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https://github.com/ryujinx-mirror/ryujinx.git
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f4f496cb48
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
21 lines
393 B
C#
21 lines
393 B
C#
using Ryujinx.Graphics.Nvdec.H264;
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using System;
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namespace Ryujinx.Graphics.Nvdec
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{
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class NvdecDecoderContext : IDisposable
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{
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private Decoder _decoder;
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public Decoder GetDecoder()
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{
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return _decoder ??= new Decoder();
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}
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public void Dispose()
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{
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_decoder?.Dispose();
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_decoder = null;
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}
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}
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} |