update locale keys * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use block-scoped namespaces * Fix typo * Make `TimeZone` internal again Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using Avalonia.Controls;
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using Avalonia.Controls.Primitives;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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namespace Ryujinx.Ava.UI.Views.Settings
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{
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public partial class SettingsHotkeysView : UserControl
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{
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private ButtonKeyAssigner _currentAssigner;
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private IGamepadDriver AvaloniaKeyboardDriver;
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public SettingsHotkeysView()
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{
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InitializeComponent();
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AvaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this);
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}
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private void MouseClick(object sender, PointerPressedEventArgs e)
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{
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bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
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_currentAssigner?.Cancel(shouldUnbind);
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PointerPressed -= MouseClick;
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}
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private void Button_Checked(object sender, RoutedEventArgs e)
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{
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if (sender is ToggleButton button)
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{
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if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
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{
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return;
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}
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if (_currentAssigner == null && button.IsChecked != null && (bool)button.IsChecked)
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{
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_currentAssigner = new ButtonKeyAssigner(button);
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FocusManager.Instance?.Focus(this, NavigationMethod.Pointer);
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PointerPressed += MouseClick;
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var keyboard = (IKeyboard)AvaloniaKeyboardDriver.GetGamepad(AvaloniaKeyboardDriver.GamepadsIds[0]);
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IButtonAssigner assigner = new KeyboardKeyAssigner(keyboard);
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_currentAssigner.GetInputAndAssign(assigner);
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}
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else
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{
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if (_currentAssigner != null)
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{
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ToggleButton oldButton = _currentAssigner.ToggledButton;
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_currentAssigner.Cancel();
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_currentAssigner = null;
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button.IsChecked = false;
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}
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}
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}
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}
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private void Button_Unchecked(object sender, RoutedEventArgs e)
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{
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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public void Dispose()
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{
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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}
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} |