Merge pull request #54 from beerpiss/feat/chunithm/luminous
Setup guide for chunithm luminous
@ -1,5 +1,7 @@
|
||||
# SEGA Error Codes
|
||||
|
||||
!!! info "Last updated: July 11th, 2024"
|
||||
|
||||
!!! warning "Before reading"
|
||||
This section contains various gamecode errors that a user may run across. There is an innumerable amount of these and I sometimes wonder if it's truly possible to have them all listed.
|
||||
Nonetheless, dozens, if not hundreds are currently missing. This list is a massive work in progress and will be updated with time.
|
||||
@ -52,10 +54,23 @@
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new
|
||||
file, then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
|
||||
```batchfile
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
### 0800
|
||||
!!! tip "Unknown Error"
|
||||
Generic network error usually thrown because the game is not able to connect to a server.
|
||||
|
||||
Make sure that you have correctly entered your network's address in `segatools.ini` under
|
||||
the `[dns]` section:
|
||||
```ini
|
||||
[dns]
|
||||
; Can also be an IP address:
|
||||
; default=192.168.34.23
|
||||
default=example.com
|
||||
```
|
||||
|
||||
### 0919
|
||||
!!! tip "DVD Drive Remain Error"
|
||||
This error occurs if the game detects an enabled DVD drive on the system. To
|
||||
@ -79,6 +94,28 @@
|
||||
If on a real cabinet using a real keychip, confirm that the keychip is connected
|
||||
properly and working.
|
||||
|
||||
### 4104
|
||||
!!! tip "Unexpected Error Occured"
|
||||
Make sure that the game files are not on the `E:` or `Y:` drive. If that is already the case,
|
||||
check if the config files passed to AM Daemon exists and are valid JSON files:
|
||||
|
||||
```hl_lines="5"
|
||||
Runtime exception occurred.
|
||||
File: D:\Jenkins\workspace\amdaemon_all_build\libs\amdproc\src\ConfigFileLoader.cpp
|
||||
Line: 79
|
||||
Function: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)
|
||||
Message: Cannot open "config_nonexistent.json".
|
||||
```
|
||||
|
||||
```hl_lines="5 6"
|
||||
Runtime exception occurred.
|
||||
File: D:\Jenkins\workspace\amdaemon_all_build\libs\amdproc\src\ConfigFileLoader.cpp
|
||||
Line: 89
|
||||
Function: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)
|
||||
Message: Cannot parse ".\config_hook.json".
|
||||
syntax error at line 6 near: }
|
||||
```
|
||||
|
||||
### 4105
|
||||
!!! tip "Unexpected Error Occured"
|
||||
Check the AM Daemon window for any "runtime exception" messages, such as
|
||||
@ -152,7 +189,7 @@
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new
|
||||
file, then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
|
||||
```batchfile
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
|
288
docs/games/chunithmluminous/controllers.md
Normal file
@ -0,0 +1,288 @@
|
||||
# CHUNITHM LUMINOUS
|
||||
<img src="/img/chunithm/luminous.png">
|
||||
|
||||
!!! info "Last updated: July 11th, 2024"
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
---
|
||||
|
||||
!!! tip ""
|
||||
segatools, by default, only accepts keyboard input and does not recognize any
|
||||
controllers. However, it can be configured with IO DLLs to add support for controllers.
|
||||
|
||||
The controller you plan on using should also be provided with these IO DLLs. If unsure,
|
||||
check the support section for your controller, or contact the vendor directly. Alternate
|
||||
options for the most common controllers are listed below.
|
||||
|
||||
These IO DLLs should be copied to your game's `App\bin\` folder and referenced in
|
||||
`segatools.ini` under the `[chuniio]` section.
|
||||
|
||||
!!! tip ""
|
||||
If you have a single DLL, uncomment the `path=` line by removing the leading semicolon (`;`),
|
||||
then add your DLL's file name after the `=`:
|
||||
|
||||
```ini hl_lines="5"
|
||||
[chuniio]
|
||||
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
|
||||
; (will use chu2to3 engine internally)
|
||||
;(1)!
