mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 09:30:51 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
453 lines
14 KiB
C#
453 lines
14 KiB
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu.Texture;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Services.Nv.NvMap;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using static Ryujinx.HLE.OsHle.Services.Android.Parcel;
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namespace Ryujinx.HLE.OsHle.Services.Android
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{
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class NvFlinger : IDisposable
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{
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private delegate long ServiceProcessParcel(ServiceCtx Context, BinaryReader ParcelReader);
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private Dictionary<(string, int), ServiceProcessParcel> Commands;
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private KEvent ReleaseEvent;
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private IGalRenderer Renderer;
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private const int BufferQueueCount = 0x40;
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private const int BufferQueueMask = BufferQueueCount - 1;
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[Flags]
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private enum HalTransform
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{
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FlipX = 1 << 0,
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FlipY = 1 << 1,
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Rotate90 = 1 << 2
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}
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private enum BufferState
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{
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Free,
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Dequeued,
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Queued,
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Acquired
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}
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private struct Rect
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{
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public int Top;
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public int Left;
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public int Right;
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public int Bottom;
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}
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private struct BufferEntry
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{
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public BufferState State;
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public HalTransform Transform;
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public Rect Crop;
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public GbpBuffer Data;
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}
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private BufferEntry[] BufferQueue;
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private ManualResetEvent WaitBufferFree;
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private bool Disposed;
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public NvFlinger(IGalRenderer Renderer, KEvent ReleaseEvent)
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{
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Commands = new Dictionary<(string, int), ServiceProcessParcel>()
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{
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{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
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{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
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{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
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{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
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};
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this.Renderer = Renderer;
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this.ReleaseEvent = ReleaseEvent;
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BufferQueue = new BufferEntry[0x40];
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WaitBufferFree = new ManualResetEvent(false);
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}
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public long ProcessParcelRequest(ServiceCtx Context, byte[] ParcelData, int Code)
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{
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using (MemoryStream MS = new MemoryStream(ParcelData))
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{
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BinaryReader Reader = new BinaryReader(MS);
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MS.Seek(4, SeekOrigin.Current);
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int StrSize = Reader.ReadInt32();
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string InterfaceName = Encoding.Unicode.GetString(Reader.ReadBytes(StrSize * 2));
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long Remainder = MS.Position & 0xf;
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if (Remainder != 0)
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{
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MS.Seek(0x10 - Remainder, SeekOrigin.Current);
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}
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MS.Seek(0x50, SeekOrigin.Begin);
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if (Commands.TryGetValue((InterfaceName, Code), out ServiceProcessParcel ProcReq))
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{
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Context.Ns.Log.PrintDebug(LogClass.ServiceVi, $"{InterfaceName} {ProcReq.Method.Name}");
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return ProcReq(Context, Reader);
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}
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else
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{
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throw new NotImplementedException($"{InterfaceName} {Code}");
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}
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}
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}
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private long GbpRequestBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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int Slot = ParcelReader.ReadInt32();
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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BufferEntry Entry = BufferQueue[Slot];
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int BufferCount = 1; //?
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long BufferSize = Entry.Data.Size;
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Writer.Write(BufferCount);
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Writer.Write(BufferSize);
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Entry.Data.Write(Writer);
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Writer.Write(0);
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return MakeReplyParcel(Context, MS.ToArray());
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}
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}
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private long GbpDequeueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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//TODO: Errors.
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int Format = ParcelReader.ReadInt32();
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int Width = ParcelReader.ReadInt32();
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int Height = ParcelReader.ReadInt32();
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int GetTimestamps = ParcelReader.ReadInt32();
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int Usage = ParcelReader.ReadInt32();
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int Slot = GetFreeSlotBlocking(Width, Height);
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return MakeReplyParcel(Context, Slot, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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private long GbpQueueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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Context.Ns.Statistics.RecordGameFrameTime();
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//TODO: Errors.
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int Slot = ParcelReader.ReadInt32();
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int Unknown4 = ParcelReader.ReadInt32();
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int Unknown8 = ParcelReader.ReadInt32();
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int Unknownc = ParcelReader.ReadInt32();
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int Timestamp = ParcelReader.ReadInt32();
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int IsAutoTimestamp = ParcelReader.ReadInt32();
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int CropTop = ParcelReader.ReadInt32();
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int CropLeft = ParcelReader.ReadInt32();
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int CropRight = ParcelReader.ReadInt32();
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int CropBottom = ParcelReader.ReadInt32();
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int ScalingMode = ParcelReader.ReadInt32();
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int Transform = ParcelReader.ReadInt32();
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int StickyTransform = ParcelReader.ReadInt32();
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int Unknown34 = ParcelReader.ReadInt32();
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int Unknown38 = ParcelReader.ReadInt32();
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int IsFenceValid = ParcelReader.ReadInt32();
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int Fence0Id = ParcelReader.ReadInt32();
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int Fence0Value = ParcelReader.ReadInt32();
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int Fence1Id = ParcelReader.ReadInt32();
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int Fence1Value = ParcelReader.ReadInt32();
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BufferQueue[Slot].Transform = (HalTransform)Transform;
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BufferQueue[Slot].Crop.Top = CropTop;
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BufferQueue[Slot].Crop.Left = CropLeft;
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BufferQueue[Slot].Crop.Right = CropRight;
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BufferQueue[Slot].Crop.Bottom = CropBottom;
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BufferQueue[Slot].State = BufferState.Queued;
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SendFrameBuffer(Context, Slot);
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return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
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}
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private long GbpDetachBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 0);
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}
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private long GbpCancelBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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//TODO: Errors.
