diff --git a/docs/games/mu3/controllers.md b/docs/games/mu3/controllers.md
new file mode 100644
index 0000000..d1b2b98
--- /dev/null
+++ b/docs/games/mu3/controllers.md
@@ -0,0 +1,111 @@
+!!! danger "Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data."
+
+---
+
+!!! tip ""
+
+ segatools, by default, only accepts keyboard input and XInput Controllers.
+ However, it can be configured with IO DLLs to add support for other controllers.
+
+ The controller you plan on using should also be provided with these IO DLLs. If unsure,
+ check the support section for your controller, or contact the vendor directly. Alternate
+ options for the most common controllers are listed below.
+
+ These IO DLLs should be copied to your game's `App\bin\` folder and referenced in
+ `segatools.ini` under the `[mu3io]` section.
+
+!!! tip ""
+
+ If you have a single DLL, uncomment the `path=` line by removing the leading semicolon (`;`),
+ then add your DLL's file name after the `=`:
+
+ ```ini hl_lines="5"
+ [mu3io]
+ ; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
+ ; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
+ ;(1)!
+ path=controller.dll
+ ```
+
+ 1. Note that there is no leading semicolon.
+
+---
+
+### Keyboard and Mouse
+
+!!! tip ""
+
+ Keyboard and Mouse is the default input method.
+
+ To enable mouse lever emulation ensure that the `mouse` option is set to `1` in the `[io4]`
+ section of your `segatools.ini`:
+
+ ```ini hl_lines="3"
+ [io4]
+ ; Set "1" to enable mouse lever emulation, "0" to use XInput
+ mouse=1
+ ```
+
+ The default layout use `ASD` for the left 3 buttons, and `JKL` for the right 3 buttons.
+ `Mouse Left/Right Click` are used for the left and right bumper buttons.
+
+ If you wish to change the default keybinds, an explanation on how to set these is included
+ above the `[io4]` section in your `segatools.ini`.
+
+---
+
+### XInput Controller
+!!! tip ""
+
+ XInput controllers are supported by segatools. To enable XInput, ensure that the `mouse` option
+ is set to `0` in the `[io4]` section of your `segatools.ini`:
+
+ ```ini hl_lines="3"
+ [io4]
+ ; Set "1" to enable mouse lever emulation, "0" to use XInput
+ mouse=0
+ ```
+
+ If you wish to change the default keybinds, an explanation on how to set these is included
+ above the `[io4]` section in your `segatools.ini`.
+---
+
+### Mageki
+
+!!! tip ""
+
+ Mageki allows you to use a mobile device as a ONGEKI controller. It replicates the layout
+ of an arcade ONGEKI controller on your mobile device.
+
+ Mageki supports both Android and iOS devices. For installation instructions, please refer to
+ the [English User Manual on the Mageki GitHub Repository](https://github.com/Sanheiii/Mageki/wiki/Mageki-User-Manual).
+
+!!! warning "Configuring ongeki-io and MU3-input.dll"
+
+ When moving the zipped contents of `MU3Input`, move all folders **EXCEPT** the `segatools.ini` file into your `App\package` folder.
+ Modify the `[mu3io]` and `[aimeio]` sections of your existing `segatools.ini` file to look like the following:
+
+ ```ini hl_lines="2 5"
+ [mu3io]
+ path = MU3Input.dll
+
+ [aimeio]
+ path64 = MU3Input.dll
+ ```
+ If these sections do not exist, add them to the end of your `segatools.ini` file.
+
+!!! info "IOConfig doesn't launch for me/This application requires the Windows App Runtime"
+
+ Download and extract the contents of the [Windows App Runtime Version 1.5 Redustributable](https://aka.ms/windowsappsdk/1.5/1.5.240802000/Microsoft.WindowsAppRuntime.Redist.1.5.zip)
+ In the `WindowsAppSDK-Installer-x64` folder run `WindowsAppRuntimeInstall-x64.exe`
+
+ If IOConfig still fails to launch, try using the [SelfContained version of ongeki-io](https://github.com/Sanheiii/ongeki-io/releases)
+
+
+### Arcade hardware and other controllers
+
+!!! tip ""
+
+ If you're interested in using a cabinet slider and air sensors, or possibly even
+ making your own controller, the [Cons&Stuff website](https://consandstuff.github.io/)
+ and Discord community is a great place to start!
diff --git a/docs/games/mu3/troubleshooting.md b/docs/games/mu3/troubleshooting.md
new file mode 100644
index 0000000..338c614
--- /dev/null
+++ b/docs/games/mu3/troubleshooting.md
@@ -0,0 +1,108 @@
+!!! danger "Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data."
