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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
17 lines
491 B
C#
17 lines
491 B
C#
namespace Ryujinx.Graphics.Shader.Translation
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{
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public readonly struct TranslationOptions
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{
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public TargetLanguage TargetLanguage { get; }
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public TargetApi TargetApi { get; }
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public TranslationFlags Flags { get; }
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public TranslationOptions(TargetLanguage targetLanguage, TargetApi targetApi, TranslationFlags flags)
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{
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TargetLanguage = targetLanguage;
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TargetApi = targetApi;
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Flags = flags;
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}
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}
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}
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