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<li>Repeat for your other lights.</li> <li>Repeat for your other lights.</li>
</ul> </ul>
</div> </div>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#game-resolution-and-locking-fps">Game resolution and locking FPS</a></p>
</div>
<h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4> <h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4>
<div class="admonition tip"> <div class="admonition tip">
<p class="admonition-title">Head over to the <code>Network</code> tab.</p> <p class="admonition-title">Head over to the <code>Network</code> tab.</p>
@ -5247,26 +5244,23 @@
<div class="admonition tip"> <div class="admonition tip">
<p>Next up, we'll setup borderless window and configure the proper resolution. We're using a <code>1920x1080</code> monitor so we will use that.</p> <p>Next up, we'll setup borderless window and configure the proper resolution. We're using a <code>1920x1080</code> monitor so we will use that.</p>
<p>Repeat the previous step and open your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-10.conf</code>. We want to find these lines:</p> <p>Repeat the previous step and open your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-10.conf</code>. We want to find these lines:</p>
<div class="language-text highlight"><pre><span></span><code><span id="__span-1-1"><a id="__codelineno-1-1" name="__codelineno-1-1" href="#__codelineno-1-1"></a># Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) <div class="language-text highlight"><pre><span></span><code><span id="__span-1-1"><a id="__codelineno-1-1" name="__codelineno-1-1" href="#__codelineno-1-1"></a># Run the game windowed
</span><span id="__span-1-2"><a id="__codelineno-1-2" name="__codelineno-1-2" href="#__codelineno-1-2"></a>gfx.frame_rate_limit=0.0 </span><span id="__span-1-2"><a id="__codelineno-1-2" name="__codelineno-1-2" href="#__codelineno-1-2"></a>gfx.windowed=false
</span><span id="__span-1-3"><a id="__codelineno-1-3" name="__codelineno-1-3" href="#__codelineno-1-3"></a> </span><span id="__span-1-3"><a id="__codelineno-1-3" name="__codelineno-1-3" href="#__codelineno-1-3"></a>
</span><span id="__span-1-4"><a id="__codelineno-1-4" name="__codelineno-1-4" href="#__codelineno-1-4"></a># Run the game windowed </span><span id="__span-1-4"><a id="__codelineno-1-4" name="__codelineno-1-4" href="#__codelineno-1-4"></a># Windowed width, 0 for default size
</span><span id="__span-1-5"><a id="__codelineno-1-5" name="__codelineno-1-5" href="#__codelineno-1-5"></a>gfx.windowed=false </span><span id="__span-1-5"><a id="__codelineno-1-5" name="__codelineno-1-5" href="#__codelineno-1-5"></a>gfx.window_width=0
</span><span id="__span-1-6"><a id="__codelineno-1-6" name="__codelineno-1-6" href="#__codelineno-1-6"></a> </span><span id="__span-1-6"><a id="__codelineno-1-6" name="__codelineno-1-6" href="#__codelineno-1-6"></a>
</span><span id="__span-1-7"><a id="__codelineno-1-7" name="__codelineno-1-7" href="#__codelineno-1-7"></a># Windowed width, 0 for default size </span><span id="__span-1-7"><a id="__codelineno-1-7" name="__codelineno-1-7" href="#__codelineno-1-7"></a># Windowed height, 0 for default size
</span><span id="__span-1-8"><a id="__codelineno-1-8" name="__codelineno-1-8" href="#__codelineno-1-8"></a>gfx.window_width=0 </span><span id="__span-1-8"><a id="__codelineno-1-8" name="__codelineno-1-8" href="#__codelineno-1-8"></a>gfx.window_height=0
</span><span id="__span-1-9"><a id="__codelineno-1-9" name="__codelineno-1-9" href="#__codelineno-1-9"></a> </span><span id="__span-1-9"><a id="__codelineno-1-9" name="__codelineno-1-9" href="#__codelineno-1-9"></a>
</span><span id="__span-1-10"><a id="__codelineno-1-10" name="__codelineno-1-10" href="#__codelineno-1-10"></a># Windowed height, 0 for default size </span><span id="__span-1-10"><a id="__codelineno-1-10" name="__codelineno-1-10" href="#__codelineno-1-10"></a># Up-/downscale the back buffer&#39;s width. This does not change the game&#39;s rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
</span><span id="__span-1-11"><a id="__codelineno-1-11" name="__codelineno-1-11" href="#__codelineno-1-11"></a>gfx.window_height=0 </span><span id="__span-1-11"><a id="__codelineno-1-11" name="__codelineno-1-11" href="#__codelineno-1-11"></a>gfx.scale_back_buffer_width=0
</span><span id="__span-1-12"><a id="__codelineno-1-12" name="__codelineno-1-12" href="#__codelineno-1-12"></a> </span><span id="__span-1-12"><a id="__codelineno-1-12" name="__codelineno-1-12" href="#__codelineno-1-12"></a>
</span><span id="__span-1-13"><a id="__codelineno-1-13" name="__codelineno-1-13" href="#__codelineno-1-13"></a># Up-/downscale the back buffer&#39;s width. This does not change the game&#39;s rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. </span><span id="__span-1-13"><a id="__codelineno-1-13" name="__codelineno-1-13" href="#__codelineno-1-13"></a># Up-/downscale the back buffer&#39;s height. This does not change the game&#39;s rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
