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# beatmania IIDX 31 EPOLIS
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< img src = "/img/iidx30-31/epolis.png" >
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!!! info "Last updated: June 5th, 2024"
!!! danger "Please make sure you downloaded your data from an appropriate source.< br > This guide is unable to troubleshoot any problems related to bad or poorly managed data."
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---
### About data
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!!! info "Standard (LDJ) / Lightning (TDJ)"
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Please keep the following in mind as you're going through this guide.
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IIDX's codename is `LDJ` . For `IIDX 31 Epolis` this would be either:
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- `LDJ-010` *(TDJ, Lightning cab, 120 FPS)*
- `LDJ-012` *(LDJ, Standard cab, 60 FPS)*
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The main difference between `010` and `012` is the game's main `.dll` file, `bm2dx.dll` .
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This changes which features the game offers, and which conditions the game expects to run under.
- **TDJ** expects a `120hz` compatible monitor for its main screen, and a second `60hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
- **LDJ** expects `60hz` monitor for its main screen, and no subscreen.
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We'll be using the terms **TDJ** for **Lightning** , and **LDJ** for **Standard** throughout the guide.
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!!! danger "If you're coming from IIDX 30 Resident"
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You'll want to [update your data ](#updating-data ) **from** `LDJ-003` **to** `LDJ-010` **or** `LDJ-012` **FIRST** then follow this guide as normal.
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---
### Preparing data
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!!! tip ""
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After downloading and extracting your data, we need to make sure your files aren't set to `Read-only` .
- Right click the folder containing your data, then click on `Properties` .
- In the `General` tab go down to `Attributes` , untick `Read-only` and click `Apply` .
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK` .
- Finally, click `OK` again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
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< img src = "/img/iidx30-31/setup/2_iidxdata.png" >
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??? warning "If your data doesn't look like this"
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
- Create a `modules` folder.
- Move all `.dll` files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them** .
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
!!! info "If you don't need to update your data, you can skip over to the [Installing Spice2x ](#installing-spice2x ) section."
---
### Updating data
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??? danger "Please make sure you're using the right update for your current data."
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As we've seen in the [About data ](#about-data ) section, the main difference between `LDJ` and `TDJ` is the `bm2dx.dll` file.
When updating from a previous version to the next, our current `.dll` will be overwritten.
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Knowing that, patches re-uploaded by the community tend to be named `LDJ-DATECODE-to-LDJ-010/012-DATECODE` .
**Note** : If updating from `IIDX 30 Resident` , it will be `LDJ-003-DATECODE-to-LDJ-010/012-DATECODE` .
For example `LDJ-2024032500-to-LDJ-010-2024050700` .
- `2024032500` being your current data's version, no matter if it's using a TDJ or LDJ `.dll` file.
- `2024050700` being the version you would arrive at.
- `010` meaning you would end up with a `TDJ` *(Lightning Cab)* `bm2dx.dll` file.
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!!! tip ""
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- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
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- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
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```xml
< soft >
< model __type = "str" > LDJ< / model >
< dest __type = "str" > J< / dest >
< spec __type = "str" > E< / spec >
< rev __type = "str" > A< / rev >
< ext __type = "str" > 2024050700< / ext >
< / soft >
```
On the line with `<spec __type="str">` the letter needs to match your data type:
- `E` for TDJ *(010)*
- `A` for LDJ *(012)*
Replace the letter accordingly if necessary.
On the line with `<ext __type="str">` the datecode needs to match your new version.
- If that's already the case then great! Don't touch anything.
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
Now save the file.
---
### Installing Spice2x
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!!! tip ""
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- Head over to [spice2x.github.io ](https://spice2x.github.io ) and download the latest release.
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
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< img src = "/img/iidx30-31/setup/4_spicedata.png" >
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### Configuring Spice2x
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!!! info "Open `spicecfg.exe` , each following sub-section corresponds to a tab at the top."
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#### Buttons
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!!! tip ""
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Click on `Bind` then press the key you want associated with the action.
