mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-15 17:51:16 +01:00
81f1a4dc31
* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using Ryujinx.Audio.Renderer.Device;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Server;
|
|
using Ryujinx.HLE.HOS.Kernel.Memory;
|
|
using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
|
|
|
|
using AudioRendererManagerImpl = Ryujinx.Audio.Renderer.Server.AudioRendererManager;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio
|
|
{
|
|
class AudioRendererManager : IAudioRendererManager
|
|
{
|
|
private AudioRendererManagerImpl _impl;
|
|
private VirtualDeviceSessionRegistry _registry;
|
|
|
|
public AudioRendererManager(AudioRendererManagerImpl impl, VirtualDeviceSessionRegistry registry)
|
|
{
|
|
_impl = impl;
|
|
_registry = registry;
|
|
}
|
|
|
|
public ResultCode GetAudioDeviceServiceWithRevisionInfo(ServiceCtx context, out IAudioDevice outObject, int revision, ulong appletResourceUserId)
|
|
{
|
|
outObject = new AudioDevice(_registry, context.Device.System.KernelContext, appletResourceUserId, revision);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
|
|
{
|
|
return AudioRendererManagerImpl.GetWorkBufferSize(ref parameter);
|
|
}
|
|
|
|
public ResultCode OpenAudioRenderer(
|
|
ServiceCtx context,
|
|
out IAudioRenderer obj,
|
|
ref AudioRendererConfiguration parameter,
|
|
ulong workBufferSize,
|
|
ulong appletResourceUserId,
|
|
KTransferMemory workBufferTransferMemory,
|
|
uint processHandle)
|
|
{
|
|
var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
|
|
|
|
ResultCode result = (ResultCode)_impl.OpenAudioRenderer(
|
|
out AudioRenderSystem renderer,
|
|
memoryManager,
|
|
ref parameter,
|
|
appletResourceUserId,
|
|
workBufferTransferMemory.Address,
|
|
workBufferTransferMemory.Size,
|
|
processHandle,
|
|
context.Device.Configuration.AudioVolume);
|
|
|
|
if (result == ResultCode.Success)
|
|
{
|
|
obj = new AudioRenderer.AudioRenderer(renderer);
|
|
}
|
|
else
|
|
{
|
|
obj = null;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
}
|