</span><span id="__span-1-14"><a id="__codelineno-1-14" name="__codelineno-1-14" href="#__codelineno-1-14"></a>gfx.scale_back_buffer_width=0 </span><span id="__span-1-14"><a id="__codelineno-1-14" name="__codelineno-1-14" href="#__codelineno-1-14"></a>gfx.scale_back_buffer_height=0
</span><span id="__span-1-15"><a id="__codelineno-1-15" name="__codelineno-1-15" href="#__codelineno-1-15"></a> </span><span id="__span-1-15"><a id="__codelineno-1-15" name="__codelineno-1-15" href="#__codelineno-1-15"></a>
</span><span id="__span-1-16"><a id="__codelineno-1-16" name="__codelineno-1-16" href="#__codelineno-1-16"></a># Up-/downscale the back buffer&#39;s height. This does not change the game&#39;s rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. </span><span id="__span-1-16"><a id="__codelineno-1-16" name="__codelineno-1-16" href="#__codelineno-1-16"></a># Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
</span><span id="__span-1-17"><a id="__codelineno-1-17" name="__codelineno-1-17" href="#__codelineno-1-17"></a>gfx.scale_back_buffer_height=0 </span><span id="__span-1-17"><a id="__codelineno-1-17" name="__codelineno-1-17" href="#__codelineno-1-17"></a>gfx.scale_back_buffer_filter=none
</span><span id="__span-1-18"><a id="__codelineno-1-18" name="__codelineno-1-18" href="#__codelineno-1-18"></a>
</span><span id="__span-1-19"><a id="__codelineno-1-19" name="__codelineno-1-19" href="#__codelineno-1-19"></a># Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
</span><span id="__span-1-20"><a id="__codelineno-1-20" name="__codelineno-1-20" href="#__codelineno-1-20"></a>gfx.scale_back_buffer_filter=none
</span></code></pre></div> </span></code></pre></div>
<p>If you can't seem to find them, press <code>CTRL</code> + <code>F</code> and search for <code>gfx.frame_rate_limit=0.0</code>. This will bring you to the first line we want to edit.</p> <p>If you can't seem to find them, press <code>CTRL</code> + <code>F</code> and search for <code>gfx.frame_rate_limit=0.0</code>. This will bring you to the first line we want to edit.</p>
</div> </div>
@ -5278,7 +5272,7 @@
</span><span id="__span-2-4"><a id="__codelineno-2-4" name="__codelineno-2-4" href="#__codelineno-2-4"></a>gfx.window_height=1080 </span><span id="__span-2-4"><a id="__codelineno-2-4" name="__codelineno-2-4" href="#__codelineno-2-4"></a>gfx.window_height=1080
</span><span id="__span-2-5"><a id="__codelineno-2-5" name="__codelineno-2-5" href="#__codelineno-2-5"></a>gfx.scale_back_buffer_width=1920 </span><span id="__span-2-5"><a id="__codelineno-2-5" name="__codelineno-2-5" href="#__codelineno-2-5"></a>gfx.scale_back_buffer_width=1920
</span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080 </span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080
</span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=linear </span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=point
</span></code></pre></div> </span></code></pre></div>
Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p> Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p>
<p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p> <p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p>
@ -5317,9 +5311,6 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p> <p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p>
</div> </div>
<p><img src="/img/iidx10/firstlaunch/5.png"></p> <p><img src="/img/iidx10/firstlaunch/5.png"></p>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="./#final-notes">Final Notes</a></p>
</div>
<h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4> <h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4>
<div class="admonition tip"> <div class="admonition tip">
<p>From the service menu, go to <code>e-AMUSEMENT OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p> <p>From the service menu, go to <code>e-AMUSEMENT OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p>
@ -5352,7 +5343,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<hr /> <hr />
<h3 id="final-notes">Final Notes</h3> <h3 id="final-notes">Final Notes</h3>
<div class="admonition success"> <div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p> <p class="admonition-title">You're all done! Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
</div> </div>
<div class="admonition warning"> <div class="admonition warning">
<p class="admonition-title">Have any other errors?</p> <p class="admonition-title">Have any other errors?</p>
@ -5378,7 +5369,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<span class="md-icon" title="Last update"> <span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg>
</span> </span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 28, 2024</span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 31, 2024</span>
</span> </span>

