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322f28668d
* Start refactoring IPC objects (started with IFile and IFileSystem) * End refactoring IPC objects (#8) * End refactoring IPC objects * End refactoring IPC objects corrections
79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.OsHle.Objects.FspSrv
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{
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class IFile : IIpcInterface, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private Stream BaseStream;
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public IFile(Stream BaseStream)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, Read },
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{ 1, Write }
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};
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this.BaseStream = BaseStream;
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}
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public long Read(ServiceCtx Context)
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{
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Zero = Context.RequestData.ReadInt64();
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long Offset = Context.RequestData.ReadInt64();
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long Size = Context.RequestData.ReadInt64();
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byte[] Data = new byte[Size];
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int ReadSize = BaseStream.Read(Data, 0, (int)Size);
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AMemoryHelper.WriteBytes(Context.Memory, Position, Data);
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//TODO: Use ReadSize, we need to return the size that was REALLY read from the file.
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//This is a workaround because we are doing something wrong and the game expects to read
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//data from a file that doesn't yet exists -- and breaks if it can't read anything.
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Context.ResponseData.Write((long)Size);
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return 0;
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}
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public long Write(ServiceCtx Context)
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{
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long Position = Context.Request.SendBuff[0].Position;
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long Zero = Context.RequestData.ReadInt64();
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long Offset = Context.RequestData.ReadInt64();
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long Size = Context.RequestData.ReadInt64();
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byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, Position, (int)Size);
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BaseStream.Seek(Offset, SeekOrigin.Begin);
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BaseStream.Write(Data, 0, (int)Size);
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && BaseStream != null)
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{
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BaseStream.Dispose();
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}
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}
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}
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} |