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<ul class="md-nav__list" data-md-component="toc" data-md-scrollfix>
<li class="md-nav__item">
<a href="#getting-started" class="md-nav__link">
<a href="#preparing-data" class="md-nav__link">
<span class="md-ellipsis">
Getting Started
Preparing data
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#configuring-your-tools" class="md-nav__link">
<a href="#installing-bemanitools" class="md-nav__link">
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Configuring Your Tools
Installing Bemanitools
</span>
</a>
<nav class="md-nav" aria-label="Installing Bemanitools">
<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#making-use-of-iidxhook-10conf-rteffectdll" class="md-nav__link">
<span class="md-ellipsis">
Making use of iidxhook-10.conf &amp; RtEffect.dll
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#replacing-bm2dxexe" class="md-nav__link">
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Replacing bm2dx.exe
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<a href="#configuring-bemanitools" class="md-nav__link">
<span class="md-ellipsis">
Configuring Bemanitools
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</a>
<nav class="md-nav" aria-label="Configuring Bemanitools">
<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#buttons" class="md-nav__link">
<span class="md-ellipsis">
Buttons
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#analogs-controllercab-only" class="md-nav__link">
<span class="md-ellipsis">
Analogs (controller/cab only)
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#lights-controllercab-only" class="md-nav__link">
<span class="md-ellipsis">
Lights (controller/cab only)
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#configuring-bemanitools-for-a-network" class="md-nav__link">
<span class="md-ellipsis">
Configuring Bemanitools for a network
</span>
</a>
</li>
</ul>
</nav>
</li>
<li class="md-nav__item">
<a href="#connecting-to-a-network" class="md-nav__link">
<span class="md-ellipsis">
Connecting to a network
</span>
</a>
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<li class="md-nav__item">
<a href="#configuring-bemanitools-for-an-online-network" class="md-nav__link">
<a href="#game-resolution-and-locking-fps" class="md-nav__link">
<span class="md-ellipsis">
Configuring Bemanitools for an Online Network
Game resolution and locking FPS
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#configuring-the-game-for-an-online-network" class="md-nav__link">
<a href="#first-launch" class="md-nav__link">
<span class="md-ellipsis">
Configuring the game for an Online Network
First launch
</span>
</a>
<nav class="md-nav" aria-label="First launch">
<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#backup-data" class="md-nav__link">
<span class="md-ellipsis">
BACKUP DATA
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#setting-up-the-games-resolution-and-locking-fps" class="md-nav__link">
<li class="md-nav__item">
<a href="#clock-error" class="md-nav__link">
<span class="md-ellipsis">
Setting up the game's resolution and locking FPS
CLOCK ERROR
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#final-steps-and-setting-up-the-game" class="md-nav__link">
<span class="md-ellipsis">
Final Steps and Setting up the Game
</span>
</a>
</li>
<li class="md-nav__item">
<li class="md-nav__item">
<a href="#enabling-e-amusement-for-online-play" class="md-nav__link">
<span class="md-ellipsis">
Enabling e-AMUSEMENT for Online Play
</span>
</a>
</li>
</ul>
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</li>
<li class="md-nav__item">
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<li class="md-nav__item">
<a href="../problems/" class="md-nav__link">
<a href="../troubleshooting/" class="md-nav__link">
<span class="md-ellipsis">
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<ul class="md-nav__list" data-md-component="toc" data-md-scrollfix>
<li class="md-nav__item">
<a href="#getting-started" class="md-nav__link">
<a href="#preparing-data" class="md-nav__link">
<span class="md-ellipsis">
Getting Started
Preparing data
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#configuring-your-tools" class="md-nav__link">
<a href="#installing-bemanitools" class="md-nav__link">
<span class="md-ellipsis">
Configuring Your Tools
Installing Bemanitools
</span>
</a>
<nav class="md-nav" aria-label="Installing Bemanitools">
<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#making-use-of-iidxhook-10conf-rteffectdll" class="md-nav__link">
<span class="md-ellipsis">
Making use of iidxhook-10.conf &amp; RtEffect.dll
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#replacing-bm2dxexe" class="md-nav__link">
<span class="md-ellipsis">
Replacing bm2dx.exe
</span>
</a>
</li>
</ul>
</nav>
</li>
<li class="md-nav__item">
<a href="#configuring-bemanitools" class="md-nav__link">
<span class="md-ellipsis">
Configuring Bemanitools
</span>
</a>
<nav class="md-nav" aria-label="Configuring Bemanitools">
<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#buttons" class="md-nav__link">
<span class="md-ellipsis">
Buttons
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#analogs-controllercab-only" class="md-nav__link">
<span class="md-ellipsis">
