mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 17:40:50 +01:00
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
23 lines
572 B
C#
23 lines
572 B
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Core.Gpu
|
|
{
|
|
public struct NvGpuPBEntry
|
|
{
|
|
public int Method { get; private set; }
|
|
|
|
public int SubChannel { get; private set; }
|
|
|
|
private int[] m_Arguments;
|
|
|
|
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
|
|
|
|
public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
|
|
{
|
|
this.Method = Method;
|
|
this.SubChannel = SubChannel;
|
|
this.m_Arguments = Arguments;
|
|
}
|
|
}
|
|
} |