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With your controller and/or keyboard plugged in, configure your keys for:
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- **Maintenance**: `Service, Test`
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
- **P1 Keypad**: `Keypad Insert Card`
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**Only if** you're using LDJ:
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- **P1 Keypad**: `1 to 9`
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**Only if** you're playing using a keyboard:
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- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
#### Analogs (controller/cab only)
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!!! tip ""
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With a controller rather than binding buttons to `TT+` and `TT-` , you need to:
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- For Turntable P1, click `Bind` .
- In `Device` , pick your controller.
- In `Control` , pick whichever one corresponds to the turntable.
- Turn your turntable ensuring that the Preview turns along with it.
- Click `Close` , leaving the rest of the settings alone.
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#### Overlay
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!!! tip ""
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Modifying buttons in this section is not required but you are free to change what you want.
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Click on `Bind` then press the key you want associated with the action.
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#### Lights (controller/cab only)
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!!! tip ""
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Your controller might support having its lights controlled by the game through spice2x.
If it does, here's how you may link different actions to your lights:
- Click `Bind` .
- In `Device` , pick your controller.
- In `Light Control` , select the corresponding light.
- Click `Close` .
- Repeat for your other lights.
#### Cards
!!! info "Covered in the [Connecting to a network ](#connecting-to-a-network ) section."
#### Patches
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!!! info "Go through the [Spice2x Patching ](../../extras/patchsp2x.md ) page to import patches."
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There are **many** patches available for IIDX.
We will only bring up the ones we think could be genuinely useful.
!!! danger "As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below."
??? tip "General patches"
| Patch | Recommendation | Description |
|-----------------------------------------------|---------------- |-------------|
| Standard/Menu Timer Freeze | Either | Freezes the timer in all non-premium environments. |
| Premium Free Timer Freeze | Either | Freezes the timer in Premium Free mode. |
| Cursor Lock | Either | In song select, always returns to the previously selected song. |
| CS-style Song Start Delay | Either | At the start of a song, holding Start will pause it until you release it. |
| Increase Game Volume | Either | Ignores in-game settings and keeps the volume at a maximum, helpful for `TDJ` which tends to be quiet. |
| Hide all bottom text | Either | Hides text at the bottom of the screen such as `Credits` or `Paseli` . |
| Force LDJ Mode | OFF | Starts the game in LDJ (012) mode when using a TDJ (010) `.dll` file. **Please just use the proper `.dll` file instead of forcing the other mode.** |
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| Force Audio Output Mode | WASAPI | Forces the game to output the game using a specific method (WASAPI/ASIO). **This can potentially fix desync or crashing issues in recent updates.** |
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#### API
!!! warning "Leave everything at default unless you know what you're doing."
#### Options
!!! info "If you don't know what an option does, hover over the question mark at the very left."
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< img src = "/img/iidx30-31/setup/5_opthover.png" >
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!!! danger "Be very careful changing options you don't understand as it may cause issues."
!!! tip "Required"
| Category | Option | Parameter | Setting |
|---------------|-----------------------|-------------------|---------|
| Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
| Network | EA Service URL | -url | Covered in [Connecting to a network ](#connecting-to-a-network ) |
!!! warning "Required For TDJ"
| Category | Option | Parameter | Setting |
|---------------|-----------------------|-------------------|---------|
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
**If you only have a single 120hz monitor** , and not another 60hz touchscreen:
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| Category | Option | Parameter | Setting |
|-------------------|-------------------------------|-----------------------------------|---------|
| Graphics (common) | Only Use One Monitor | -graphics-force-single-adapter | ON |
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!!! tip "Highly Recommended for NVIDIA users ONLY"
| Category | Option | Parameter | Setting |
|-------------------|-----------------------------------|---------------| |
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
#### Advanced & Development
!!! warning "Leave everything at default unless you know what you're doing."
---
### Connecting to a network
!!! danger "Please choose one of the two solutions, not both!"
??? tip "Remote (Online Network)"
Open `spicecfg.exe` and head to the `Options` tab.
In the `Network` category, set the following settings:
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- `EA Service URL` to the URL provided by your network.
- `PCBID` to the PCBID provided by your network.
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< img src = "/img/iidx30-31/setup/6_network.png" >
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Next you need a card number.
