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# beatmania IIDX 31 EPOLIS
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< img src = "/img/iidx30-32/epolis.png" >
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!!! danger "Please make sure you downloaded your data from an appropriate source.< br > This guide is unable to troubleshoot any problems related to bad or poorly managed data."
---
### Standard & Lightning modes
!!! warning "Lightning mode requires a 120hz capable monitor."
!!! tip ""
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
We're interested in these lines:
```xml
< soft >
< model __type = "str" > LDJ< / model >
< dest __type = "str" > J< / dest >
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< spec __type = "str" > E< / spec >
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< rev __type = "str" > A< / rev >
< ext __type = "str" > 2024050700< / ext >
< / soft >
```
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
```xml
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< spec __type = "str" > E< / spec >
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```
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- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
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- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
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---
### Changing the game's language
!!! tip ""
This is done in-game before card-in by pressing your `EFFECT` key.
---
### More about ea3-config.xml
!!! tip ""
The `ea3-config.xml` file is located inside the `prop` folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
```xml
< pcbid __type = "str" > 00010203040506070809< / pcbid >
< hardid __type = "str" > 00010203040506070809< / hardid >
```
The following line determines what version of the game you are running.
^^**You should never change this**^^. It should always say `LDJ` .
```xml
< model __type = "str" > LDJ< / model >
```
The following line determines the game's region.
^^**You should never change this**^^. As you can change the language in-game.
```xml
< dest __type = "str" > J< / dest >
```
^^**You should never change this**^^. It should always say `A` for Epolis.
```xml
< rev __type = "str" > A< / rev >
```
The following line determines your datecode.
^^**Always keep it up to date**^^ with your game's current version.
```xml
< ext __type = "str" > 2024052100< / ext >
```
The following line determine what remote service URL `spice2x` is supposed to connect to.
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
```xml
< services __type = "str" > http://localhost:8083< / services >
```