mirror of
https://github.com/two-torial/webpatcher.git
synced 2024-11-15 11:23:27 +01:00
521 lines
17 KiB
JavaScript
521 lines
17 KiB
JavaScript
(function(window, document) {
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"use strict";
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// form labels often need unique IDs - this can be used to generate some
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window.Patcher_uniqueid = 0;
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var createID = function() {
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window.Patcher_uniqueid++;
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return "dllpatch_" + window.Patcher_uniqueid;
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};
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var bytesMatch = function(buffer, offset, bytes) {
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for(var i = 0; i < bytes.length; i++) {
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if(buffer[offset+i] != bytes[i])
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return false;
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}
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return true;
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};
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var replace = function(buffer, offset, bytes) {
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for(var i = 0; i < bytes.length; i++) {
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buffer[offset+i] = bytes[i];
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}
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}
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var whichBytesMatch = function(buffer, offset, bytesArray) {
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for(var i = 0; i < bytesArray.length; i++) {
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if(bytesMatch(buffer, offset, bytesArray[i]))
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return i;
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}
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return -1;
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}
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// Each unique kind of patch should have createUI, validatePatch, applyPatch,
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// updateUI
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class StandardPatch {
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constructor(options) {
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this.name = options.name;
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this.patches = options.patches;
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this.tooltip = options.tooltip;
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}
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createUI(parent) {
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var id = createID();
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var label = this.name;
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var patch = $('<div>', {'class' : 'patch'});
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this.checkbox = $('<input type="checkbox" id="' + id + '">')[0];
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patch.append(this.checkbox);
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patch.append('<label for="' + id + '">' + label + '</label>');
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if(this.tooltip) {
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patch.append('<div class="tooltip">' + this.tooltip + '</div>');
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}
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parent.append(patch);
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}
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updateUI(file) {
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this.checkbox.checked = this.checkPatchBytes(file) === "on";
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}
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validatePatch(file) {
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var status = this.checkPatchBytes(file);
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if(status === "on") {
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console.log('"' + this.name + '"', "is enabled!");
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} else if(status === "off") {
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console.log('"' + this.name + '"', "is disabled!");
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} else {
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return '"' + this.name + '" is neither on nor off! Have you got the right file?';
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}
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}
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applyPatch(file) {
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this.replaceAll(file, this.checkbox.checked);
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}
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replaceAll(file, featureOn) {
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for(var i = 0; i < this.patches.length; i++) {
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replace(file, this.patches[i].offset,
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featureOn? this.patches[i].on : this.patches[i].off);
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}
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}
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checkPatchBytes(file) {
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var patchStatus = "";
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for(var i = 0; i < this.patches.length; i++) {
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var patch = this.patches[i];
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if(bytesMatch(file, patch.offset, patch.off)) {
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if(patchStatus === "") {
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patchStatus = "off";
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} else if(patchStatus != "off"){
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return "on/off mismatch within patch";
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}
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} else if(bytesMatch(file, patch.offset, patch.on)) {
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if(patchStatus === "") {
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patchStatus = "on";
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} else if(patchStatus != "on"){
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return "on/off mismatch within patch";
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}
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} else {
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return "patch neither on nor off";
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}
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}
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return patchStatus;
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}
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}
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// Each unique kind of patch should have createUI, validatePatch, applyPatch,
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// updateUI
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// The DEFAULT state is always the 1st element in the patches array
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class UnionPatch {
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constructor(options) {
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this.name = options.name;
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this.offset = options.offset;
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this.patches = options.patches;
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}
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createUI(parent) {
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this.radios = [];
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var radio_id = createID();
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var container = $("<div>", {"class": "patch-union"});
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container.append('<span class="patch-union-title">' + this.name + ':</span>');
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for(var i = 0; i < this.patches.length; i++) {
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var patch = this.patches[i];
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var id = createID();
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var label = patch.name;
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var patchDiv = $('<div>', {'class' : 'patch'});
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var radio = $('<input type="radio" id="' + id + '" name="' + radio_id + '">')[0];
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this.radios.push(radio);
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patchDiv.append(radio);
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patchDiv.append('<label for="' + id + '">' + label + '</label>');
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if(patch.tooltip) {
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patchDiv.append('<div class="tooltip">' + patch.tooltip + '</div>');
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}
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container.append(patchDiv);
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}
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parent.append(container);
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}
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updateUI(file) {
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for(var i = 0; i < this.patches.length; i++) {
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if(bytesMatch(file, this.offset, this.patches[i].patch)) {
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this.radios[i].checked = true;
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return;
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}
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}
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// Default fallback
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this.radios[0].checked = true;
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}
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validatePatch(file) {
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for(var i = 0; i < this.patches.length; i++) {
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if(bytesMatch(file, this.offset, this.patches[i].patch)) {
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console.log(this.name, "has", this.patches[i].name, "enabled");
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return;
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}
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}
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return '"' + this.name + '" doesn\'t have a valid patch! Have you got the right file?';
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}
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applyPatch(file) {
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var patch = this.getSelected();
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replace(file, this.offset, patch.patch);
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}
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getSelected() {
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for(var i = 0; i < this.patches.length; i++) {
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if(this.radios[i].checked) {
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return this.patches[i];
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}
