(function(window, document) {
"use strict";
// form labels often need unique IDs - this can be used to generate some
window.DllPatcher_uniqueid = 0;
var createID = function() {
window.DllPatcher_uniqueid++;
return "dllpatch_" + window.DllPatcher_uniqueid;
}
// Each unique kind of patch should have createUI, validatePatch, applyPatch,
// updateUI
var StandardPatch = function(options) {
this.name = options.name;
this.patches = options.patches;
this.tooltip = options.tooltip;
};
StandardPatch.prototype.createUI = function(parent) {
var id = createID();
var label = this.name;
var patch = $('
');
}
parent.append(patch);
};
StandardPatch.prototype.updateUI = function(file) {
this.checkbox.checked = this.checkPatchBytes(file) == "on";
};
StandardPatch.prototype.validatePatch = function(file) {
var status = this.checkPatchBytes(file);
if(status == "on") {
console.log('"' + this.name + '"', "is enabled!");
} else if(status == "off") {
console.log('"' + this.name + '"', "is disabled!");
} else {
return '"' + this.name + '" is neither on nor off! Have you got the right dll?';
}
};
StandardPatch.prototype.applyPatch = function(file) {
this.replaceAll(file, this.checkbox.checked);
};
StandardPatch.prototype.replaceAll = function(file, featureOn) {
for(var i = 0; i < this.patches.length; i++) {
replace(file, this.patches[i].offset,
featureOn? this.patches[i].on : this.patches[i].off);
}
}
StandardPatch.prototype.checkPatchBytes = function(file) {
var patchStatus = "";
for(var i = 0; i < this.patches.length; i++) {
var patch = this.patches[i];
if(bytesMatch(file, patch.offset, patch.off)) {
if(patchStatus == "") {
patchStatus = "off";
} else if(patchStatus != "off"){
return "on/off mismatch within patch";
}
} else if(bytesMatch(file, patch.offset, patch.on)) {
if(patchStatus == "") {
patchStatus = "on";
} else if(patchStatus != "on"){
return "on/off mismatch within patch";
}
} else {
return "patch neither on nor off";
}
}
return patchStatus;
}
// Each unique kind of patch should have createUI, validatePatch, applyPatch,
// updateUI
// The DEFAULT state is always the 1st element in the patches array
var UnionPatch = function(options) {
this.name = options.name;
this.offset = options.offset;
this.patches = options.patches;
};
UnionPatch.prototype.createUI = function(parent) {
this.radios = [];
var radio_id = createID();
var container = $("
", {"class": "patch-union"});
container.append('' + this.name + ':');
for(var i = 0; i < this.patches.length; i++) {
var patch = this.patches[i];
var id = createID();
var label = patch.name;
var patchDiv = $('
', {'class' : 'patch'});
var radio = $('')[0];
this.radios.push(radio);
patchDiv.append(radio);
patchDiv.append('');
if(patch.tooltip) {
patchDiv.append('
' + patch.tooltip + '
');
}
container.append(patchDiv);
}
parent.append(container);
};
UnionPatch.prototype.updateUI = function(file) {
for(var i = 0; i < this.patches.length; i++) {
if(bytesMatch(file, this.offset, this.patches[i].patch)) {
this.radios[i].checked = true;
return;
}
}
// Default fallback
this.radios[0].checked = true;
};
UnionPatch.prototype.validatePatch = function(file) {
for(var i = 0; i < this.patches.length; i++) {
if(bytesMatch(file, this.offset, this.patches[i].patch)) {
console.log(this.name, "has", this.patches[i].name, "enabled");
return;
}
}
return '"' + this.name + '" doesn\'t have a valid patch! Have you got the right dll?';
};
UnionPatch.prototype.applyPatch = function(file) {
var patch = this.getSelected();
replace(file, this.offset, patch.patch);
};
UnionPatch.prototype.getSelected = function() {
for(var i = 0; i < this.patches.length; i++) {
if(this.radios[i].checked) {
return this.patches[i];
}
}
return null;
}
var DllPatcher = function(fname, args, description) {
this.mods = [];
for(var i = 0; i < args.length; i++) {
var mod = args[i];
if(mod.type) {
if(mod.type == "union") {
this.mods.push(new UnionPatch(mod));
}
} else { // standard patch
this.mods.push(new StandardPatch(mod));
}
}
this.filename = fname;
this.description = description;
this.createUI();
this.loadPatchUI();
};
DllPatcher.prototype.createUI = function() {
var self = this;
var container = $("