Add SDVX ea3-config.xml explanation

This commit is contained in:
yurei 2024-04-25 12:21:37 +02:00
parent 782a156fd5
commit 54ae23c206
4 changed files with 101 additions and 3 deletions

View File

@ -66,7 +66,7 @@
If `<ext __type="str">2023042500</ext>` already has `2023042500` then you're good to go. If it has anything other than that, change it to `2023042500`.
This is the games datacode, basically telling the game what version it is on.
!!! info "If you'd like to enable the Valkyrie Model mode, which is `off` by default, head over to [Valkyrie Model](valk.md#setting-up-valkyrie-model-subscreen-120fps)"
!!! info "If you'd like to enable the Valkyrie Model mode, which is `off` by default or want to change the game language to English, head over to [Valkyrie Model](valk.md#setting-up-valkyrie-model-subscreen-120fps)"
### Configuring for a Network

View File

@ -2,6 +2,78 @@
<img src="/img/sdvx6/eg.png">
### ea3-config.xml Explanation
!!! tip ""
The `ea3-config.xml` is located inside the `contents\prop\` folder. You might see a lot of different files but we're only interested in the one that's specifically named `ea3-config.xml`.
Below is an explanation on what the parameters do.
```
<id>
<pcbid __type="str">00010203040506070809</pcbid>
<hardid __type="str">00010203040506070809</hardid>
</id>
```
```
<pcbid __type="str">:
```
This option changes the PCBID that your system reports to your e-amusement server. There is ^^**no need to manually change this**^^ as `spice2x` will do it for us when we configure it inside of `spice2x`.
```
<hardid __type="str">:
```
This option changes the Hardware ID that your system reports to your e-amusement server. Changing this isn't required to make the game functional.
!!! tip ""
```
<soft>
<model __type="str">KFC</model>
<dest __type="str">J</dest>
<spec __type="str">F</spec>
<rev __type="str">A</rev>
<ext __type="str">2023042500</ext>
</soft>
```
```
<model __type="str">KFC</model>
```
This option determines what version of the game you are running. You should never changes this. It should always say KFC.
```
<dest __type="str">:
```
This option determines what region the game is running in. Use ^^`J`^^ for Japanese, ^^`K`^^ for Korean, or ^^`A`^^ for English.
```
<spec __type="str">:
```
This option determines if you are running the game in Nemsys or Valkyrie mode. Use ^^`F`^^ for Nemsys mode or ^^`G`^^ for Valkyrie mode.
```
<ext __type="str">:
```
This option determines your datecode. Always keep it up to date with the datacode you'd like to run.
!!! tip ""
```
<network>
<services __type="str">http://localhost:8083</services>
</network>
```
This option determine what Service URL Server `spice2x` is supposed to connect to. You do not need to manually edit this, as `spice2x` does it for us.
### Setting up Valkyrie Model (Subscreen & 120FPS)
!!! tip ""
@ -43,4 +115,30 @@
Next, head over to the `Overlay` tab and configure the key for `Toggle Subscreen`. I've set it to `Prt Scr` but you can use what ever key you'd like.
<img src="/img/sdvx6/toggle_subs.png">
<img src="/img/sdvx6/toggle_subs.png">
### Changing the games language
!!! tip ""
Go into `contents\prop` folder and open the `ea3-config.xml` file.
I'll be using [Notepad++](https://notepad-plus-plus.org/) for that.
In there, we're interested in these lines:
```
<soft>
<model __type="str">KFC</model>
<dest __type="str">J</dest>
<spec __type="str">F</spec>
<rev __type="str">A</rev>
<ext __type="str">2023042500</ext>
</soft>
```
`<dest __type="str">J</dest>` This line determines in what language the game is supposed to run.
Use ^^`J`^^ for Japanese, ^^`K`^^ for Korean, or ^^`A`^^ for English.
In my case, I'll be using English.
<img src="/img/sdvx6/lang.png">

BIN
docs/img/sdvx6/lang.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

View File

@ -13,7 +13,7 @@ description: A compendium of information and guides written to ease headaches.
A compendium of information and guides written to ease headaches.
Last Updated: April 14th, 2024.
Last Updated: April 25th, 2024.
Changelogs will posted on the Discord in detail.