|
||||
path=controller.dll
|
||||
```
|
||||
|
||||
1. Note that there is no leading semicolon.
|
||||
|
||||
!!! tip ""
|
||||
If you have two DLLs, ending in `_x86.dll` and `_x64.dll` (or `_chusan.dll` and `_amdaemon.dll`),
|
||||
uncomment the `path32=` and `path64=` lines by removing the leading semicolon (`;`), then
|
||||
add your DLLs after the `=`:
|
||||
|
||||
```ini hl_lines="5 6"
|
||||
[chuniio]
|
||||
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
|
||||
; x86 chuniio to path32, x64 to path64. Both are necessary.
|
||||
;(1)!
|
||||
path32=controller_x86.dll
|
||||
path64=controller_x64.dll
|
||||
```
|
||||
|
||||
1. Note that there is no leading semicolon.
|
||||
|
||||
---
|
||||
|
||||
### Keyboard
|
||||
|
||||
!!! tip ""
|
||||
Keyboard is the default input method, and while not recommended for playing the game,
|
||||
it is useful for testing purposes.
|
||||
|
||||
The default layout uses `SDFGHJKL` for slider input, and `Space Bar` for the AIRs.
|
||||
|
||||
If you wish to change the default keybinds, an explanation on how to set these is included
|
||||
above the `[io3]` section in your `segatools.ini`.
|
||||
|
||||
---
|
||||
|
||||
### Brokenithm
|
||||
|
||||
!!! tip ""
|
||||
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom
|
||||
half of the screen as the ground slider, and sliding into the upper half activates the air
|
||||
sensors.
|
||||
|
||||
#### Android
|
||||
|
||||
!!! warning
|
||||
Your computer and your Android device must be on the same local network.
|
||||
|
||||
!!! tip ""
|
||||
- Download the latest version of [Brokenithm-Android](https://github.com/tindy2013/Brokenithm-Android/releases/latest)
|
||||
and install it on your Android device.
|
||||
- Download the latest version of [Brokenithm-Android-Server](https://github.com/tindy2013/Brokenithm-Android-Server/releases/latest)
|
||||
and extract **only `brokenithm_server.exe`** to your `App\bin\` folder.
|
||||
- Download the latest version of [Brokenithm-Evolved IO DLLs](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved/releases) and extract the DLL files to your `App\bin\` folder.
|
||||
- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[aimeio]
|
||||
path=aime_brokenithm.dll
|
||||
```
|
||||
|
||||
```ini hl_lines="2 3"
|
||||
[chuniio]
|
||||
path32=brokenithm_x86.dll
|
||||
path64=brokenithm_x64.dll
|
||||
```
|
||||
|
||||
- Run `brokenithm_server.exe`. A command prompt window should open, saying that
|
||||
it is waiting for a device on port 52468.
|
||||
- Open the Brokenithm app on your Android device. Enter your computer's IP address
|
||||
in the Address box on the top right, then tap Start.
|
||||
- Run the game as normal.
|
||||
|
||||
??? info "Getting your computer's IP address"
|
||||
Open **Settings** -> **Network and Internet** and select **Properties**. Scroll down to
|
||||
the bottom and check the address under the **IPv4 address** field:
|
||||
|
||||
<img src="/img/chunithm/controllers/0_ipaddress.png">
|
||||
|
||||
That is your computer's IP address.
|
||||
|
||||
??? info "Automatically launching the Brokenithm server when starting the game"
|
||||
**This will only work if you extracted `brokenithm_server.exe` to `App\bin\` as previously instructed.**
|
||||
|
||||
You can edit the launch script to launch the Brokenithm server when starting the game.
|
||||
Edit `App\bin\start.bat` to add a line above the existing commands:
|
||||
|
||||
```batch hl_lines="5"
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start /min brokenithm_server
|
||||
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
|
||||
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
||||
```
|
||||
|
||||
??? info "Improving latency"
|
||||
You can improve latency by running Brokenithm with your Android device tethered to
|
||||
your computer. However, this requires a little extra setup:
|
||||
|
||||
- Connect your Android device to your computer with a USB cable.
|
||||
- If you haven't enabled Developer options on your device, do it by navigating to
|
||||
the "About" page in your phone's settings, then tap "Build number" seven times.
|
||||
This varies by device, so if unsure, look up the instructions for your specific
|
||||
one.
|
||||
- Navigate to Developer options and enable USB debugging.
|
||||
- On your computer, download and extract [Android SDK Platform Tools](https://dl.google.com/android/repository/platform-tools-latest-windows.zip)
|
||||
to your `App\bin\` folder.