Analogs (controller/cab only)
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#lights-controllercab-only" class="md-nav__link">
<span class="md-ellipsis">
Lights (controller/cab only)
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#configuring-bemanitools-for-a-network" class="md-nav__link">
<span class="md-ellipsis">
Configuring Bemanitools for a network
</span>
</a>
</li>
</ul>
</nav>
</li>
<li class="md-nav__item">
<a href="#connecting-to-a-network" class="md-nav__link">
<span class="md-ellipsis">
Connecting to a network
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#configuring-bemanitools-for-an-online-network" class="md-nav__link">
<a href="#game-resolution-and-locking-fps" class="md-nav__link">
<span class="md-ellipsis">
Configuring Bemanitools for an Online Network
Game resolution and locking FPS
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#configuring-the-game-for-an-online-network" class="md-nav__link">
<a href="#first-launch" class="md-nav__link">
<span class="md-ellipsis">
Configuring the game for an Online Network
First launch
</span>
</a>
<nav class="md-nav" aria-label="First launch">
<ul class="md-nav__list">
<li class="md-nav__item">
<a href="#backup-data" class="md-nav__link">
<span class="md-ellipsis">
BACKUP DATA
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#setting-up-the-games-resolution-and-locking-fps" class="md-nav__link">
<li class="md-nav__item">
<a href="#clock-error" class="md-nav__link">
<span class="md-ellipsis">
Setting up the game's resolution and locking FPS
CLOCK ERROR
</span>
</a>
</li>
<li class="md-nav__item">
<a href="#final-steps-and-setting-up-the-game" class="md-nav__link">
<span class="md-ellipsis">
Final Steps and Setting up the Game
</span>
</a>
</li>
<li class="md-nav__item">
<li class="md-nav__item">
<a href="#enabling-e-amusement-for-online-play" class="md-nav__link">
<span class="md-ellipsis">
Enabling e-AMUSEMENT for Online Play
</span>
</a>
</li>
</ul>
</nav>
</li>
<li class="md-nav__item">
@ -4867,74 +5047,157 @@
<h1 id="beatmania-iidx-10th-style">beatmania IIDX 10th style</h1>
<p><img src="/img/iidx10/10_logo.png"></p>
<div class="admonition warning">
<p class="admonition-title">Before reading</p>
<p>This game <strong><em>will</em></strong> require you to touch and edit files manually. This guide tries to make everything as clear as possible. <strong><a href="https://github.com/djhackersdev/bemanitools/releases/download/5.44/bemanitools-5.44.zip">Bemanitools</a> &amp; <a href="https://github.com/djhackersdev/bemanitools-supplement/releases/download/1.6/bemanitools-supplement-1.6.zip">Bemanitools Supplement</a></strong> will be used in this guide.</p>
</div>
<div class="admonition danger">
<p class="admonition-title">Warning:</p>
<p>Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.</p>
<p>If you encounter any issues or errors regarding this guide or come across issues that aren't listed, feel free to open up a <a href="https://github.com/two-torial/two-torial/issues">GitHub Issue!</a></p>
<p class="admonition-title">Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data.</p>
</div>
<h3 id="getting-started">Getting Started</h3>
<hr />
<h3 id="preparing-data">Preparing data</h3>
<div class="admonition tip">
<p>After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, locate <code>iidx-09-to-12.zip</code> inside the <code>bemanitools-5.44.zip</code>. Extract it inside the folder that contains the <code>bm2dx.exe</code> which should be located in <code>\D01\JAE</code>. Pictured below is what your folder should look like, we've removed any files not necessary for <strong>10th style</strong>. Feel free to name your <code>gamestart.bat</code> file whatever you desire, for the sake of convenience we've kept it as it.</p>
<p>After downloading and extracting your data, we need to make sure your files aren't set to <code>Read-only</code>.</p>
<ul>
<li>Right click the folder containing your data, then click on <code>Properties</code>.</li>
<li>In the <code>General</code> tab go down to <code>Attributes</code>, untick <code>Read-only</code> and click <code>Apply</code>.</li>
<li>A popup will appear, select <code>Apply changes to this folder, subfolder and files</code> and press <code>OK</code>.</li>
<li>Finally, click <code>OK</code> again to exit out of properties.</li>
</ul>
</div>
<p><img src="/img/iidx10/bt1.png"></p>
<p><img src="/img/iidx10/bt2.png"></p>
<p><img src="/img/iidx10/1.png"></p>
<hr />
<h3 id="installing-bemanitools">Installing Bemanitools</h3>
<div class="admonition tip">
<p>Next up, open the <code>bemanitools-supplement-v1.6.zip</code> or any version higher than that and navigate inside the <code>misc.zip</code>. Now navigate into <code>misc\d3d8to9</code> and extract <code>d3d8.dll</code> into the same folder as we previously have done. This enables us to use the graphic options inside <code>iidxhook-10.conf</code> which we will take advantage of. It should look like this:</p>
<ul>
<li>
<p>Download <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.12 5 .81-1h12l.94 1M12 17.5 6.5 12H10v-2h4v2h3.5zm8.54-12.27-1.39-1.68C18.88 3.21 18.47 3 18 3H6c-.47 0-.88.21-1.16.55L3.46 5.23C3.17 5.57 3 6 3 6.5V19a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V6.5c0-.5-.17-.93-.46-1.27"/></svg></span><a href="https://github.com/djhackersdev/bemanitools/releases/download/5.48/bemanitools-5.48.zip">Bemanitools</a>.</p>
