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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
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{
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struct NvGpuGpuGetCharacteristics
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{
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public long BufferSize;
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public long BufferAddress;
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public int Arch;
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public int Impl;
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public int Rev;
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public int NumGpc;
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public long L2CacheSize;
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public long OnBoardVideoMemorySize;
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public int NumTpcPerGpc;
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public int BusType;
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public int BigPageSize;
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public int CompressionPageSize;
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public int PdeCoverageBitCount;
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public int AvailableBigPageSizes;
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public int GpcMask;
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public int SmArchSmVersion;
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public int SmArchSpaVersion;
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public int SmArchWarpCount;
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public int GpuVaBitCount;
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public int Reserved;
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public long Flags;
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public int TwodClass;
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public int ThreedClass;
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public int ComputeClass;
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public int GpfifoClass;
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public int InlineToMemoryClass;
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public int DmaCopyClass;
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public int MaxFbpsCount;
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public int FbpEnMask;
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public int MaxLtcPerFbp;
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public int MaxLtsPerLtc;
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public int MaxTexPerTpc;
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public int MaxGpcCount;
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public int RopL2EnMask0;
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public int RopL2EnMask1;
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public long ChipName;
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public long GrCompbitStoreBaseHw;
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}
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} |