mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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934a78005e
* Simplify logic for bindless texture handling * Nits
242 lines
8.3 KiB
C#
242 lines
8.3 KiB
C#
using Ryujinx.Common;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Texture
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{
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public static class BCnDecoder
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{
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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for (int l = 0; l < levels; l++)
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{
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
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}
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byte[] output = new byte[size];
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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Span<byte> rPal = stackalloc byte[8];
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int baseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int w = BitUtils.DivRoundUp(width, BlockWidth);
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int h = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < h; y++)
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{
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int baseY = y * BlockHeight;
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for (int x = 0; x < w; x++)
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{
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int baseX = x * BlockWidth;
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int lineBaseOOffs = baseOOffs + baseX;
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ulong block = data64[0];
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rPal[0] = (byte)block;
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rPal[1] = (byte)(block >> 8);
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if (signed)
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{
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CalculateBC3AlphaS(rPal);
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}
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else
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{
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CalculateBC3Alpha(rPal);
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}
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ulong rI = block >> 16;
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for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
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{
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int tX = texel & 3;
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int tY = texel >> 2;
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if (baseX + tX >= width || baseY + tY >= height)
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{
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continue;
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}
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int shift = texel * 3;
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byte r = rPal[(int)((rI >> shift) & 7)];
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int oOffs = lineBaseOOffs + tY * width + tX;
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output[oOffs] = r;
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}
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data64 = data64.Slice(1);
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}
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baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
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}
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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for (int l = 0; l < levels; l++)
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{
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2;
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}
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byte[] output = new byte[size];
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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Span<byte> rPal = stackalloc byte[8];
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Span<byte> gPal = stackalloc byte[8];
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int baseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int w = BitUtils.DivRoundUp(width, BlockWidth);
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int h = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < h; y++)
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{
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int baseY = y * BlockHeight;
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for (int x = 0; x < w; x++)
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{
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int baseX = x * BlockWidth;
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int lineBaseOOffs = baseOOffs + baseX;
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ulong blockL = data64[0];
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ulong blockH = data64[1];
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rPal[0] = (byte)blockL;
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rPal[1] = (byte)(blockL >> 8);
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gPal[0] = (byte)blockH;
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gPal[1] = (byte)(blockH >> 8);
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if (signed)
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{
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CalculateBC3AlphaS(rPal);
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CalculateBC3AlphaS(gPal);
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}
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else
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{
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CalculateBC3Alpha(rPal);
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CalculateBC3Alpha(gPal);
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}
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ulong rI = blockL >> 16;
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ulong gI = blockH >> 16;
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for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
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{
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int tX = texel & 3;
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int tY = texel >> 2;
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if (baseX + tX >= width || baseY + tY >= height)
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{
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continue;
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}
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int shift = texel * 3;
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byte r = rPal[(int)((rI >> shift) & 7)];
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byte g = gPal[(int)((gI >> shift) & 7)];
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int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
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output[oOffs + 0] = r;
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output[oOffs + 1] = g;
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}
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data64 = data64.Slice(2);
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}
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baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
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}
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void CalculateBC3Alpha(Span<byte> alpha)
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{
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for (int i = 2; i < 8; i++)
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{
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if (alpha[0] > alpha[1])
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{
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alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
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}
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else if (i < 6)
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{
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alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
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}
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else if (i == 6)
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{
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alpha[i] = 0;
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}
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else /* i == 7 */
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{
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alpha[i] = 0xff;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void CalculateBC3AlphaS(Span<byte> alpha)
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{
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for (int i = 2; i < 8; i++)
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{
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if ((sbyte)alpha[0] > (sbyte)alpha[1])
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{
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alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
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}
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else if (i < 6)
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{
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alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
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}
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else if (i == 6)
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{
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alpha[i] = 0x80;
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}
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else /* i == 7 */
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{
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alpha[i] = 0x7f;
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}
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}
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}
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}
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} |