</li>
<li>
<p>Inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>bemanitools-5.48.zip</code> locate <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>iidx-09-to-12.zip</code>.</p>
</li>
<li>
<p>Extract everything inside the folder that contains the <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>bm2dx.exe</code> which is located in <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>\D01\JAE</code>.</p>
</li>
</ul>
<p>Pictured below is what your folder should look like. We've removed any files not necessary for <strong>10th style</strong>.</p>
</div>
<p><img src="/img/iidx10/btsup1.png"></p>
<p><img src="/img/iidx10/2.png"></p>
<p><img src="/img/iidx10/setup/1.png"></p>
<h4 id="making-use-of-iidxhook-10conf-rteffectdll">Making use of iidxhook-10.conf &amp; RtEffect.dll</h4>
<div class="admonition tip">
<p>Now, open up <code>bemanitools-supplement-v1.6.zip</code> again and navigate into <code>iidx.zip</code>. Next, navigate into <code>iidx/misc</code> and extract <code>RtEffect_stub.dll</code> into the same folder as we previously have done. </p>
<p>Delete the already existing <code>RtEffect.dll</code> and rename <code>RtEffect_stub.dll</code> to <code>RtEffect.dll</code>. This will eliminate any immediate crashes relating to needing specific old hardware.</p>
<ul>
<li>
<p>Download the <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.12 5 .81-1h12l.94 1M12 17.5 6.5 12H10v-2h4v2h3.5zm8.54-12.27-1.39-1.68C18.88 3.21 18.47 3 18 3H6c-.47 0-.88.21-1.16.55L3.46 5.23C3.17 5.57 3 6 3 6.5V19a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V6.5c0-.5-.17-.93-.46-1.27"/></svg></span><a href="https://github.com/djhackersdev/bemanitools-supplement/releases/download/1.6/bemanitools-supplement-1.6.zip">Bemanitools supplements</a></p>
</li>
<li>
<p>Open <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>bemanitools-supplement-v1.6.zip</code> and navigate inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>misc.zip</code></p>
</li>
<li>
<p>Inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>misc\d3d8to9</code>, extract <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2a2 2 0 0 0-2 2v16c0 1.11.89 2 2 2h6v-2H6V4h7v5h5v3h2V8l-6-6m4 12a.26.26 0 0 0-.26.21l-.19 1.32c-.3.13-.59.29-.85.47l-1.24-.5c-.11 0-.24 0-.31.13l-1 1.73c-.06.11-.04.24.06.32l1.06.82a4.2 4.2 0 0 0 0 1l-1.06.82a.26.26 0 0 0-.06.32l1 1.73c.06.13.19.13.31.13l1.24-.5c.26.18.54.35.85.47l.19 1.32c.02.12.12.21.26.21h2c.11 0 .22-.09.24-.21l.19-1.32c.3-.13.57-.29.84-.47l1.23.5c.13 0 .26 0 .33-.13l1-1.73a.26.26 0 0 0-.06-.32l-1.07-.82c.02-.17.04-.33.04-.5s-.01-.33-.04-.5l1.06-.82a.26.26 0 0 0 .06-.32l-1-1.73c-.06-.13-.19-.13-.32-.13l-1.23.5c-.27-.18-.54-.35-.85-.47l-.19-1.32A.236.236 0 0 0 20 14m-1 3.5c.83 0 1.5.67 1.5 1.5s-.67 1.5-1.5 1.5c-.84 0-1.5-.67-1.5-1.5s.67-1.5 1.5-1.5"/></svg></span><code>d3d8.dll</code> to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>\D01\JAE</code>.</p>
</li>
</ul>
<p>This enables us to use the graphic options inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-10.conf</code> which we will take advantage of.</p>
<ul>
<li>
<p>Open <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>bemanitools-supplement-v1.6.zip</code> and navigate inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M14 17h-2v-2h-2v-2h2v2h2m0-6h-2v2h2v2h-2v-2h-2V9h2V7h-2V5h2v2h2m5-4H5c-1.11 0-2 .89-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V5a2 2 0 0 0-2-2"/></svg></span><code>iidx.zip</code></p>
</li>
<li>
<p>Inside <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>iidx/misc</code>, extract <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2a2 2 0 0 0-2 2v16c0 1.11.89 2 2 2h6v-2H6V4h7v5h5v3h2V8l-6-6m4 12a.26.26 0 0 0-.26.21l-.19 1.32c-.3.13-.59.29-.85.47l-1.24-.5c-.11 0-.24 0-.31.13l-1 1.73c-.06.11-.04.24.06.32l1.06.82a4.2 4.2 0 0 0 0 1l-1.06.82a.26.26 0 0 0-.06.32l1 1.73c.06.13.19.13.31.13l1.24-.5c.26.18.54.35.85.47l.19 1.32c.02.12.12.21.26.21h2c.11 0 .22-.09.24-.21l.19-1.32c.3-.13.57-.29.84-.47l1.23.5c.13 0 .26 0 .33-.13l1-1.73a.26.26 0 0 0-.06-.32l-1.07-.82c.02-.17.04-.33.04-.5s-.01-.33-.04-.5l1.06-.82a.26.26 0 0 0 .06-.32l-1-1.73c-.06-.13-.19-.13-.32-.13l-1.23.5c-.27-.18-.54-.35-.85-.47l-.19-1.32A.236.236 0 0 0 20 14m-1 3.5c.83 0 1.5.67 1.5 1.5s-.67 1.5-1.5 1.5c-.84 0-1.5-.67-1.5-1.5s.67-1.5 1.5-1.5"/></svg></span><code>RtEffect_stub.dll</code> to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>\D01\JAE</code>.</p>
</li>
<li>
