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https://github.com/ryujinx-mirror/ryujinx.git
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4738113f29
* chore : disable unwanted warnings and minor code cleanup * chore : remove more warnings * fix : reorder struct correctly * fix : restore _isKernel and remove useless comment * fix : copy/paste error * fix : restore CallMethod call * fix : whitespace * chore : clean using * feat : remove warnings * fix : simplify warning removal on struct * fix : revert fields deletion and code clean up * fix : re-add RE value * fix : typo
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// Shader code addresses in memory for each shader stage.
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/// </summary>
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struct ShaderAddresses : IEquatable<ShaderAddresses>
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{
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#pragma warning disable CS0649
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public ulong VertexA;
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public ulong Vertex;
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public ulong TessControl;
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public ulong TessEvaluation;
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public ulong Geometry;
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public ulong Fragment;
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#pragma warning restore CS0649
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/// <summary>
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/// Check if the addresses are equal.
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/// </summary>
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/// <param name="other">Shader addresses structure to compare with</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public override bool Equals(object other)
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{
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return other is ShaderAddresses addresses && Equals(addresses);
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}
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/// <summary>
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/// Check if the addresses are equal.
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/// </summary>
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/// <param name="other">Shader addresses structure to compare with</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public bool Equals(ShaderAddresses other)
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{
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return VertexA == other.VertexA &&
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Vertex == other.Vertex &&
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TessControl == other.TessControl &&
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TessEvaluation == other.TessEvaluation &&
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Geometry == other.Geometry &&
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Fragment == other.Fragment;
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}
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/// <summary>
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/// Computes hash code from the addresses.
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/// </summary>
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/// <returns>Hash code</returns>
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public override int GetHashCode()
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{
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return HashCode.Combine(VertexA, Vertex, TessControl, TessEvaluation, Geometry, Fragment);
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}
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}
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} |