|
||||
- Navigate to the `App\bin\platform-tools` folder in File Explorer, click on the
|
||||
address bar, type `cmd`, and hit Enter to open a command prompt.
|
||||
- In the command prompt, type the following command:
|
||||
|
||||
```batch
|
||||
adb reverse tcp:52468 tcp:52468
|
||||
```
|
||||
|
||||
- Start `brokenithm_server.exe`.
|
||||
- On your Android device, open Brokenithm, and change the address to `0.0.0.0`.
|
||||
- If the text box to the left of the "SETTINGS" button say "UDP", tap on it
|
||||
once to switch to "TCP" mode.
|
||||
- Tap on "START", and you will now be connected via the USB cable.
|
||||
- You can now start the game as normal.
|
||||
|
||||
The next time you play the game, you only need to run the `adb reverse ...` command
|
||||
again. To do this automatically when the game starts, add a line to the `start.bat`
|
||||
script **before** the `brokenithm_server` line:
|
||||
|
||||
```batch hl_lines="5"
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start /min platform-tools\adb reverse tcp:52468 tcp:52468
|
||||
start /min brokenithm_server
|
||||
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
|
||||
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
||||
```
|
||||
|
||||
#### iOS/iPadOS
|
||||
|
||||
!!! tip ""
|
||||
- Install Brokenithm on your iOS/iPadOS device by joining the [Brokenithm TestFlight](https://testflight.apple.com/join/15FSg9sB).
|
||||
- If the TestFlight is full, you will need to sideload the [IPA](https://redive.estertion.win/ipas/Brokenithm-iOS-build-10.ipa) with [Sideloadly](https://sideloadly.io/).
|
||||
- If you have iTunes and/or iCloud installed from the Microsoft Store on your computer, **uninstall it.**
|
||||
- Install the **non-Microsoft Store** version of iTunes from the [website](https://www.apple.com/itunes/download/win64).
|
||||
- Download the latest version of [Brokenithm-Evolved-iOS server](https://redive.estertion.win/ipas/Brokenithm/Brokenithm-Evolved-iOS-v0.3.7z)
|
||||
and extract it to `App\bin\Brokenithm-Server`.
|
||||
- Download the latest version of [Brokenithm-Evolved IO DLLs](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved/releases) and extract the DLL files to your `App\bin\` folder.
|
||||
- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[aimeio]
|
||||
path=aime_brokenithm.dll
|
||||
```
|
||||
|
||||
```ini hl_lines="2 3"
|
||||
[chuniio]
|
||||
path32=brokenithm_x86.dll
|
||||
path64=brokenithm_x64.dll
|
||||
```
|
||||
|
||||
- Run `App\bin\Brokenithm-Server\Brokenithm-Evolved-iOS.exe`. A command prompt window
|
||||
should open, saying that it is waiting for a device.
|
||||
- On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a
|
||||
USB cable.
|
||||
- Run the game as normal.
|
||||
|
||||
??? info "Automatically launching the Brokenithm server when starting the game"
|
||||
**This will only work if you extracted the server to `App\bin\Brokenithm-Server` as previously instructed.**
|
||||
|
||||
You can edit the launch script to launch the Brokenithm server when starting the game.
|
||||
Edit `App\bin\start.bat` to add a line above the existing commands:
|
||||
|
||||
```batch hl_lines="5"
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start /min Brokenithm-Server\Brokenithm-Evolved-iOS.exe
|
||||
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
|
||||
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
||||
```
|
||||
|
||||
### TASOLLER
|
||||
|
||||
!!! warning
|
||||
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the
|
||||
controller after January 2022, the update should have already been applied.
|
||||
|
||||
If you've purchased the controller before then, you will need to update the touch
|
||||
firmware by following the instructions on [DJ-DAO's support page](https://www.dj-dao.com/en/support/11.html).
|
||||
|
||||
!!! tip ""
|
||||
- Install the [custom Host and LED firmware](https://pixeldrain.com/u/DajSPEoa) to your controller.
|
||||
Instructions on how to do so is provided in the linked archive.
|
||||
- Pick one of these two TASOLLER IO DLLs to download and extract to your `App\bin` folder.