<p>Delete the already existing <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13.81 22H6c-1.11 0-2-.89-2-2V4a2 2 0 0 1 2-2h8l6 6v5.09c-.33-.05-.66-.09-1-.09s-.67.04-1 .09V9h-5V4H6v16h7.09c.12.72.37 1.39.72 2m8.73-.88L20.41 19l2.13-2.12-1.42-1.41L19 17.59l-2.12-2.12-1.41 1.41L17.59 19l-2.12 2.12 1.41 1.42L19 20.41l2.12 2.13z"/></svg></span><code>RtEffect.dll</code> and rename <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 20H6V4h7v5h5v3.1l2-2V8l-6-6H6c-1.1 0-2 .9-2 2v16c0 1.1.9 2 2 2h4zm10.2-7c.1 0 .3.1.4.2l1.3 1.3c.2.2.2.6 0 .8l-1 1-2.1-2.1 1-1c.1-.1.2-.2.4-.2m0 3.9L14.1 23H12v-2.1l6.1-6.1z"/></svg></span><code>RtEffect_stub.dll</code> to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2a2 2 0 0 0-2 2v16c0 1.11.89 2 2 2h6v-2H6V4h7v5h5v3h2V8l-6-6m4 12a.26.26 0 0 0-.26.21l-.19 1.32c-.3.13-.59.29-.85.47l-1.24-.5c-.11 0-.24 0-.31.13l-1 1.73c-.06.11-.04.24.06.32l1.06.82a4.2 4.2 0 0 0 0 1l-1.06.82a.26.26 0 0 0-.06.32l1 1.73c.06.13.19.13.31.13l1.24-.5c.26.18.54.35.85.47l.19 1.32c.02.12.12.21.26.21h2c.11 0 .22-.09.24-.21l.19-1.32c.3-.13.57-.29.84-.47l1.23.5c.13 0 .26 0 .33-.13l1-1.73a.26.26 0 0 0-.06-.32l-1.07-.82c.02-.17.04-.33.04-.5s-.01-.33-.04-.5l1.06-.82a.26.26 0 0 0 .06-.32l-1-1.73c-.06-.13-.19-.13-.32-.13l-1.23.5c-.27-.18-.54-.35-.85-.47l-.19-1.32A.236.236 0 0 0 20 14m-1 3.5c.83 0 1.5.67 1.5 1.5s-.67 1.5-1.5 1.5c-.84 0-1.5-.67-1.5-1.5s.67-1.5 1.5-1.5"/></svg></span><code>RtEffect.dll</code>.</p>
</li>
</ul>
<p>This will eliminate any immediate crashes relating to needing specific old hardware.</p>
</div>
<p><img src="/img/iidx10/btsup2.png"></p>
<p><img src="/img/iidx10/3.png"></p>
<p><img src="/img/iidx10/4.png"></p>
<h4 id="replacing-bm2dxexe">Replacing bm2dx.exe</h4>
<div class="admonition tip">
<p>Lastly, check if your data has a folder called <code>util</code>. If it does, grab the <code>bm2dx_D01_JAE_no_checksum.exe</code> from it and place it into the <code>/JAE</code> folder (where we placed all the previous files into aswell).</p>
<p>Delete the original <code>bm2dx.exe</code> that is inside the folder and rename <code>bm2dx_D01_JAE_no_checksum.exe</code> to <code>bm2dx.exe</code>.</p>
<ul>
<li>
<p>Go to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 4H4c-1.11 0-2 .89-2 2v12a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V8a2 2 0 0 0-2-2h-8z"/></svg></span><code>D01\util</code> and copy <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M19 3c1.1 0 2 .9 2 2v4.17L19.83 8H15c-2.21 0-4 1.79-4 4v9H5c-1.1 0-2-.9-2-2V5c0-1.1.9-2 2-2h4.18C9.6 1.84 10.7 1 12 1s2.4.84 2.82 2zm-7 0c-.55 0-1 .45-1 1s.45 1 1 1 1-.45 1-1-.45-1-1-1m3 20a2 2 0 0 1-2-2v-9c0-1.1.9-2 2-2h4l4 4v7c0 1.11-.89 2-2 2zm6-8.17L18.17 12H18v3h3z"/></svg></span><code>bm2dx_D01_JAE_no_checksum.exe</code> to <code>D01\JAE</code></p>
</li>
<li>
<p>Delete the original <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21.12 22.54 19 20.41l-2.12 2.13-1.41-1.42L17.59 19l-2.12-2.12 1.41-1.41L19 17.59l2.12-2.12 1.42 1.41L20.41 19l2.13 2.12zM14 2H6c-1.11 0-2 .89-2 2v16c0 1.11.89 2 2 2h7.81c-.53-.91-.81-1.95-.81-3 0-3.31 2.69-6 6-6 .34 0 .67.03 1 .08V8zm-1 7V3.5L18.5 9z"/></svg></span><code>bm2dx.exe</code></p>
</li>
<li>
<p>Rename <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2c-1.1 0-2 .9-2 2v16c0 1.1.9 2 2 2h4v-1.9l10-10V8l-6-6zm7 1.5L18.5 9H13zm7.1 9.5c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-2 1.8L12 20.9V23h2.1l6.1-6.1z"/></svg></span><code>bm2dx_D01_JAE_no_checksum.exe</code> to <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>bm2dx.exe</code></p>
</li>
</ul>
<p>If you don't do this, you will end up getting a <code>HDD DATA ERROR (PROG CHKSUM)</code> which will result in the game not being able to run.</p>
</div>
<h3 id="configuring-your-tools">Configuring Your Tools</h3>
<div class="admonition tip">
<p>To configure your keybinds, open up your <code>config.bat</code> file. You'll be greeted by this screen:</p>
</div>
<p><img src="/img/iidx10/5.png"></p>
<div class="admonition tip">
<p>It works similarly to Spice but not entirely. Make sure to also bind <code>Test</code> and <code>Service</code> since we will need it later. <code>Service</code> will also be used to <strong>insert coins</strong> to start the game. When you're done setting up your keybinds and analogs, it should look something like this:</p>
</div>
<p><img src="/img/iidx10/6.png"></p>
<hr />
<h3 id="configuring-bemanitools">Configuring Bemanitools</h3>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#setting-up-the-games-resolution-and-locking-fps">Setting up the games resolution</a></p>
<p class="admonition-title">To configure your keybinds, open your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>config.bat</code> file.</p>
</div>
<h3 id="configuring-bemanitools-for-an-online-network">Configuring Bemanitools for an Online Network</h3>
<h4 id="buttons">Buttons</h4>
<div class="admonition tip">
<p>After setting the keybinds and analogs, we can head over to the <code>Network</code> tab, which will look like this:</p>
<p>Double click on the right on a button that you wish to bind, then press the key you want associated with the action.</p>
<p>With your controller and/or keyboard plugged in, configure your keys for: </p>
<ul>
<li><strong>Maintenance</strong>: <code>Service, Test</code></li>
<li><strong>P1 Game buttons</strong>: <code>1 to 7, Start, EFFECT, VEFX</code> </li>
<li><strong>P1 Keypad</strong>: <code>Keypad Insert Card</code> </li>
</ul>
<p><strong>Only if</strong> you're playing using a keyboard:</p>
<ul>
<li><strong>Turntable</strong>: <code>TT+, TT-</code> <strong>and optionally</strong> <code>TT+/-</code> which alternates between <code>TT+</code> and <code>TT-</code> on each press.</li>
</ul>
</div>
<p><img src="/img/iidx10/7.png"></p>
<h4 id="analogs-controllercab-only">Analogs (controller/cab only)</h4>
<div class="admonition tip">
<p>Now we will set up our PIN pad and card.