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}
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return null;
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}
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}
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var loadPatch = function(_this, self, patcher) {
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patcher.loadPatchUI();
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patcher.updatePatchUI();
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patcher.container.show();
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var successStr = patcher.filename;
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if ($.type(_this.description) === "string") {
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successStr += "(" + patcher.description + ")";
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}
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self.successDiv.html(successStr + " loaded successfully!");
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};
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class PatchContainer {
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constructor(patchers) {
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this.patchers = patchers;
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this.createUI();
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}
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getSupportedDLLs() {
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var dlls = [];
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for (var i = 0; i < this.patchers.length; i++) {
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var name = this.patchers[i].filename;
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if (dlls.indexOf(name) === -1) {
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dlls.push(name);
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}
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}
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return dlls;
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}
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createUI() {
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var self = this;
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var container = $("<div>", {"class": "patchContainer"});
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var header = this.getSupportedDLLs().join(", ");
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container.html("<h3>" + header + "</h3>");
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var supportedDlls = $("<ul>");
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this.forceLoadTexts = [];
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this.forceLoadButtons = [];
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this.matchSuccessText = [];
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for (var i = 0; i < this.patchers.length; i++) {
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var checkboxId = createID();
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var listItem = $("<li>");
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$('<label>')
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.attr("for", checkboxId)
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.text(this.patchers[i].description)
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.addClass('patchPreviewLabel')
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.appendTo(listItem);
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var matchPercent = $('<span>').addClass('matchPercent');
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this.forceLoadTexts.push(matchPercent);
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matchPercent.appendTo(listItem);
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var matchSuccess = $('<span>').addClass('matchSuccess');
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this.matchSuccessText.push(matchSuccess);
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matchSuccess.appendTo(listItem);
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var forceButton = $('<button>').text('Force load?').hide();
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this.forceLoadButtons.push(forceButton);
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forceButton.appendTo(listItem);
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$("<input>", {
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"class": "patchPreviewToggle",
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"id": checkboxId,
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"type": "checkbox",
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}).appendTo(listItem);
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var patchPreviews = $("<ul>").addClass('patchPreview');
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for (var j = 0; j < this.patchers[i].mods.length; j++) {
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var patchName = this.patchers[i].mods[j].name;
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$('<li>').text(patchName).appendTo(patchPreviews);
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}
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patchPreviews.appendTo(listItem);
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listItem.appendTo(supportedDlls);
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}
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$("html").on("dragover dragenter", function () {
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container.addClass("dragover");
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return true;
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})
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.on("dragleave dragend drop", function () {
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container.removeClass("dragover");
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return true;
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})
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.on("dragover dragenter dragleave dragend drop", function (e) {
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e.preventDefault();
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e.stopPropagation();
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});
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container.on("drop", function (e) {
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var files = e.originalEvent.dataTransfer.files;
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if (files && files.length > 0)
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self.loadFile(files[0]);
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});
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var filepickerId = createID();
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this.fileInput = $("<input>",
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{
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"class": "fileInput",
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"id": filepickerId,
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"type": "file",
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});
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var label = $("<label>", {"class": "fileLabel", "for": filepickerId});
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label.html("<strong>Choose a file</strong> or drag and drop.");
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this.fileInput.on("change", function (e) {
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if (this.files && this.files.length > 0)
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self.loadFile(this.files[0]);
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});
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this.successDiv = $("<div>", {"class": "success"});
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this.errorDiv = $("<div>", {"class": "error"});
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container.append(this.fileInput);
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container.append(label);
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$("<h4>Supported Versions:</h4>").appendTo(container);
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$("<h5>Click name to preview patches</h5>").appendTo(container);
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container.append(supportedDlls);
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container.append(this.successDiv);
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container.append(this.errorDiv);
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$("body").append(container);
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}
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loadFile(file) {
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var reader = new FileReader();
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var self = this;
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reader.onload = function (e) {
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var found = false;
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// clear logs
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self.errorDiv.empty();
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self.successDiv.empty();
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for (var i = 0; i < self.patchers.length; i++) {
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// reset text and buttons
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self.forceLoadButtons[i].hide();
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self.forceLoadTexts[i].text('');
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self.matchSuccessText[i].text('');
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var patcher = self.patchers[i];
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// remove the previous UI to clear the page
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patcher.destroyUI();
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// patcher UI elements have to exist to load the file
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patcher.createUI();
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patcher.container.hide();
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patcher.loadBuffer(e.target.result);
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if (patcher.validatePatches()) {
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found = true;
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loadPatch(this, self, patcher);
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// show patches matched for 100% - helps identify which version is loaded
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var valid = patcher.validPatches;
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self.matchSuccessText[i].text(' ' + valid + ' of ' + valid + ' patches matched (100%) ');
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}
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}
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if (!found) {
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// let the user force a match
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for (var i = 0; i < self.patchers.length; i++) {
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var patcher = self.patchers[i];
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var valid = patcher.validPatches;
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var percent = (valid / patcher.totalPatches * 100).toFixed(1);
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self.forceLoadTexts[i].text(' ' + valid + ' of ' + patcher.totalPatches + ' patches matched (' + percent + '%) ');
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self.forceLoadButtons[i].show();
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self.forceLoadButtons[i].off('click');
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self.forceLoadButtons[i].click(function(i) {