+
+---
+
+### My game crashes on launch/stuck on "Starting System Process"
+
+!!! tip ""
+
+ Could be due to **many** things, the most common of which are:
+
+ - `amdaemon` crashing in the background. Make sure that the `config_*.json` files
+ have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
+
+??? info "Capturing logs from `amdaemon` for troubleshooting"
+
+ To assist with troubleshooting, a script can be used to capture logs from `amdaemon`. Create a file named
+ `amdaemontest.bat` in `App\bin`, then paste the code block below into the file.
+
+ ```batch
+ @echo off
+ cls
+ echo Attempting to run AM Daemon ...
+ echo Window should close after 30 seconds
+ echo Log will be generated at amdaemontest.txt
+ call :sub >amdaemontest.txt
+ exit /b
+
+ :sub
+ set OPENSSL_ia32cap=:~0x20000000
+ pushd %~dp0
+ start /b "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json
+ ping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe
+ ```
+
+ Double-click it to run. The script should run for 30 seconds, and you will get a file
+ named `amdaemontest.txt` in `App\bin`, which you can send to help people troubleshoot your issue.
+
+---
+### My game is stuck on a black screen at launch!
+!!! tip ""
+
+ This could also be due to **many** things, the most common of which are:
+
+ - You have one or more incorrect/broken DLL(s) in `App\package\mu3_Data\Managed`
+
+ This is likely to be `Assembly-CSharp.dll`, `Assembly-CSharp-firstpass.dll`, and/or `AMDaemon.NET.dll`.
+ You can try replacing the DLLs or re-downloading data from elsewhere.
+
+
+### My game is running too slow/fast or the notes are out of sync!
+
+!!! tip ""
+
+ The game could be running under or over its required refresh rate.
+
+ - Make sure V-Sync isn't disabled in your graphics settings (called "Vertical sync"
+ in NVIDIA Control Panel and "Wait for Vertical Refresh" in AMD Control Panel.)
+ - Limit `mu3.exe` to run at 60 FPS using a tool like [RivaTuner](https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download).
+
+ It could also be that your computer's performance isn't good enough to keep
+ a steady framerate.
+
+---
+
+### My lever controls aren't working!
+!!! tip ""
+
+ You may need to calibrate your lever.
+
+ From the `TEST MENU` select **レバー設定** (`LEVER SETTINGS`) and then move the lever left to
+ right ensuring that the game detects the full range of motion.
+
+ Then save by selecting **終了** (`EXIT`) and then **保存する** (`SAVE`).
+
+---
+
+### My game is stuttering
+
+!!! tip ""
+
+ For NVIDIA users, create an override for `mu3.exe` in NVIDIA Control Panel
+ and change "Power management mode" to "**Prefer maximum performance**".
+
+---
+
+### My game crashes when I tab out of fullscreen!
+
+!!! tip ""
+
+ As the game is intended to run on arcade hardware, it doesn't like being minimized.
+
+ One workaround for this is to use DXVK. Download the latest version from [releases](https://github.com/doitsujin/dxvk/releases/latest).
+ This will be a `dxvk-x.y.z.tar.gz` file, which you can open using [7zip](https://www.7-zip.org/).
+ Navigate to the `x32` folder, and copy the `d3d9.dll` file to your game's `App\bin` folder, agreeing
+ to overwrite when asked.
+
+ You should now be able to tab out of fullscreen without crashing the game.
+
+!!! warning
+
+ The game will not ignore inputs when out of focus.
+
+ This means any controller inputs will still be accepted, so try not to lean onto
+ your slider whilst tabbed out!