Click on <code>Keyboard device</code>, you may or may not have more than one option. This is normal. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.</p>
<p>With a controller rather than binding buttons to <code>TT+</code> and <code>TT-</code>, you need to:</p>
<ul>
<li>Head to the <code>Analogs</code> tab at the top.</li>
<li>In <code>Device</code>, pick your controller.</li>
<li>In <code>Control</code>, pick whichever one corresponds to the turntable.</li>
<li>Turn your turntable ensuring that the preview turns along with it.</li>
<li>Click <code>OK</code>, leaving the rest of the settings alone.</li>
</ul>
</div>
<h4 id="lights-controllercab-only">Lights (controller/cab only)</h4>
<div class="admonition tip">
<p>Your controller might support having its lights controlled by the game through bemanitools.</p>
<p>If it does, here's how you may link different actions to your lights:</p>
<ul>
<li>In <code>Device</code>, pick your controller.</li>
<li>In <code>Game Light</code>, select the corresponding button that will be used for that light.</li>
<li>Repeat for your other lights.</li>
</ul>
</div>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="#game-resolution-and-locking-fps">Game resolution and locking FPS</a></p>
</div>
<h4 id="configuring-bemanitools-for-a-network">Configuring Bemanitools for a network</h4>
<div class="admonition tip">
<p class="admonition-title">Head over to the <code>Network</code> tab.</p>
</div>
<div class="admonition tip">
<p>Now we will set up our PIN pad and card.</p>
<ul>
<li>Click on <code>Keyboard device</code></li>
<li>You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.</li>
<li>Once you have found your correct device, the <code>Keyboard status</code> will change <strong>(the number and location of the number does not matter, it only matters that it changed)</strong>.</li>
<li>Grab your card, create a <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h4v-1.91L12.09 18H6v-2h8.09l2-2H6v-2h12.09L20 10.09V8l-6-6zm7 1.5L18.5 9H13zm7.15 9.5a.55.55 0 0 0-.4.16l-1.02 1.02 2.09 2.08 1.02-1.01c.21-.22.21-.58 0-.79l-1.3-1.3a.54.54 0 0 0-.39-.16m-2.01 1.77L12 20.92V23h2.08l6.15-6.15z"/></svg></span><code>.txt</code> and name it however you like. In this example it's called <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h4v-1.91L12.09 18H6v-2h8.09l2-2H6v-2h12.09L20 10.09V8l-6-6zm7 1.5L18.5 9H13zm7.15 9.5a.55.55 0 0 0-.4.16l-1.02 1.02 2.09 2.08 1.02-1.01c.21-.22.21-.58 0-.79l-1.3-1.3a.54.54 0 0 0-.39-.16m-2.01 1.77L12 20.92V23h2.08l6.15-6.15z"/></svg></span><code>card.txt</code></li>
<li>Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.</li>
</ul>
</div>
<div class="admonition info">
<p class="admonition-title">If you don't have a numpad, make sure to tick <code>Use top keyboard row for PIN pad input</code>. This will also change the <code>Card In</code> button to <code>Backspace</code>.</p>
</div>
<p><img src="/img/iidx10/setup/2.png"></p>
<hr />
<h3 id="connecting-to-a-network">Connecting to a network</h3>
<div class="admonition tip">
<p>If you have found your correct device, the <code>Keyboard status</code> will change <strong>(the number and location of the number does not matter, it only matters that it changed)</strong>. It should look similiar to this:</p>
</div>
<p><img src="/img/iidx10/8.png"></p>
<div class="admonition tip">
<p>Next, grab your card, create a <code>.txt</code>, name it however you like, in this example it's called <code>card.txt</code> and place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder. It should look like this:</p>
</div>
<p><img src="/img/iidx10/9.png"></p>
<h3 id="configuring-the-game-for-an-online-network">Configuring the game for an Online Network</h3>
<div class="admonition tip">
<p>Locate your <code>iidxhook-10.conf</code> and edit it in your desired text editor (we're using <a href="https://notepad-plus-plus.org/">Notepad++</a>). It may seem overwhelming at first but it's actually fairly simple. All we really care about are these lines:</p>
<ul>
<li>
<p>Locate your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-10.conf</code></p>
</li>
<li>
<p>Open it with your desired text editor (we're using <a href="https://notepad-plus-plus.org/">Notepad++</a>)</p>
</li>
<li>
<p>Replace the <code>eamuse.server=localhost:80</code> with your desired network URL</p>
</li>
<li>
<p>Replace <code>eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX</code> <strong>and</strong> <code>eamuse.eamid=XXXXXXXXXXXXXXXXXXXX</code> with your PCBID of your network of choice.</p>
</li>
</ul>
<div class="language-text highlight"><pre><span></span><code><span id="__span-0-1"><a id="__codelineno-0-1" name="__codelineno-0-1" href="#__codelineno-0-1"></a># URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
</span><span id="__span-0-2"><a id="__codelineno-0-2" name="__codelineno-0-2" href="#__codelineno-0-2"></a>eamuse.server=localhost:80
</span><span id="__span-0-3"><a id="__codelineno-0-3" name="__codelineno-0-3" href="#__codelineno-0-3"></a>
@ -4944,28 +5207,25 @@ Click on <code>Keyboard device</code>, you may or may not have more than one opt
</span><span id="__span-0-7"><a id="__codelineno-0-7" name="__codelineno-0-7" href="#__codelineno-0-7"></a># EAMID
</span><span id="__span-0-8"><a id="__codelineno-0-8" name="__codelineno-0-8" href="#__codelineno-0-8"></a>eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