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@ -4866,7 +4866,7 @@
<p><img src="/img/iidx10/10_logo.png"></p> <p><img src="/img/iidx10/10_logo.png"></p>
<h3 id="my-game-is-running-crazy-fast">My Game Is Running Crazy Fast!</h3> <h3 id="my-game-is-running-crazy-fast">My Game Is Running Crazy Fast!</h3>
<div class="admonition tip"> <div class="admonition tip">
<p>The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check <a href="../setup/#game-resolution-and-locking-fps">this section</a> of the guide again.</p> <p>The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check <a href="../setup/#game-resolution-and-locking-fps">Game resolution and locking FPS</a> again.</p>
</div> </div>
<hr /> <hr />
<h3 id="im-getting-network-warning-instead-of-network-ok">I'm getting "NETWORK WARNING" instead of "NETWORK OK"</h3> <h3 id="im-getting-network-warning-instead-of-network-ok">I'm getting "NETWORK WARNING" instead of "NETWORK OK"</h3>

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@ -5147,9 +5147,6 @@
<li>Repeat for your other lights.</li> <li>Repeat for your other lights.</li>
</ul> </ul>
</div> </div>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#game-resolution-and-locking-fps">Game resolution and locking FPS</a></p>
</div>
<h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4> <h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4>
<div class="admonition tip"> <div class="admonition tip">
<p class="admonition-title">Head over to the <code>Network</code> tab.</p> <p class="admonition-title">Head over to the <code>Network</code> tab.</p>
@ -5244,7 +5241,7 @@
</span><span id="__span-2-4"><a id="__codelineno-2-4" name="__codelineno-2-4" href="#__codelineno-2-4"></a>gfx.window_height=1080 </span><span id="__span-2-4"><a id="__codelineno-2-4" name="__codelineno-2-4" href="#__codelineno-2-4"></a>gfx.window_height=1080
</span><span id="__span-2-5"><a id="__codelineno-2-5" name="__codelineno-2-5" href="#__codelineno-2-5"></a>gfx.scale_back_buffer_width=1920 </span><span id="__span-2-5"><a id="__codelineno-2-5" name="__codelineno-2-5" href="#__codelineno-2-5"></a>gfx.scale_back_buffer_width=1920
</span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080 </span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080
</span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=linear </span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=point
</span></code></pre></div> </span></code></pre></div>
Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p> Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p>
<p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p> <p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p>
@ -5283,9 +5280,6 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p> <p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p>
</div> </div>
<p><img src="/img/iidx11/firstlaunch/5.png"></p> <p><img src="/img/iidx11/firstlaunch/5.png"></p>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#final-notes">Final Notes</a></p>
</div>
<h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4> <h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4>
<div class="admonition tip"> <div class="admonition tip">
<p>From the service menu, go to <code>NETWORK OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p> <p>From the service menu, go to <code>NETWORK OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p>
@ -5318,7 +5312,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<hr /> <hr />
<h3 id="final-notes">Final Notes</h3> <h3 id="final-notes">Final Notes</h3>
<div class="admonition success"> <div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p> <p class="admonition-title">You're all done! Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
</div> </div>
<div class="admonition warning"> <div class="admonition warning">
<p class="admonition-title">Have any other errors?</p> <p class="admonition-title">Have any other errors?</p>
@ -5344,7 +5338,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<span class="md-icon" title="Last update"> <span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg>
</span> </span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 28, 2024</span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 31, 2024</span>
</span> </span>