If you don't already have one, generate one in the `Cards` tab.
To keep your card number safe, create a new `.txt` file with ONLY it inside.
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Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
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< img src = "/img/iidx30-31/setup/6_cards.png" >
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??? tip "Local e-amuse Emulator (Asphyxia)"
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This is covered in the [Asphyxia CORE ](../../extras/asphyxia.md ) page.
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---
### Pre-launch requirements
!!! info "These steps are required, otherwise your game won't run."
#### VCRedist & DirectX
!!! tip ""
- Download and install the latest [VCRedist ](https://github.com/abbodi1406/vcredist/releases/latest ) (`VisualCppRedist_AIO_x86_x64.exe`)
- Download and install the [DirectX End-User Runtimes ](https://www.microsoft.com/en-us/download/details.aspx?id=8109 )
#### Audio
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!!! tip ""
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- Open `spicecfg.exe` .
- At the very top, click on `Shortcuts` then `Audio Playback Devices` .
- In the popup window, right click on your default audio device, and click on `Properties` .
- Go to the `Advanced` tab.
- Check both boxes under `Exclusive Mode` .
- Open the `Default Format` dropdown.
- Pick the `24 bit, 44100 Hz (CD Quality)` option and click `Apply` then `OK` . `24 bit, 48000 Hz` is also acceptable as spice2x will handle it.
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< img src = "/img/iidx30-31/setup/7_audio.png" >
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#### Standard / Lightning / Language settings
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!!! info "Read through the [Extra Information ](extras.md ) page and edit your `prop\ea3-config.xml` file if necessary."
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---
### First launch
!!! danger "If you have any issues running the game, refer to the [Troubleshooting ](troubleshooting.md ) page."
#### BACKUP DATA
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!!! tip ""
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If you've followed all instructions correctly, you're now finally ready to launch the game!
**First plug your controller if you have one** and run `spice64.exe` , press `Yes` when it asks for elevated privileges.
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If it's your first time running the game, you'll immediately be greeted with this screen.
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< img src = "/img/iidx30-31/firstlaunch/1.png" >
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#### CLOCK ERROR
!!! tip ""
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
Next, you'll get another error.
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< img src = "/img/iidx30-31/firstlaunch/2.png" >
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!!! tip ""
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Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
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< img src = "/img/iidx30-31/firstlaunch/3.png" >
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!!! tip ""
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Instructions on how to navigate the menu are shown at the bottom of the screen.
- Press `1` and `2` to go up and down.
- Press `6` to select/execute.
Start by going up to `CLOCK` .
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< img src = "/img/iidx30-31/firstlaunch/4.png" >
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!!! tip ""
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Here, simply select `SAVE AND EXIT` and the clock will be set.
You'll be back in the service menu.
#### NETWORK OPTIONS
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!!! tip ""
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Go to `NETWORK OPTIONS` then `SHOP NAME SETTING` .
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< img src = "/img/iidx30-31/firstlaunch/5.png" >
< img src = "/img/iidx30-31/firstlaunch/6.png" >
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!!! tip ""
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We will need to set a shop name.
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
- Go to `EXIT` then `SAVE AND EXIT` .
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< img src = "/img/iidx30-31/firstlaunch/7.png" >
< img src = "/img/iidx30-31/firstlaunch/3.png" >
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!!! tip ""
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Select `GAME MODE` .
You're all done! The game should load up properly now.
---
### Carding in
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key."
??? tip "For LDJ (Standard)"
LDJ should accept keypad number binds:
- Press your `Keypad Insert Card` button.
- Enter your code using your keypad binds.
??? tip "For TDJ (Lightning)"
TDJ will ignore keypad number binds, you need to:
- Press your `Keypad Insert Card` button.
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
- Enter your code by clicking on the subscreen's keypad.
- If your code is accepted, you may now close the overlay.
---
### Troubleshooting
!!! warning "Have any other issue?"
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Check out the [Troubleshooting ](troubleshooting.md ) and [Error Codes ](../../errorcodes/bemani.md ) pages.
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For any more game-specific information, check out [Extra Information ](extras.md ).