</span></code></pre></div>
<p>Replace the <code>eamuse.server=localhost:80</code> with your desired network URL</p>
<p>Replace <code>eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX</code> <strong>and</strong> <code>eamuse.eamid=XXXXXXXXXXXXXXXXXXXX</code> with your PCBID of your network of choice.</p>
</div>
<h3 id="setting-up-the-games-resolution-and-locking-fps">Setting up the game's resolution and locking FPS</h3>
<hr />
<h3 id="game-resolution-and-locking-fps">Game resolution and locking FPS</h3>
<div class="admonition tip">
<p>Before we begin, we'd like to mention that you have two options when it comes to how the game renders. You can choose between <code>Linear</code> and <code>Point</code>.</p>
<p>We'd like to mention that there are two options when it comes to how the game renders. You can choose between <code>Linear</code> and <code>Point</code>.</p>
<p>Below is an example of how both look like.</p>
</div>
<details class="info">
<summary>Linear</summary>
<p><img src="/img/iidx10/iidx10_linear.png"></p>
<p><img src="/img/iidx9/9th_linear.png"></p>
</details>
<details class="info">
<summary>Point</summary>
<p><img src="/img/iidx10/iidx10_point.png"></p>
<p><img src="/img/iidx9/9th_point.png"></p>
</details>
<div class="admonition tip">
<p>It comes down to your own prefrence what you decide on, <code>Linear</code> is less sharp but doesn't have pixel perfect edges. <code>Point</code> is sharp and is pixel perfect.</p>
</div>
<div class="admonition tip">
<p>Next up, we'll setup borderless window and configure the proper resolution. We're using a <code>1920x1080</code> monitor so we will use that.</p>
<p>Repeat the previous step and open your <code>iidxhook-10.conf</code>. We want to find these lines:</p>
<p>Repeat the previous step and open your <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9h5.5L13 3.5zM6 2h8l6 6v12a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V4c0-1.11.89-2 2-2m.12 13.5 3.74 3.74 1.42-1.41-2.33-2.33 2.33-2.33-1.42-1.41zm11.16 0-3.74-3.74-1.42 1.41 2.33 2.33-2.33 2.33 1.42 1.41z"/></svg></span><code>iidxhook-10.conf</code>. We want to find these lines:</p>
<div class="language-text highlight"><pre><span></span><code><span id="__span-1-1"><a id="__codelineno-1-1" name="__codelineno-1-1" href="#__codelineno-1-1"></a># Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
</span><span id="__span-1-2"><a id="__codelineno-1-2" name="__codelineno-1-2" href="#__codelineno-1-2"></a>gfx.frame_rate_limit=0.0
</span><span id="__span-1-3"><a id="__codelineno-1-3" name="__codelineno-1-3" href="#__codelineno-1-3"></a>
@ -4987,9 +5247,8 @@ Click on <code>Keyboard device</code>, you may or may not have more than one opt
</span><span id="__span-1-19"><a id="__codelineno-1-19" name="__codelineno-1-19" href="#__codelineno-1-19"></a># Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
</span><span id="__span-1-20"><a id="__codelineno-1-20" name="__codelineno-1-20" href="#__codelineno-1-20"></a>gfx.scale_back_buffer_filter=none
</span></code></pre></div>
<p>If you can't seem to find them, simply press <code>CTRL</code> + <code>F</code> and search for <code>gfx.frame_rate_limit=0.0</code>. This will bring you to the first line we want to edit.</p>
<p>If you can't seem to find them, press <code>CTRL</code> + <code>F</code> and search for <code>gfx.frame_rate_limit=0.0</code>. This will bring you to the first line we want to edit.</p>
</div>
<p><img src="/img/iidx9/8.png"></p>
<div class="admonition tip">
<p>Listed below are the values we want to change them to.</p>
<p><div class="language-text highlight"><pre><span></span><code><span id="__span-2-1"><a id="__codelineno-2-1" name="__codelineno-2-1" href="#__codelineno-2-1"></a>gfx.frame_rate_limit=59.95
@ -5000,66 +5259,83 @@ Click on <code>Keyboard device</code>, you may or may not have more than one opt
</span><span id="__span-2-6"><a id="__codelineno-2-6" name="__codelineno-2-6" href="#__codelineno-2-6"></a>gfx.scale_back_buffer_height=1080
</span><span id="__span-2-7"><a id="__codelineno-2-7" name="__codelineno-2-7" href="#__codelineno-2-7"></a>gfx.scale_back_buffer_filter=linear
</span></code></pre></div>
Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>. Under normal circumstances there shouldn't be a need for you to fiddle with <code>gfx.monitor_check=1.000000</code> so we are also going to ignore it.</p>
<p>Make sure to adjust for if you want either <code>Linear</code> or <code>Point</code> rendering.</p>
Unless you'd like to have the game properly windowed you can safely ignore <code>gfx.framed=false</code>.</p>
<p>Make sure to decide on whether you want <code>Linear</code> or <code>Point</code> rendering.</p>
<div class="language-text highlight"><pre><span></span><code><span id="__span-3-1"><a id="__codelineno-3-1" name="__codelineno-3-1" href="#__codelineno-3-1"></a>gfx.scale_back_buffer_filter=linear
</span><span id="__span-3-2"><a id="__codelineno-3-2" name="__codelineno-3-2" href="#__codelineno-3-2"></a>gfx.scale_back_buffer_filter=point
</span></code></pre></div>
<p>When you're done, it should look like this:</p>
</div>
<p><img src="/img/iidx9/9.png"></p>
<h3 id="final-steps-and-setting-up-the-game">Final Steps and Setting up the Game</h3>
<hr />
<h3 id="first-launch">First launch</h3>