+
+ This also means that you can accidentally enter the service menu by hitting your
+ `Test` key even if the game is minimised. If you were in the middle of a credit,
+ **your scores will be lost.**
diff --git a/docs/games/ongekibrightmemory/controllers.md b/docs/games/ongekibrightmemory/controllers.md
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index 0000000..04a72a7
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+# Controllers (ONGEKI bright MEMORY)
+
+

+
+--8<-- "docs/games/mu3/controllers.md"
\ No newline at end of file
diff --git a/docs/games/ongekibrightmemory/setup.md b/docs/games/ongekibrightmemory/setup.md
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+# Game Setup (ONGEKI bright MEMORY)
+
+

+
+
+!!! danger "Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data."
+
+!!! danger "If you're coming from a previous version of ONGEKI"
+
+ You'll want to create a new folder for the game and start from scratch.
+ ONGEKI **DOES NOT** like being extracted over old data!
+
+---
+
+### Preparing data
+
+!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.
Please extract the data into other drives."
+
+!!! tip ""
+
+ After downloading and extracting your data, we need to make sure your files
+ aren't set to `Read-only`.
+
+ - Right click the folder containing your data, then click on `Properties`.
+ - In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
+ - A popup will appear, select `Apply changes to this folder, subfolder and files`
+ and press `OK`.
+ - Finally, click `OK` again to exit out of properties.
+
+ You should end up with a file structure as follows.
+
+
+
+ Create another empty folder named `AppData` next to them. It should now look like below.
+
+
+
+ The `App` folder should have a file structure as follows.
+
+
+
+??? warning "If your data doesn't look like this"
+
+ If your data looks like the third image:
+
+ - Create an `App` folder and move all files and folders from the image inside of it.
+ - Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
+
+ If extra files are present next to your folders, such as executables, scripts, etc..
+ **remove them. This also means your data was tampered with and we strongly recommend
+ getting new data from somewhere else.**
+
+#### Updating the base game
+
+!!! tip ""
+
+ Extract your patch's files to your existing data in a way that matches its
+ file structure. Agree to overwrite files if necessary.
+
+#### Installing option data
+
+!!! tip ""
+
+ ONGEKI content updates are distributed through option folders instead of patching
+ the base game. They are named `A???`, with each `?` being a number. Custom options
+ distributed by the community might use letters instead, to distinguish them from
+ official ones.
+
+ Extract any options you've downloaded into the `Option` folder. You should end up with
+ a file structure as follows. **Do not be worried if you have fewer or more option folders.**
+
+ In some cases, your data may have options in `App\package\option`. If so, move
+ all contents inside to the `Option` folder where `App` and `AppData` are and delete the `App\package\option` folder.
+
+
+
+
+#### Installing ICFs
+
+!!! tip ""
+
+ Install Configuration Files (ICFs) tell the game what version it is.
+ **Without this your game cannot go online!**
+
+ If your `amfs` folder already has a file named `ICF1`, skip this step.
+
+ In some cases, your data may have a folder containing ICFs in `App\package\amfs`.
+ If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
+ delete the `App\package\amfs` folder, and skip this step.
+
+ Otherwise, obtain copies of `ICF1` for your game version and place it in
+ the `amfs` folder. If it is named something else, rename it to exactly
+ `ICF1` **without any file extensions.**
+
+
+
+
+!!! info "Showing file extensions"
+
+ By default, file extensions on Windows are hidden. Enable them by navigating to
+ the `View` tab in File Explorer and select `File name extensions`.
+
+
+#### Installing unprotected executables
+
+!!! tip ""
+
+ ONGEKI executables are protected and will not run on a regular computer.
+
+ Obtained unprotected (also called "unpacked" or "decrypted" by the community)
+ copies of `mu3.exe` and `amdaemon.exe` for your game version. If these weren't
+ provided with your data, join the [Discord](https://discord.gg/cZRUmEPK78)
+ for assistance.
+
+ Copy `mu3.exe` and `amdaemon.exe` to the `bin` folder of your game data. Agree
+ to overwrite when asked.
+
+---
+
+### Installing segatools
+
+!!! tip ""
+
+ - Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
+ and download `segatools.zip`. **Do not download the source code.**
+ - Extracting the archive should give you a few more zip files. Find **`mu3.zip`**
+ and extract it to the `App\bin` folder in your game data.
