mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 00:40:13 +01:00
dc02ac08ca
* Make controllers modular, support changing controller type * return readable events * signal hid events * fix style
103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using OpenTK.Input;
|
|
using Ryujinx.HLE.Input;
|
|
|
|
namespace Ryujinx.UI.Input
|
|
{
|
|
public struct NpadKeyboardLeft
|
|
{
|
|
public int StickUp;
|
|
public int StickDown;
|
|
public int StickLeft;
|
|
public int StickRight;
|
|
public int StickButton;
|
|
public int DPadUp;
|
|
public int DPadDown;
|
|
public int DPadLeft;
|
|
public int DPadRight;
|
|
public int ButtonMinus;
|
|
public int ButtonL;
|
|
public int ButtonZl;
|
|
}
|
|
|
|
public struct NpadKeyboardRight
|
|
{
|
|
public int StickUp;
|
|
public int StickDown;
|
|
public int StickLeft;
|
|
public int StickRight;
|
|
public int StickButton;
|
|
public int ButtonA;
|
|
public int ButtonB;
|
|
public int ButtonX;
|
|
public int ButtonY;
|
|
public int ButtonPlus;
|
|
public int ButtonR;
|
|
public int ButtonZr;
|
|
}
|
|
|
|
public class NpadKeyboard
|
|
{
|
|
public NpadKeyboardLeft Left;
|
|
public NpadKeyboardRight Right;
|
|
|
|
public NpadKeyboard(
|
|
NpadKeyboardLeft left,
|
|
NpadKeyboardRight right)
|
|
{
|
|
Left = left;
|
|
Right = right;
|
|
}
|
|
|
|
public HidControllerButtons GetButtons(KeyboardState keyboard)
|
|
{
|
|
HidControllerButtons buttons = 0;
|
|
|
|
if (keyboard[(Key)Left.StickButton]) buttons |= HidControllerButtons.StickLeft;
|
|
if (keyboard[(Key)Left.DPadUp]) buttons |= HidControllerButtons.DpadUp;
|
|
if (keyboard[(Key)Left.DPadDown]) buttons |= HidControllerButtons.DpadDown;
|
|
if (keyboard[(Key)Left.DPadLeft]) buttons |= HidControllerButtons.DpadLeft;
|
|
if (keyboard[(Key)Left.DPadRight]) buttons |= HidControllerButtons.DPadRight;
|
|
if (keyboard[(Key)Left.ButtonMinus]) buttons |= HidControllerButtons.Minus;
|
|
if (keyboard[(Key)Left.ButtonL]) buttons |= HidControllerButtons.L;
|
|
if (keyboard[(Key)Left.ButtonZl]) buttons |= HidControllerButtons.Zl;
|
|
|
|
if (keyboard[(Key)Right.StickButton]) buttons |= HidControllerButtons.StickRight;
|
|
if (keyboard[(Key)Right.ButtonA]) buttons |= HidControllerButtons.A;
|
|
if (keyboard[(Key)Right.ButtonB]) buttons |= HidControllerButtons.B;
|
|
if (keyboard[(Key)Right.ButtonX]) buttons |= HidControllerButtons.X;
|
|
if (keyboard[(Key)Right.ButtonY]) buttons |= HidControllerButtons.Y;
|
|
if (keyboard[(Key)Right.ButtonPlus]) buttons |= HidControllerButtons.Plus;
|
|
if (keyboard[(Key)Right.ButtonR]) buttons |= HidControllerButtons.R;
|
|
if (keyboard[(Key)Right.ButtonZr]) buttons |= HidControllerButtons.Zr;
|
|
|
|
return buttons;
|
|
}
|
|
|
|
public (short, short) GetLeftStick(KeyboardState keyboard)
|
|
{
|
|
short dx = 0;
|
|
short dy = 0;
|
|
|
|
if (keyboard[(Key)Left.StickUp]) dy = short.MaxValue;
|
|
if (keyboard[(Key)Left.StickDown]) dy = -short.MaxValue;
|
|
if (keyboard[(Key)Left.StickLeft]) dx = -short.MaxValue;
|
|
if (keyboard[(Key)Left.StickRight]) dx = short.MaxValue;
|
|
|
|
return (dx, dy);
|
|
}
|
|
|
|
public (short, short) GetRightStick(KeyboardState keyboard)
|
|
{
|
|
short dx = 0;
|
|
short dy = 0;
|
|
|
|
if (keyboard[(Key)Right.StickUp]) dy = short.MaxValue;
|
|
if (keyboard[(Key)Right.StickDown]) dy = -short.MaxValue;
|
|
if (keyboard[(Key)Right.StickLeft]) dx = -short.MaxValue;
|
|
if (keyboard[(Key)Right.StickRight]) dx = short.MaxValue;
|
|
|
|
return (dx, dy);
|
|
}
|
|
}
|
|
}
|