<div class="admonition danger">
<p class="admonition-title">If you have any issues running the game, refer to the <a href="../troubleshooting/">Troubleshooting</a> page.</p>
</div>
<h4 id="backup-data">BACKUP DATA</h4>
<div class="admonition tip">
<p>We can now focus on starting the game and getting it running. Open <code>gamestart.bat</code> (if you kept the name as is)</p>
<p>You will be greeted by the initialization screen and shortly after this screen:</p>
<p>If you've followed all instructions correctly, you're now finally ready to launch the game!</p>
<p><strong>First plug your controller if you have one</strong> and run <span class="twemoji"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M13 9V3.5L18.5 9M6 2c-1.11 0-2 .89-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8l-6-6z"/></svg></span><code>gamestart.bat</code>.</p>
<p>If it's your first time running the game, you'll immediately be greeted with this screen.</p>
</div>
<p><img src="/img/iidx10/13.png"></p>
<p><img src="/img/iidx10/14.png"></p>
<p><img src="/img/iidx10/firstlaunch/1.png"></p>
<p><img src="/img/iidx10/firstlaunch/2.png"></p>
<div class="admonition tip">
<p>Hit your <code>Start</code> button to confirm to get to this screen:</p>
<p>Press your <code>Start</code> key to confirm to get to the next error message.</p>
</div>
<p><img src="/img/iidx10/15.png"></p>
<h4 id="clock-error">CLOCK ERROR</h4>
<p><img src="/img/iidx10/firstlaunch/3.png"></p>
<div class="admonition tip">
<p>Hit your <code>Start</code> button again to confirm. This will bring you into the games settings menu. From there, navigate to <code>CLOCK SETUP</code>. You can leave the date, no need to manually change it. Simply navigate to <code>SAVE AND EXIT</code>.</p>
<p>Press your <code>Start</code> key to confirm. This will bring you into it's service menu.</p>
</div>
<p><img src="/img/iidx10/16.png"></p>
<p><img src="/img/iidx10/17.png"></p>
<p><img src="/img/iidx10/firstlaunch/4.png"></p>
<div class="admonition tip">
<p>Instructions on how to navigate the menu are shown at the bottom of the screen.</p>
<ul>
<li>Press <code>1</code> and <code>2</code> to go up and down.</li>
<li>Press <code>6</code> to select/execute.</li>
</ul>
<p>Navigate to <code>CLOCK</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p>
</div>
<p><img src="/img/iidx10/firstlaunch/5.png"></p>
<div class="admonition info">
<p class="admonition-title">If you'd like to play offline, you can head straight to <a href="./#final-notes">Final Notes</a></p>
</div>
<h3 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h3>
<h4 id="enabling-e-amusement-for-online-play">Enabling e-AMUSEMENT for Online Play</h4>
<div class="admonition tip">
<p>From the games settings menu, naviate to <code>e-AMUSEMENT OPTIONS</code> and select it. This will bring you to <code>e-AMUSEMENT SETTINGS</code>. Select it aswell.</p>
<p>From the service menu, go to <code>e-AMUSEMENT OPTIONS</code> then <code>e-AMUSEMENT SETTINGS</code>.</p>
</div>
<p><img src="/img/iidx10/18.png"></p>
<p><img src="/img/iidx10/19.png"></p>
<p><img src="/img/iidx10/firstlaunch/6.png"></p>
<p><img src="/img/iidx10/firstlaunch/7.png"></p>
<div class="admonition tip">
<p>It'll bring you to this next screen, select it so that <code>e-AMUSEMENT</code> switches to <code>ON</code> and it will look like this:</p>
<p>It'll bring you to this screen, change it so that <code>e-AMUSEMENT</code> switches to <code>ON</code> and it will look like this:</p>
</div>
<p><img src="/img/iidx10/20.png"></p>
<p><img src="/img/iidx10/21.png"></p>
<p><img src="/img/iidx10/firstlaunch/8.png"></p>
<p><img src="/img/iidx10/firstlaunch/9.png"></p>
<div class="admonition tip">
<p>We now have to change our <code>SHOP NAME SETTING</code> and <code>PREFECTURE</code> otherwise the game will throw errors at us.</p>
<p>Start with the shop name, select it and change them to what ever you like. When you're done editing your shop name, navigate to <code>EXIT</code> and select it.</p>
<p>We will need to set a <code>SHOP NAME SETTING</code> and change our <code>PREFECTURE</code> otherwise the game will throw errors at us.</p>
</div>
<p><img src="/img/iidx10/22.png"></p>
<p><img src="/img/iidx10/firstlaunch/10.png"></p>
<div class="admonition tip">
<p>For the prefecture change it once or how many times you'd like, it doesn't matter as long as it's not the default one.</p>
<ul>
<li>Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.</li>
<li>Navigate to <code>EXIT</code> and select it.</li>
<li>Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.</li>
</ul>
</div>
<p><img src="/img/iidx10/23.png"></p>
<p><img src="/img/iidx10/firstlaunch/11.png"></p>
<div class="admonition tip">
<p>Once that is done, hit <code>SAVE AND EXIT</code>. The game will now give you a message, which translated means: </p>
<p>Select <code>SAVE AND EXIT</code>. The game will now give you a message, which translated means: </p>
<p><code>e-AMUSEMENT settings have been changed. Please turn the power off and on again.</code></p>
<p>So, close the game and open it up again.</p>
<p>So, close the game and open it again.</p>
</div>
<p><img src="/img/iidx10/24.png"></p>
<p><img src="/img/iidx10/firstlaunch/12.png"></p>
<hr />
<h3 id="final-notes">Final Notes</h3>