+
+ You should now have a few more files inside the folder, as highlighted:
+
+
+
+---
+
+### Configuring segatools
+
+!!! tip ""
+
+ Since there is no graphical configuration tool for segatools, you will have to edit the
+ configuration file by hand. It is found in `App\bin\segatools.ini`.
+
+ It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
+
+ Each following sub-section will correspond to a section in `segatools.ini`. If any
+ section is not mentioned, you can skip them.
+
+!!! warning
+
+ If a key already exists in the section, delete everything after `=` and replace it with your
+ setting. Do not add another key.
+
+ ```ini
+ [system]
+ dipsw2=1
+ dipsw2=1 ; WRONG!
+ ```
+
+#### `[vfs]`
+
+!!! tip ""
+
+ If you've been matching the file structure as described in the [Preparing data](#preparing-data)
+ section, you can fill in this section with the values below:
+
+ ```ini
+ [vfs]
+ amfs=../../amfs
+ option=../../Option
+ appdata=../../AppData
+ ```
+
+#### `[gfx]`
+
+!!! tip ""
+
+ - Set `windowed` to `0` to run in fullscreen mode and `1` to run in windowed mode.
+ - If you have multiple monitors and you're running in fullscreen mode (`windowed=0`),
+ set `monitor` to the index of the monitor you want to run the game on.
+
+??? info "Getting the monitor index"
+
+ Navigate to Windows display settings. Each monitor should be assigned a number.
+ The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
+
+---
+
+### Connecting to a network
+
+!!! danger "Please choose one of the two solutions, not both!"
+
+??? tip "Remote (Online Network)"
+
+ Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
+ provided by your network. **Do not add `http://` or `https://` to the address!**
+
+ ```ini
+ [dns]
+ default=network.example
+ ```
+
+ Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
+
+ ```ini
+ [keychip]
+ subnet=192.168.139.0
+ id=A69E-XXXXXXXXXXX
+ ```
+
+ Finally, you need a card number. Create a file named `aime.txt` inside `App\bin\DEVICE` and type in
+ your 20-digit access code if you already have one, or make one up if you don't. If you're making one
+ up, the access code **MUST NOT** start with a 3.
+
+
+
+??? warning "Local (ARTEMiS/AquaDX)"
+
+ Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
+ and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
+ to set up a local server.
+
+---
+
+### Pre-launch requirements
+
+!!! info "These steps are required, otherwise your game won't run."
+
+#### VCRedist & DirectX
+
+!!! tip ""
+
+ - Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
+ - Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
+
+#### Audio
+
+!!! tip ""
+
+ - Right-click on the volume setting in your taskbar and select `Sounds`.
+ - Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`.
+ - Go to the `Advanced` tab.
+ - Check both boxes under `Exclusive Mode`.
+ - Open the `Default Format` dropdown.
+ - Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
+
+
+
+#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
+
+!!! tip ""
+
+ If you have an Intel 10th Gen CPU or newer, right click `App\bin\start.bat`, select `Edit`, and add the
+ highlighted line to the top of the file.
+
+ ```batch hl_lines="2"
+ @echo off
+ set OPENSSL_ia32cap=:~0x20000000
+
+ pushd %~dp0
+ ...
+ ```
+
+---
+
+### First launch
+
+!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../ongekibrightmemory/troubleshooting.md) page."
+
+!!! tip
+
+ Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
+ is a handy tool for navigating this menu.
+
+#### GAME ASSIGNMENTS
+
+!!! tip ""
+
+ If you've followed all instructions correctly, you're now finally ready to launch the game!
+
+ Start the game by running `App\package\start.bat`. Let the game load until you reach a screen with the message below.
+
+
+
+!!! tip ""
+
+ Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
+ (default `F2`) to navigate the menu, and `Test` button to select an option.
+
+ Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 5th option).
+
+
+
+!!! tip ""
+
+ Select **グループ内基準機設定** (`SET STANDARD IN GROUP`, the second option)
+ and toggle this setting to **基準機** (`STANDARD`).
+
+
+
+!!! tip ""
+
+ Select **終了** (`EXIT`, the last option) to exit to the main service menu.