|
||||
They should be functionally the same, but if one doesn't work, you can try the other:
|
||||
- [chuniio-tasoller](https://gitea.tendokyu.moe/Scribbler/chuniio-tasoller/releases) (download `lib.zip`)
|
||||
- [chuniio-rs](https://gitea.tendokyu.moe/beerpsi/chuniio-rs/releases) (download `chusan.zip`)
|
||||
- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
|
||||
|
||||
```ini
|
||||
[chuniio]
|
||||
path32=chuniio_tasoller.dll;(1)!
|
||||
path64=chuniio_tasoller_x64.dll;(2)!
|
||||
```
|
||||
|
||||
1. Or `chuniio_tasoller_v2_chusan.dll` if you downloaded `chuniio-rs`.
|
||||
2. Or `chuniio_tasoller_v2_amdaemon.dll` if you downloaded `chuniio-rs`.
|
||||
|
||||
- Connect the controller to your computer, and then start the game.
|
||||
|
||||
### YubiDeck
|
||||
|
||||
!!! tip ""
|
||||
- Switch your YubiDeck to HID output mode. Instructions on how to do so are provided
|
||||
in the [YubiDeck manual](https://drive.google.com/file/d/11KVlKbg3zGCRwI7R-30t2IJc6OQwDEgo/view).
|
||||
- Download the latest version of [YubiDeck IO DLLs](https://gitea.tendokyu.moe/beerpsi/chuniio-yubideck/releases)
|
||||
and extract it to your `App\bin` folder.
|
||||
- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
|
||||
|
||||
```ini
|
||||
[chuniio]
|
||||
path32=chuniio_yubideck_chusan.dll
|
||||
path64=chuniio_yubideck_amdaemon.dll
|
||||
```
|
||||
|
||||
- Optionally, reference the included AimeIO DLL to use the controller's
|
||||
built-in card reader:
|
||||
|
||||
```ini
|
||||
[aimeio]
|
||||
path=aimeio_yubideck.dll
|
||||
```
|
||||
|
||||
- Connect the controller to your computer, and then start the game.
|
||||
|
||||
### Arcade hardware and other controllers
|
||||
|
||||
!!! tip ""
|
||||
If you're interested in using a cabinet slider and air sensors, or possibly even
|
||||
making your own controller, the [Cons&Stuff website](https://consandstuff.github.io/)
|
||||
and Discord community is a great place to start!
|
342
docs/games/chunithmluminous/setup.md
Normal file
@ -0,0 +1,342 @@
|
||||
# CHUNITHM LUMINOUS
|
||||
<img src="/img/chunithm/luminous.png">
|
||||
|
||||
!!! info "Last updated: July 11th, 2024"
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
!!! danger "If you're coming from a previous version of CHUNITHM"
|
||||
You'll want to create a new folder for the game and start from scratch.
|
||||
CHUNITHM **DOES NOT** like being extracted over old data!
|
||||
|
||||
---
|
||||
|
||||
### Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
!!! tip ""
|
||||
After downloading and extracting your data, we need to make sure your files
|
||||
aren't set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files`
|
||||
and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/chunithm/setup/0_chunithmdata.png">
|
||||
|
||||
Create another empty folder named `AppData` next to them. It should now look like below.
|
||||
|
||||
<img width="500" src="/img/chunithm/setup/0_chunithmdata_withappdata.png">
|
||||
|
||||
The `App` folder should have a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/chunithm/setup/1_chunithmapp.png">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
If your data looks like the second image:
|
||||
|
||||
- Create an `App` folder and move all files and folders from the image inside of it.
|
||||
- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc..
|
||||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
|
||||
!!! tip ""
|
||||
CHUNITHM content updates are distributed through option folders instead of patching
|
||||
the base game. They are named `A???`, with each `?` being a number. Custom options
|
||||
distributed by the community might use letters instead, to distinguish them from
|
||||
official ones.
|
||||
|
||||
Extract any options you've downloaded into the `Option` folder. You should end up with
|
||||
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
||||
|
||||
<img width="500" src="/img/chunithm/setup/2_chunithmoption.png">
|
||||
|
||||
#### Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
Install Configuration Files (ICFs) tell the game what version it is.
|
||||
**Without this your game cannot go online!**
|
||||
|
||||
If your `amfs` folder already has a file named `ICF1`, skip this step.