<div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played! Make sure to insert two credits by pressing your <code>SERVICE</code> key! Have fun!</p>
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
</div>
<div class="admonition warning">
<p class="admonition-title">Have any other errors?</p>
<p>Check out the <a href="../problems/">Common Problems/Tips</a> section to resolve any issues not seen in this guide to greater depth.</p>
<p>Check out the <a href="../troubleshooting/">Troubleshooting</a> section.</p>
</div>
@ -5081,7 +5357,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg>
</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">July 11, 2024</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 28, 2024</span>
</span>

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@ -4845,7 +4845,7 @@
<p><img src="/img/iidx10/10_logo.png"></p>
<h3 id="my-game-is-running-crazy-fast">My Game Is Running Crazy Fast!</h3>
<div class="admonition tip">
<p>The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check <a href="../setup/#setting-up-the-games-resolution-and-locking-fps">this section</a> of the guide again.</p>
<p>The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check <a href="../setup/#game-resolution-and-locking-fps">this section</a> of the guide again.</p>
</div>
<h3 id="im-getting-network-warning-instead-of-network-ok">I'm getting "NETWORK WARNING" instead of "NETWORK OK"</h3>
<div class="admonition tip">
@ -4884,7 +4884,7 @@ This applies for all styles that require this codec.</p>
</div>
<h4 id="fix-2-rteffectsdll-didnt-get-replaced">Fix #2 (RtEffects.dll didn't get replaced)</h4>
<div class="admonition tip">
<p>Refer to <a href="../setup/#getting-started">Getting Started</a> again and check if you have followed all the instructions explained in it.</p>
<p>Refer to <a href="../setup/#preparing-data">Getting Started</a> again and check if you have followed all the instructions explained in it.</p>
</div>

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<link rel="prev" href="../../iidx10/troubleshooting/">
<link rel="next" href="../problems/">
@ -535,7 +535,7 @@
<li class="md-nav__item">
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@ -5145,6 +5145,7 @@
</span><span id="__span-0-8"><a id="__codelineno-0-8" name="__codelineno-0-8" href="#__codelineno-0-8"></a>eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
</span></code></pre></div>
</div>
<hr />
<h3 id="game-resolution-and-locking-fps">Game resolution and locking FPS</h3>
<div class="admonition tip">
<p>We'd like to mention that there are two options when it comes to how the game renders. You can choose between <code>Linear</code> and <code>Point</code>.</p>
@ -5183,7 +5184,7 @@
</span><span id="__span-1-19"><a id="__codelineno-1-19" name="__codelineno-1-19" href="#__codelineno-1-19"></a># Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
</span><span id="__span-1-20"><a id="__codelineno-1-20" name="__codelineno-1-20" href="#__codelineno-1-20"></a>gfx.scale_back_buffer_filter=none
</span></code></pre></div>
<p>If you can't seem to find them, simply press <code>CTRL</code> + <code>F</code> and search for <code>gfx.frame_rate_limit=0.0</code>. This will bring you to the first line we want to edit.</p>
<p>If you can't seem to find them, press <code>CTRL</code> + <code>F</code> and search for <code>gfx.frame_rate_limit=0.0</code>. This will bring you to the first line we want to edit.</p>
</div>
<div class="admonition tip">
<p>Listed below are the values we want to change them to.</p>
@ -5201,6 +5202,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
</span><span id="__span-3-2"><a id="__codelineno-3-2" name="__codelineno-3-2" href="#__codelineno-3-2"></a>gfx.scale_back_buffer_filter=point
</span></code></pre></div>
</div>
<hr />
<h3 id="first-launch">First launch</h3>
<div class="admonition danger">
<p class="admonition-title">If you have any issues running the game, refer to the <a href="../troubleshooting/">Troubleshooting</a> page.</p>
@ -5223,7 +5225,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<li>Press <code>1</code> and <code>2</code> to go up and down.</li>
<li>Press <code>6</code> to select/execute.</li>
</ul>
<p>Navigate to <code>CLOCK SETUP</code>. You do not need to manually change it. Simply navigate to <code>SAVE AND EXIT</code>.</p>
<p>Navigate to <code>CLOCK SETUP</code>. You do not need to manually change it. Navigate to <code>SAVE AND EXIT</code>.</p>
</div>
<p><img src="/img/iidx9/firstlaunch/4.png"></p>
<div class="admonition info">
@ -5258,6 +5260,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<p>So, close the game and open it again.</p>
</div>
<p><img src="/img/iidx9/firstlaunch/11.png"></p>
<hr />
<h3 id="final-notes">Final Notes</h3>
<div class="admonition success">
<p class="admonition-title">You're all done! From the service menu select <code>GAMEMODE</code> and the game should load ready to be played. Make sure to insert two credits by pressing your <code>SERVICE</code> key. Have fun!</p>
@ -5286,7 +5289,7 @@ Unless you'd like to have the game properly windowed you can safely ignore <code
<span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg>
</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 27, 2024</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-date">October 28, 2024</span>
</span>

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