(function(window, document) { "use strict"; // form labels often need unique IDs - this can be used to generate some window.DllPatcher_uniqueid = 0; var createID = function() { window.DllPatcher_uniqueid++; return "dllpatch_" + window.DllPatcher_uniqueid; } // Each unique kind of patch should have createUI, validatePatch, applyPatch, // updateUI var StandardPatch = function(options) { this.name = options.name; this.patches = options.patches; this.tooltip = options.tooltip; }; StandardPatch.prototype.createUI = function(parent) { var id = createID(); var label = this.name; var patch = $('
', {'class' : 'patch'}); this.checkbox = $('')[0]; patch.append(this.checkbox); patch.append(''); if(this.tooltip) { patch.append('
' + this.tooltip + '
'); } parent.append(patch); }; StandardPatch.prototype.updateUI = function(file) { this.checkbox.checked = this.checkPatchBytes(file) == "on"; }; StandardPatch.prototype.validatePatch = function(file) { var status = this.checkPatchBytes(file); if(status == "on") { console.log('"' + this.name + '"', "is enabled!"); } else if(status == "off") { console.log('"' + this.name + '"', "is disabled!"); } else { return '"' + this.name + '" is neither on nor off! Have you got the right dll?'; } }; StandardPatch.prototype.applyPatch = function(file) { this.replaceAll(file, this.checkbox.checked); }; StandardPatch.prototype.replaceAll = function(file, featureOn) { for(var i = 0; i < this.patches.length; i++) { replace(file, this.patches[i].offset, featureOn? this.patches[i].on : this.patches[i].off); } } StandardPatch.prototype.checkPatchBytes = function(file) { var patchStatus = ""; for(var i = 0; i < this.patches.length; i++) { var patch = this.patches[i]; if(bytesMatch(file, patch.offset, patch.off)) { if(patchStatus == "") { patchStatus = "off"; } else if(patchStatus != "off"){ return "on/off mismatch within patch"; } } else if(bytesMatch(file, patch.offset, patch.on)) { if(patchStatus == "") { patchStatus = "on"; } else if(patchStatus != "on"){ return "on/off mismatch within patch"; } } else { return "patch neither on nor off"; } } return patchStatus; } // Each unique kind of patch should have createUI, validatePatch, applyPatch, // updateUI // The DEFAULT state is always the 1st element in the patches array var UnionPatch = function(options) { this.name = options.name; this.offset = options.offset; this.patches = options.patches; }; UnionPatch.prototype.createUI = function(parent) { this.radios = []; var radio_id = createID(); var container = $("
", {"class": "patch-union"}); container.append('' + this.name + ':'); for(var i = 0; i < this.patches.length; i++) { var patch = this.patches[i]; var id = createID(); var label = patch.name; var patchDiv = $('
', {'class' : 'patch'}); var radio = $('')[0]; this.radios.push(radio); patchDiv.append(radio); patchDiv.append(''); if(patch.tooltip) { patchDiv.append('
' + patch.tooltip + '
'); } container.append(patchDiv); } parent.append(container); }; UnionPatch.prototype.updateUI = function(file) { for(var i = 0; i < this.patches.length; i++) { if(bytesMatch(file, this.offset, this.patches[i].patch)) { this.radios[i].checked = true; return; } } // Default fallback this.radios[0].checked = true; }; UnionPatch.prototype.validatePatch = function(file) { for(var i = 0; i < this.patches.length; i++) { if(bytesMatch(file, this.offset, this.patches[i].patch)) { console.log(this.name, "has", this.patches[i].name, "enabled"); return; } } return '"' + this.name + '" doesn\'t have a valid patch! Have you got the right dll?'; }; UnionPatch.prototype.applyPatch = function(file) { var patch = this.getSelected(); replace(file, this.offset, patch.patch); }; UnionPatch.prototype.getSelected = function() { for(var i = 0; i < this.patches.length; i++) { if(this.radios[i].checked) { return this.patches[i]; } } return null; } var DllPatcher = function(fname, args, description) { this.mods = []; for(var i = 0; i < args.length; i++) { var mod = args[i]; if(mod.type) { if(mod.type == "union") { this.mods.push(new UnionPatch(mod)); } } else { // standard patch this.mods.push(new StandardPatch(mod)); } } this.filename = fname; this.description = description; this.createUI(); this.loadPatchUI(); }; DllPatcher.prototype.createUI = function() { var self = this; var container = $("
", {"class": "patchContainer"}); var header = this.filename + '.dll'; if(this.description) { header += ' (' + this.description + ')'; } container.html('

' + header + '

'); $('html').on('dragover dragenter', function() { container.addClass('dragover'); return true; }) .on('dragleave dragend drop', function() { container.removeClass('dragover'); return true; }) .on('dragover dragenter dragleave dragend drop', function(e) { e.preventDefault(); }); container.on('drop', function(e) { var files = e.originalEvent.dataTransfer.files; if(files && files.length > 0) self.loadFile(files[0]); }) this.fileInput = $("", {"class": "fileInput", "id" : this.filename + '-file', "type" : 'file'}); var label = $("