|
||||
|
||||
Otherwise, obtain copies of `ICF1` for your game version and place it in
|
||||
the `amfs` folder. If it is named something else, rename it to exactly
|
||||
`ICF1` **without any file extensions.**
|
||||
|
||||
!!! info "Showing file extensions"
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
|
||||
#### Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
CHUNITHM executables are protected and will not run on a regular computer.
|
||||
|
||||
Obtained unprotected (also called "unpacked" or "decrypted" by the community)
|
||||
copies of `chusanApp.exe` and `amdaemon.exe` for your game version. If these weren't
|
||||
provided with your data, join the [Discord](https://discord.gg/cZRUmEPK78)
|
||||
for assistance.
|
||||
|
||||
Copy `chusanApp.exe` and `amdaemon.exe` to the `bin` folder of your game data. Agree
|
||||
to overwirte when asked.
|
||||
|
||||
---
|
||||
|
||||
### Patching the game
|
||||
|
||||
!!! info "Go through the [Web Patching](../../extras/patchweb.md) guide to learn how to use a web patcher."
|
||||
There are **many** patches for CHUNITHM.
|
||||
|
||||
We will only bring up the ones we think could be genuinely useful.
|
||||
|
||||
!!! danger "As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below."
|
||||
|
||||
| Patch | Recommendation | Description |
|
||||
|------------------------------|----------------|-------------|
|
||||
| Force shared audio mode | Either | Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running **at the cost of audio latency.**
|
||||
| Force 2 channel audio output | Either | Try enabling this patch if you don't get audio output at all. |
|
||||
| Disable song select timer | Either | Disables the song select timer. |
|
||||
| No encryption | ON | Disable encrypting network requests. **Required if you plan to run a local server.** |
|
||||
| No TLS | ON | Disable checking if the server is `HTTPS` or not. **Required if you plan to run a local server.** |
|
||||
| Bypass 1080p monitor check | Either | Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. |
|
||||
| Bypass 120Hz monitor check | Either | Disable checking if the monitor is **exactly 120Hz** when enabling 120FPS. Enable if you cannot set your monitor to 120Hz. |
|
||||
|
||||
---
|
||||
|
||||
### Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
|
||||
and download `segatools.zip`. **Do not download the source code.**
|
||||
- Extracting the archive should give you a few more zip files. Find **`chusan.zip`**
|
||||
and extract it to the `App\bin` folder in your game data.
|
||||
|
||||
You should now have a few more files inside the folder, as highlighted:
|
||||
|
||||
<img width="500" src="/img/chunithm/setup/3_segatools_installed.png">
|
||||
|
||||
---
|
||||
|
||||
### Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
Since there is no graphical configuration tool for segatools, you will have to edit the
|
||||
configuration file by hand. It is found in `App\bin\segatools.ini`.
|
||||
|
||||
It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
|
||||
|
||||
Each following sub-section will correspond to a section in `segatools.ini`. If any
|
||||
section is not mentioned, you can skip them.
|
||||
|
||||
!!! warning
|
||||
If a key already exists in the section, delete everything after `=` and replace it with your
|
||||
setting. Do not add another key.
|
||||
|
||||
```ini
|
||||
[gpio]
|
||||
dipsw2=1
|
||||
dipsw2=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
If you've been matching the file structure as described in the [Preparing data](#preparing-data)
|
||||
section, you can fill in this section with the values below:
|
||||
|
||||
```ini
|
||||
[vfs]
|
||||
amfs=../../amfs
|
||||
option=../../Option
|
||||
appdata=../../AppData
|
||||
```
|
||||
|
||||
#### `[gpio]`
|
||||
|
||||
!!! tip ""
|
||||
- If you have a 120Hz monitor, set `dipsw2` and `dipsw3` to 0:
|
||||
|
||||
```ini
|
||||
[gpio]
|
||||
dipsw2=0
|
||||
dipsw3=0
|
||||
```
|
||||
|
||||
- If you have a 60Hz monitor, set `dipsw2` and `dipsw3` to 1:
|
||||
|
||||
```ini
|
||||
[gpio]
|
||||
dipsw2=1
|
||||
dipsw3=1
|
||||
```
|
||||
|
||||
#### `[gfx]`
|
||||
|
||||
!!! tip ""
|
||||
- Set `windowed` to `0` to run in fullscreen mode and `1` to run in windowed mode.
|
||||
- If you have multiple monitors and you're running in fullscreen mode (`windowed=0`),
|
||||
set `monitor` to the index of the monitor you want to run the game on.