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int Slot = ParcelReader.ReadInt32();
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BufferQueue[Slot].State = BufferState.Free;
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return MakeReplyParcel(Context, 0);
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}
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private long GbpQuery(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 0, 0);
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}
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private long GbpConnect(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
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}
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private long GbpDisconnect(ServiceCtx Context, BinaryReader ParcelReader)
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{
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return MakeReplyParcel(Context, 0);
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}
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private long GbpPreallocBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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int Slot = ParcelReader.ReadInt32();
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int BufferCount = ParcelReader.ReadInt32();
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if (BufferCount > 0)
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{
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long BufferSize = ParcelReader.ReadInt64();
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BufferQueue[Slot].State = BufferState.Free;
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BufferQueue[Slot].Data = new GbpBuffer(ParcelReader);
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}
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return MakeReplyParcel(Context, 0);
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}
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private long MakeReplyParcel(ServiceCtx Context, params int[] Ints)
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{
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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foreach (int Int in Ints)
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{
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Writer.Write(Int);
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}
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return MakeReplyParcel(Context, MS.ToArray());
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}
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}
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private long MakeReplyParcel(ServiceCtx Context, byte[] Data)
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{
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long ReplyPos = Context.Request.ReceiveBuff[0].Position;
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long ReplySize = Context.Request.ReceiveBuff[0].Size;
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byte[] Reply = MakeParcel(Data, new byte[0]);
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Context.Memory.WriteBytes(ReplyPos, Reply);
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return 0;
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}
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private void SendFrameBuffer(ServiceCtx Context, int Slot)
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{
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int FbWidth = 1280;
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int FbHeight = 720;
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int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
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int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);
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NvMapHandle Map = NvMapIoctl.GetNvMap(Context, NvMapHandle);;
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long FbAddr = Map.Address + BufferOffset;
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BufferQueue[Slot].State = BufferState.Acquired;
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Rect Crop = BufferQueue[Slot].Crop;
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int RealWidth = FbWidth;
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int RealHeight = FbHeight;
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float XSign = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX) ? -1 : 1;
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float YSign = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY) ? -1 : 1;
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float ScaleX = 1;
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float ScaleY = 1;
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float OffsX = 0;
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float OffsY = 0;
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if (Crop.Right != 0 &&
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Crop.Bottom != 0)
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{
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//Who knows if this is right, I was never good with math...
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RealWidth = Crop.Right - Crop.Left;
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RealHeight = Crop.Bottom - Crop.Top;
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if (BufferQueue[Slot].Transform.HasFlag(HalTransform.Rotate90))
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{
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ScaleY = (float)FbHeight / RealHeight;
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ScaleX = (float)FbWidth / RealWidth;
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OffsY = ((-(float)Crop.Left / Crop.Right) + ScaleX - 1) * -XSign;
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OffsX = ((-(float)Crop.Top / Crop.Bottom) + ScaleY - 1) * -YSign;
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}
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else
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{
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ScaleX = (float)FbWidth / RealWidth;
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ScaleY = (float)FbHeight / RealHeight;
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OffsX = ((-(float)Crop.Left / Crop.Right) + ScaleX - 1) * XSign;
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OffsY = ((-(float)Crop.Top / Crop.Bottom) + ScaleY - 1) * -YSign;
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}
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}
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ScaleX *= XSign;
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ScaleY *= YSign;
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float Rotate = 0;
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if (BufferQueue[Slot].Transform.HasFlag(HalTransform.Rotate90))
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{
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Rotate = -MathF.PI * 0.5f;
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}
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Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(ScaleX, ScaleY, Rotate, OffsX, OffsY));
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//TODO: Support double buffering here aswell, it is broken for GPU
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//frame buffers because it seems to be completely out of sync.
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if (Context.Ns.Gpu.Engine3d.IsFrameBufferPosition(FbAddr))
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{
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//Frame buffer is rendered to by the GPU, we can just
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//bind the frame buffer texture, it's not necessary to read anything.
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Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr));
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}
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else
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{
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//Frame buffer is not set on the GPU registers, in this case
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//assume that the app is manually writing to it.
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TextureInfo Texture = new TextureInfo(FbAddr, FbWidth, FbHeight);
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byte[] Data = TextureReader.Read(Context.Memory, Texture);
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Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight));
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}
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Context.Ns.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));
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}
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private void ReleaseBuffer(int Slot)
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{
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BufferQueue[Slot].State = BufferState.Free;
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ReleaseEvent.WaitEvent.Set();
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lock (WaitBufferFree)
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{
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WaitBufferFree.Set();
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}
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}
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private int GetFreeSlotBlocking(int Width, int Height)
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{
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int Slot;
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do
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{
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lock (WaitBufferFree)
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{
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if ((Slot = GetFreeSlot(Width, Height)) != -1)
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{
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break;
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}
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if (Disposed)
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{
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break;
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}
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WaitBufferFree.Reset();
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}
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WaitBufferFree.WaitOne();
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}
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while (!Disposed);
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return Slot;
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}
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private int GetFreeSlot(int Width, int Height)
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{
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lock (BufferQueue)
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{
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for (int Slot = 0; Slot < BufferQueue.Length; Slot++)
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{
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if (BufferQueue[Slot].State != BufferState.Free)
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{
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continue;
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}
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GbpBuffer Data = BufferQueue[Slot].Data;
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if (Data.Width == Width &&
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Data.Height == Height)
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{
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BufferQueue[Slot].State = BufferState.Dequeued;
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return Slot;
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}
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}
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}
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return -1;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing && !Disposed)
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{
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Disposed = true;
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lock (WaitBufferFree)
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{
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WaitBufferFree.Set();
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}
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WaitBufferFree.Dispose();
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}
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}
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}
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} |