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// reset old text
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for(var j = 0; j < self.patchers.length; j++) {
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self.forceLoadButtons[j].hide();
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self.forceLoadTexts[j].text('');
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}
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loadPatch(this, self, self.patchers[i]);
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}.bind(this, i));
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}
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self.errorDiv.html("No patch set was a 100% match.");
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}
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};
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reader.readAsArrayBuffer(file);
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}
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}
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class Patcher {
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constructor(fname, description, args) {
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this.mods = [];
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for(var i = 0; i < args.length; i++) {
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var mod = args[i];
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if(mod.type) {
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if(mod.type === "union") {
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this.mods.push(new UnionPatch(mod));
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}
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} else { // standard patch
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this.mods.push(new StandardPatch(mod));
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}
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}
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this.filename = fname;
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this.description = description;
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this.multiPatcher = true;
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if (!this.description) {
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// old style patcher, use the old method to generate the UI
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this.multiPatcher = false;
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this.createUI();
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this.loadPatchUI();
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}
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}
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createUI() {
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var self = this;
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this.container = $("<div>", {"class": "patchContainer"});
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var header = this.filename;
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if(this.description === "string") {
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header += ' (' + this.description + ')';
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}
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this.container.html('<h3>' + header + '</h3>');
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this.successDiv = $("<div>", {"class": "success"});
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this.errorDiv = $("<div>", {"class": "error"});
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this.patchDiv = $("<div>", {"class": "patches"});
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var saveButton = $("<button disabled>");
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saveButton.text('Load file First');
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saveButton.on('click', this.saveDll.bind(this));
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this.saveButton = saveButton;
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if (!this.multiPatcher) {
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$('html').on('dragover dragenter', function() {
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self.container.addClass('dragover');
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return true;
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})
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.on('dragleave dragend drop', function() {
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self.container.removeClass('dragover');
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return true;
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})
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.on('dragover dragenter dragleave dragend drop', function(e) {
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e.preventDefault();
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});
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this.container.on('drop', function(e) {
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var files = e.originalEvent.dataTransfer.files;
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if(files && files.length > 0)
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self.loadFile(files[0]);
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});
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var filepickerId = createID();
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this.fileInput = $("<input>",
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{"class": "fileInput",
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"id" : filepickerId,
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"type" : 'file'});
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var label = $("<label>", {"class": "fileLabel", "for": filepickerId});
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label.html('<strong>Choose a file</strong> or drag and drop.');
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this.fileInput.on('change', function(e) {
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if(this.files && this.files.length > 0)
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self.loadFile(this.files[0]);
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});
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this.container.append(this.fileInput);
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this.container.append(label);
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}
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this.container.append(this.successDiv);
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this.container.append(this.errorDiv);
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this.container.append(this.patchDiv);
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this.container.append(saveButton);
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$("body").append(this.container);
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}
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destroyUI() {
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if (this.hasOwnProperty("container"))
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this.container.remove();
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}
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loadBuffer(buffer) {
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this.dllFile = new Uint8Array(buffer);
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if(this.validatePatches()) {
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this.successDiv.removeClass("hidden");
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this.successDiv.html("File loaded successfully!");
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} else {
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this.successDiv.addClass("hidden");
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}
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// Update save button regardless
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this.saveButton.prop('disabled', false);
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this.saveButton.text('Save Patched File');
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this.errorDiv.html(this.errorLog);
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}
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loadFile(file) {
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var reader = new FileReader();
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var self = this;
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reader.onload = function(e) {
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self.loadBuffer(e.target.result);
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self.updatePatchUI();
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};
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reader.readAsArrayBuffer(file);
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}
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saveDll() {
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if(!this.dllFile || !this.mods || !this.filename)
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return;
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for(var i = 0; i < this.mods.length; i++) {
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this.mods[i].applyPatch(this.dllFile);
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}
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var blob = new Blob([this.dllFile], {type: "application/octet-stream"});
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saveAs(blob, this.filename);
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}
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loadPatchUI() {
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for(var i = 0; i < this.mods.length; i++) {
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this.mods[i].createUI(this.patchDiv);
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}
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}
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updatePatchUI() {
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for(var i = 0; i < this.mods.length; i++) {
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this.mods[i].updateUI(this.dllFile);
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}
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}
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validatePatches() {
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this.errorLog = "";
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var success = true;
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this.validPatches = 0;
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this.totalPatches = this.mods.length;
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for(var i = 0; i < this.mods.length; i++) {
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var error = this.mods[i].validatePatch(this.dllFile);
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if(error) {
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this.errorLog += error + "<br/>";
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success = false;
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} else {
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this.validPatches++;
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}
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}
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return success;
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}
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}
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window.Patcher = Patcher;
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window.PatchContainer = PatchContainer;
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})(window, document);
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