mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-15 17:51:16 +01:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
using System.IO;
|
|
|
|
namespace Ryujinx.Graphics.VDec
|
|
{
|
|
class H264BitStreamWriter : BitStreamWriter
|
|
{
|
|
public H264BitStreamWriter(Stream BaseStream) : base(BaseStream) { }
|
|
|
|
public void WriteU(int Value, int ValueSize)
|
|
{
|
|
WriteBits(Value, ValueSize);
|
|
}
|
|
|
|
public void WriteSe(int Value)
|
|
{
|
|
WriteExpGolombCodedInt(Value);
|
|
}
|
|
|
|
public void WriteUe(int Value)
|
|
{
|
|
WriteExpGolombCodedUInt((uint)Value);
|
|
}
|
|
|
|
public void End()
|
|
{
|
|
WriteBit(true);
|
|
|
|
Flush();
|
|
}
|
|
|
|
private void WriteExpGolombCodedInt(int Value)
|
|
{
|
|
int Sign = Value <= 0 ? 0 : 1;
|
|
|
|
if (Value < 0)
|
|
{
|
|
Value = -Value;
|
|
}
|
|
|
|
Value = (Value << 1) - Sign;
|
|
|
|
WriteExpGolombCodedUInt((uint)Value);
|
|
}
|
|
|
|
private void WriteExpGolombCodedUInt(uint Value)
|
|
{
|
|
int Size = 32 - CountLeadingZeros((int)Value + 1);
|
|
|
|
WriteBits(1, Size);
|
|
|
|
Value -= (1u << (Size - 1)) - 1;
|
|
|
|
WriteBits((int)Value, Size - 1);
|
|
}
|
|
|
|
private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
|
|
|
|
private static int CountLeadingZeros(int Value)
|
|
{
|
|
if (Value == 0)
|
|
{
|
|
return 32;
|
|
}
|
|
|
|
int NibbleIdx = 32;
|
|
int PreCount, Count = 0;
|
|
|
|
do
|
|
{
|
|
NibbleIdx -= 4;
|
|
PreCount = ClzNibbleTbl[(Value >> NibbleIdx) & 0b1111];
|
|
Count += PreCount;
|
|
}
|
|
while (PreCount == 4);
|
|
|
|
return Count;
|
|
}
|
|
}
|
|
} |