View File

@ -5188,9 +5188,6 @@ This applies for all styles that require this codec, not just <strong>HAPPY SKY<
<li>Repeat for your other lights.</li> <li>Repeat for your other lights.</li>
</ul> </ul>
</div> </div>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#game-resolution-and-locking-fps">Game resolution and locking FPS</a></p>
</div>
<h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4> <h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4>
<div class="admonition tip"> <div class="admonition tip">
<p class="admonition-title">Head over to the <code>Network</code> tab.</p> <p class="admonition-title">Head over to the <code>Network</code> tab.</p>
@ -5285,7 +5282,7 @@ This applies for all styles that require this codec, not just <strong>HAPPY SKY<
</span><span id="__span-2-4"><a id="__codelineno-2-4" name="__codelineno-2-4" href="#__codelineno-2-4"></a>gfx.window_height=1080 </span><span id="__span-2-4"><a id="__codelineno-2-4" name="__codelineno-2-4" href="#__codelineno-2-4"></a>gfx.window_height=1080
</span><span id="__span-2-5"><a id="__codelineno-2-5" name="__codelineno-2-5" href="#__codelineno-2-5"></a>gfx.scale_back_buffer_width=1920 </span><span id="__span-2-5"><a id="__codelineno-2-5" name="__codelineno-2-5" href="#__codelineno-2-5"></a>gfx.scale_back_buffer_width=1920
</span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080 </span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080
</span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=linear </span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=point
</span></code></pre></div> </span></code></pre></div>
Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p> Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p>
<p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p> <p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p>
@ -5324,9 +5321,6 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p> <p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p>
</div> </div>
<p><img src="/img/iidx12/firstlaunch/5.png"></p> <p><img src="/img/iidx12/firstlaunch/5.png"></p>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#final-notes">Final Notes</a></p>
</div>
<h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4> <h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4>
<div class="admonition tip"> <div class="admonition tip">
<p>From the service menu, go to <code>NETWORK OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p> <p>From the service menu, go to <code>NETWORK OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p>
@ -5359,7 +5353,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<hr /> <hr />
<h3 id="final-notes">Final Notes</h3> <h3 id="final-notes">Final Notes</h3>
<div class="admonition success"> <div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p> <p class="admonition-title">You're all done! Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
</div> </div>
<div class="admonition warning"> <div class="admonition warning">
<p class="admonition-title">Have any other errors?</p> <p class="admonition-title">Have any other errors?</p>
@ -5385,7 +5379,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<span class="md-icon" title="Last update"> <span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg>
</span> </span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 28, 2024</span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 31, 2024</span>
</span> </span>

