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c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
18 lines
802 B
C#
18 lines
802 B
C#
using System.Runtime.Intrinsics.X86;
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public static class AOptimizations
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{
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public static bool GenerateCallStack = true;
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private static bool UseAllSseIfAvailable = true;
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private static bool UseSseIfAvailable = true;
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private static bool UseSse2IfAvailable = true;
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private static bool UseSse41IfAvailable = true;
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private static bool UseSse42IfAvailable = true;
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internal static bool UseSse = (UseAllSseIfAvailable && UseSseIfAvailable) && Sse.IsSupported;
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internal static bool UseSse2 = (UseAllSseIfAvailable && UseSse2IfAvailable) && Sse2.IsSupported;
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internal static bool UseSse41 = (UseAllSseIfAvailable && UseSse41IfAvailable) && Sse41.IsSupported;
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internal static bool UseSse42 = (UseAllSseIfAvailable && UseSse42IfAvailable) && Sse42.IsSupported;
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} |