mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 00:40:13 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
98 lines
2.2 KiB
C#
98 lines
2.2 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle;
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using Ryujinx.HLE.Settings;
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using System;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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internal IAalOutput AudioOut { get; private set; }
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public Logger Log { get; private set; }
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internal NvGpu Gpu { get; private set; }
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internal VirtualFileSystem VFs { get; private set; }
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public Horizon Os { get; private set; }
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public SystemSettings Settings { get; private set; }
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public PerformanceStatistics Statistics { get; private set; }
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public Hid Hid { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
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{
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if (Renderer == null)
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{
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throw new ArgumentNullException(nameof(Renderer));
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}
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if (AudioOut == null)
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{
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throw new ArgumentNullException(nameof(AudioOut));
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}
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this.AudioOut = AudioOut;
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Log = new Logger();
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Gpu = new NvGpu(Renderer);
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VFs = new VirtualFileSystem();
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Os = new Horizon(this);
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Settings = new SystemSettings();
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Statistics = new PerformanceStatistics();
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Hid = new Hid(Log);
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Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
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Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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{
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Os.LoadCart(ExeFsDir, RomFsFile);
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}
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public void LoadProgram(string FileName)
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{
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Os.LoadProgram(FileName);
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}
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public void ProcessFrame()
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{
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Gpu.Fifo.DispatchCalls();
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}
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internal virtual void OnFinish(EventArgs e)
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{
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Finish?.Invoke(this, e);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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Os.Dispose();
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VFs.Dispose();
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}
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}
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}
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} |