View File

@ -925,15 +925,6 @@
</span> </span>
</a> </a>
</li>
<li class="md-nav__item">
<a href="#final-steps-and-setting-up-the-game" class="md-nav__link">
<span class="md-ellipsis">
Final Steps and Setting up the Game
</span>
</a>
</li> </li>
<li class="md-nav__item"> <li class="md-nav__item">
@ -5004,15 +4995,6 @@
</span> </span>
</a> </a>
</li>
<li class="md-nav__item">
<a href="#final-steps-and-setting-up-the-game" class="md-nav__link">
<span class="md-ellipsis">
Final Steps and Setting up the Game
</span>
</a>
</li> </li>
<li class="md-nav__item"> <li class="md-nav__item">
@ -5206,9 +5188,6 @@ This applies for all styles that require this codec, not just <strong>DistorteD<
<li>Repeat for your other lights.</li> <li>Repeat for your other lights.</li>
</ul> </ul>
</div> </div>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#game-resolution-and-locking-fps">Game resolution and locking FPS</a></p>
</div>
<h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4> <h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4>
<div class="admonition tip"> <div class="admonition tip">
<p class="admonition-title">Head over to the <code>Network</code> tab.</p> <p class="admonition-title">Head over to the <code>Network</code> tab.</p>
@ -5311,11 +5290,6 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
</span><span id="__span-3-2"><a id="__codelineno-3-2" name="__codelineno-3-2" href="#__codelineno-3-2"></a>gfx.scale_back_buffer_filter=point </span><span id="__span-3-2"><a id="__codelineno-3-2" name="__codelineno-3-2" href="#__codelineno-3-2"></a>gfx.scale_back_buffer_filter=point
</span></code></pre></div> </span></code></pre></div>
</div> </div>
<h3 id="final-steps-and-setting-up-the-game">Final Steps and Setting up the Game</h3>
<div class="admonition tip">
<p>We can now focus on starting the game and getting it running. Open <code>gamestart.bat</code> (if you kept the name as is)</p>
<p>You will be greeted by the initialization screen and shortly after this screen:</p>
</div>
<hr /> <hr />
<h3 id="first-launch">First launch</h3> <h3 id="first-launch">First launch</h3>
<div class="admonition danger"> <div class="admonition danger">
@ -5335,7 +5309,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<h4 id="clock-error">CLOCK ERROR</h4> <h4 id="clock-error">CLOCK ERROR</h4>
<p><img src="/img/iidx13/firstlaunch/3.png"></p> <p><img src="/img/iidx13/firstlaunch/3.png"></p>
<div class="admonition tip"> <div class="admonition tip">
<p>Press your <code>Start</code> key to confirm. This will bring you into it's service menu.</p> <p>Press your <code>Test</code> key to confirm. This will bring you into it's service menu.</p>
</div> </div>
<p><img src="/img/iidx13/firstlaunch/4.png"></p> <p><img src="/img/iidx13/firstlaunch/4.png"></p>
<div class="admonition tip"> <div class="admonition tip">
@ -5347,9 +5321,6 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p> <p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p>
</div> </div>
<p><img src="/img/iidx13/firstlaunch/5.png"></p> <p><img src="/img/iidx13/firstlaunch/5.png"></p>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#final-notes">Final Notes</a></p>
</div>
<h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4> <h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4>
<div class="admonition tip"> <div class="admonition tip">
<p>From the service menu, go to <code>NETWORK OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p> <p>From the service menu, go to <code>NETWORK OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p>
@ -5382,7 +5353,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<hr /> <hr />
<h3 id="final-notes">Final Notes</h3> <h3 id="final-notes">Final Notes</h3>
<div class="admonition success"> <div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p> <p class="admonition-title">You're all done! Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
</div> </div>
<div class="admonition warning"> <div class="admonition warning">
<p class="admonition-title">Have any other errors?</p> <p class="admonition-title">Have any other errors?</p>

View File

@ -5284,7 +5284,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<hr /> <hr />
<h3 id="final-notes">Final Notes</h3> <h3 id="final-notes">Final Notes</h3>
<div class="admonition success"> <div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p> <p class="admonition-title">You're all done! Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
</div> </div>
<div class="admonition warning"> <div class="admonition warning">
<p class="admonition-title">Have any other errors?</p> <p class="admonition-title">Have any other errors?</p>
@ -5310,7 +5310,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<span class="md-icon" title="Last update"> <span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg> <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg>
</span> </span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 28, 2024</span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 31, 2024</span>
</span> </span>

View File

@ -4866,7 +4866,7 @@
<p><img src="/img/iidx9/9_logo.png"></p> <p><img src="/img/iidx9/9_logo.png"></p>
<h3 id="my-game-is-running-crazy-fast">My Game Is Running Crazy Fast!</h3> <h3 id="my-game-is-running-crazy-fast">My Game Is Running Crazy Fast!</h3>
<div class="admonition tip"> <div class="admonition tip">
<p>The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check <a href="../setup/#game-resolution-and-locking-fps">this section</a> of the guide again.</p> <p>The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check <a href="../setup/#game-resolution-and-locking-fps">Game resolution and locking FPS</a> again.</p>
</div> </div>
<hr /> <hr />
<h3 id="im-getting-network-warning-instead-of-network-ok">I'm getting "NETWORK WARNING" instead of "NETWORK OK"</h3> <h3 id="im-getting-network-warning-instead-of-network-ok">I'm getting "NETWORK WARNING" instead of "NETWORK OK"</h3>
@ -4919,7 +4919,7 @@ This applies for all styles that require this codec, not just <strong>9th style<
</div> </div>
<h4 id="fix-2-rteffectsdll-didnt-get-replaced">Fix #2 (RtEffects.dll didn't get replaced)</h4> <h4 id="fix-2-rteffectsdll-didnt-get-replaced">Fix #2 (RtEffects.dll didn't get replaced)</h4>
<div class="admonition tip"> <div class="admonition tip">
<p>Refer to <a href="../setup/#preparing-data">Getting Started</a> again and check if you have followed all the instructions explained in it.</p> <p>Refer to <a href="../setup/#preparing-data">Preparing data</a> again and check if you have followed all the instructions explained in it.</p>
</div> </div>

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