|
||||
|
||||
??? info "Getting the monitor index"
|
||||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
|
||||
|
||||
---
|
||||
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
|
||||
provided by your network. **Do not add `http://` or `https://` to the address!**
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
default=network.example
|
||||
```
|
||||
|
||||
Then, head to the `[keychip]` section and set `id` to the keychip ID provided by your network:
|
||||
|
||||
```ini
|
||||
[keychip]
|
||||
id=A69E-XXXXXXXXXXX
|
||||
```
|
||||
|
||||
Finally, you need a card number. Create a file named `aime.txt` inside `App\bin\DEVICE` and type in
|
||||
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
||||
up, the access code **MUST NOT** start with a 3.
|
||||
|
||||
<img src="/img/chunithm/setup/4_access_code.png">
|
||||
|
||||
??? warning "Local (ARTEMiS/AquaDX)"
|
||||
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
---
|
||||
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
- Right-click on the volume setting in your taskbar and select `Sounds`.
|
||||
- Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
|
||||
|
||||
<img src="/img/chunithm/setup/5_audio.png">
|
||||
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
If you have an Intel 10th Gen CPU or newer, right click `App\bin\start.bat`, select `Edit`, and add the
|
||||
highlighted line to the top of the file.
|
||||
|
||||
```batch hl_lines="2"
|
||||
@echo off
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
|
||||
pushd %~dp0
|
||||
...
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
!!! tip
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
Start the game by running `App\bin\start.bat`. Let the game load until it reaches the screen below.
|
||||
|
||||
<img src="/img/chunithmsunplus/asettings.png">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
|
||||
(default `F2`) to navigate the menu, and `Test` button to select an option.
|
||||
|
||||
Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 4th option).
|
||||
|
||||
<img src="/img/chunithmsunplus/gamesettings.png">
|
||||
|
||||
!!! tip ""
|
||||
Select **グループ内基準機設定** (`SET STANDARD IN GROUP`, the second option)
|
||||
and toggle this setting to **基準機** (`STANDARD`).
|
||||
|
||||
<img src="/img/chunithmsunplus/reference.png">
|
||||
|
||||
!!! tip ""
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
#### CLOSE SETTING
|
||||
|
||||
!!! tip ""
|
||||
Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
|
||||
|
||||
<img src="/img/chunithmsunplus/closingsetting.png">
|
||||
|
||||
!!! tip ""
|
||||
Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
|
||||
to toggle the setting until it says **全時刻** (`ALL TIME`).
|
||||
|
||||
<img src="/img/chunithmsunplus/alltime.png">
|
||||
|
||||
!!! tip ""
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
|
||||
(also the last option) in the main menu to exit the service menu.
|
||||
|
||||
#### Waiting for Distribution Server
|
||||
|
||||
!!! tip ""
|
||||
If you're stuck at the `Waiting for Distribution Server` screen below, close the game and relaunch.
|
||||
|
||||
<img src="/img/chunithmsunplus/distserver.png">
|
||||
|
||||
!!! tip ""
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
|
||||
|
||||
### Further configuration
|
||||
|
||||
!!! info "Input methods and controllers are covered in the [Controllers](controllers.md) page."
|
||||
|
||||
!!! warning "Have any other issues?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
|
116
docs/games/chunithmluminous/troubleshooting.md
Normal file
@ -0,0 +1,116 @@
|
||||
# CHUNITHM LUMINOUS
|
||||
<img src="/img/chunithm/luminous.png">
|
||||
|
||||
!!! info "Last updated: July 11th, 2024"
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
---
|
||||
|
||||
### My game crashes on launch!
|
||||
|
||||
!!! tip ""
|
||||
Could be due to **many** things, the most common of which are:
|
||||
|
||||
- `amdaemon` crashing in the background. Make sure that the `config_*.json` files
|
||||
have valid syntax, your ICF files are correct, and [the OpenSSL fix](setup.md#fixing-openssl-on-intel-10th-gen-and-newer-cpus)
|
||||
is applied on Intel Core 10th Gen CPUs and newer.
|
||||
- Using the incorrect dipswitch settings for your refresh rate (e.g. `dipsw3=0` on
|
||||
a 60Hz screen). Refer to [the setup guide](setup.md#gpio) to fix it.