+
+#### CLOSE SETTING
+
+!!! tip ""
+
+ Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
+
+
+
+!!! tip ""
+
+ Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
+ to toggle the setting until it says **全時刻** (`ALL TIME`).
+
+
+
+!!! tip ""
+
+ Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
+ (also the last option) in the main menu to exit the service menu.
+
+!!! tip ""
+
+ You're all done! The game should load up properly now.
+
+ You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
+
+---
+
+### Custom Mods
+
+!!! tip ""
+
+ !!! danger "Please use BepInEx to load all mods including MelonLoader and MonoMods"
+
+ Mods have historically been hardcoded into the unprotected `Assembly-CSharp.dll` which the user can
+ enable/disable with the `mu3.ini` configuration. The modern approach is to use
+ BepInEx to load custom mods without hardmodding the Assembly-CSharp file.
+
+ To enable BepInEx, download the [BepInEx stable release](https://github.com/BepInEx/BepInEx/releases/latest),
+ extract the BepInEx folder to the `App/package` folder, and modify `segatools.ini` with the following:
+
+ ```ini
+ [unity]
+ enable=1
+ targetAssembly=BepInEx\core\BepInEx.Preloader.dll
+ ```
+
+ - BepInEx: place mods in `BepInEx/Plugins`
+ - Melonloader: use [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest) UnityMono-BepInEx5. Place mods in `MLLoader/Mods`
+ - MonoMods: use [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest). Place mods in `BepInEx/monomod`
+
+### Controllers and Troubleshooting
+
+!!! info "Input methods and controllers are covered in the [Controllers](../mu3/controllers.md) page."
+
+!!! warning "Have any other issues?"
+
+ Check out the [Troubleshooting](../mu3/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
diff --git a/docs/games/ongekibrightmemory/troubleshooting.md b/docs/games/ongekibrightmemory/troubleshooting.md
new file mode 100644
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+++ b/docs/games/ongekibrightmemory/troubleshooting.md
@@ -0,0 +1,6 @@
+# Troubleshooting (ONGEKI bright MEMORY)
+
+

+
+
+--8<-- "docs/games/mu3/troubleshooting.md"
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diff --git a/docs/img/ongeki/sddt/setup/4_ongeki_groupcheck.png b/docs/img/ongeki/sddt/setup/4_ongeki_groupcheck.png
new file mode 100644
index 0000000..d9bbc28
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diff --git a/docs/img/ongeki/sddt/setup/5_audio.png b/docs/img/ongeki/sddt/setup/5_audio.png
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diff --git a/docs/img/ongeki/sddt/setup/servicemenu/1_gamesettings.png b/docs/img/ongeki/sddt/setup/servicemenu/1_gamesettings.png
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index 0000000..9c50eac
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diff --git a/docs/img/ongeki/sddt/setup/servicemenu/2_reference.png b/docs/img/ongeki/sddt/setup/servicemenu/2_reference.png
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index 0000000..1bf9dde
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diff --git a/docs/img/ongeki/sddt/setup/servicemenu/3_closesetting.png b/docs/img/ongeki/sddt/setup/servicemenu/3_closesetting.png
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diff --git a/docs/img/ongeki/sddt/setup/servicemenu/4_alltime.png b/docs/img/ongeki/sddt/setup/servicemenu/4_alltime.png
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diff --git a/mkdocs.yml b/mkdocs.yml
index dfe8269..4d0dcf8 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -146,6 +146,11 @@ nav:
- "Game Setup": "games/maimaidx/buddies/setup.md"
- "Controllers": "games/maimaidx/buddies/controllers.md"
- "Troubleshooting": "games/maimaidx/buddies/troubleshooting.md"
+ - "ONGEKI":
+ - "bright MEMORY":
+ - "Game Setup": "games/ongekibrightmemory/setup.md"
+ - "Controllers": "games/ongekibrightmemory/controllers.md"
+ - "Troubleshooting": "games/ongekibrightmemory/troubleshooting.md"
- NAMCO:
- "Taiko no Tatsujin: Nijiiro":
- "Game Setup": "games/taikonijiiro/setup.md"
@@ -170,6 +175,7 @@ nav:
not_in_nav: |
games/chusan
+ games/mu3
theme:
name: material