|
||||
- Enabling 120FPS on a monitor that is not **exactly 120Hz** or **exactly 1080p**.
|
||||
If you cannot set your monitor's refresh rate to 120Hz, apply the "Bypass 120Hz
|
||||
monitor check"/"Bypass 1080p monitor check" on a CHUNITHM web patcher (see [Resources](../../resources.md#web-patchers)).
|
||||
|
||||
??? info "Capturing logs from `amdaemon` for troubleshooting"
|
||||
To assist with troubleshooting, a script can be used to capture logs from `amdaemon`. Create a file named
|
||||
`amdaemontest.bat` in `App\bin`, then paste the code block below into the file.
|
||||
|
||||
```batch
|
||||
@echo off
|
||||
cls
|
||||
echo Attempting to run AM Daemon ...
|
||||
echo Window should close after 30 seconds
|
||||
echo Log will be generated at amdaemontest.txt
|
||||
call :sub >amdaemontest.txt
|
||||
exit /b
|
||||
|
||||
:sub
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
pushd %~dp0
|
||||
start /b "AM Daemon" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
|
||||
ping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe
|
||||
```
|
||||
|
||||
Double-click it to run. The script should run for 30 seconds, and you will get a file
|
||||
named `amdaemontest.txt` in `App\bin`, which you can send to help people troubleshoot your issue.
|
||||
|
||||
---
|
||||
|
||||
### My game takes a long time to boot!
|
||||
|
||||
!!! tip ""
|
||||
CHUNITHM game files consist of thousands of small XML files, which Windows Defender
|
||||
takes a long time to scan through. Add your game folder to the Windows Defender
|
||||
exclusion list.
|
||||
|
||||
!!! danger
|
||||
Doing this will prevent Windows Defender from scanning your game folder for viruses.
|
||||
Only do this if you trust the source of the data.
|
||||
|
||||
---
|
||||
|
||||
### My game is running too slow/fast
|
||||
|
||||
!!! tip ""
|
||||
The game could be running under or over its required refresh rate.
|
||||
|
||||
- Make sure V-Sync isn't disabled in your graphics settings (called "Vertical sync"
|
||||
in NVIDIA Control Panel and "Wait for Vertical Refresh" in AMD Control Panel.)
|
||||
- Make sure your monitor's refresh rate is set to 60Hz or 120Hz.
|
||||
|
||||
It could also be that your computer's performance isn't good enough to keep
|
||||
a steady framerate.
|
||||
|
||||
---
|
||||
|
||||
### My game is stuttering
|
||||
|
||||
!!! tip ""
|
||||
For NVIDIA users, create an override for `chusanApp.exe` in NVIDIA Control Panel
|
||||
and change "Power management mode" to "**Prefer maximum performance**".
|
||||
|
||||
---
|
||||
|
||||
### My game crashes when I tab out of fullscreen!
|
||||
|
||||
!!! tip ""
|
||||
As the game is intended to run on arcade hardware, it doesn't like being minimized.
|
||||
|
||||
One workaround for this is to use DXVK. Download the latest version from [releases](https://github.com/doitsujin/dxvk/releases/latest).
|
||||
This will be a `dxvk-x.y.z.tar.gz` file, which you can open using [7zip](https://www.7-zip.org/).
|
||||
Navigate to the `x32` folder, and copy the `d3d9.dll` file to your game's `App\bin` folder, agreeing
|
||||
to overwrite when asked.
|
||||
|
||||
You should now be able to tab out of fullscreen without crashing the game.
|
||||
|
||||
!!! warning
|
||||
The game will not ignore inputs when out of focus.
|
||||
|
||||
This means any controller inputs will still be accepted, so try not to lean onto
|
||||
your slider whilst tabbed out!
|
||||
|
||||
This also means that you can accidentally enter the service menu by hitting your
|
||||
`Test` key even if the game is minimised. If you were in the middle of a credit,
|
||||
**your scores will be lost.**
|
||||
|
||||
---
|
||||
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
CHUNITHM uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams)
|
||||
for audio to get better latency.
|
||||
|
||||
You can apply the "Shared Audio" patch on a CHUNITHM web patcher (see [Resources](../../resources.md#web-patchers))
|
||||
to hear audio outside of the game at the cost of audio latency.
|
||||
|
BIN
docs/img/chunithm/controllers/0_ipaddress.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
docs/img/chunithm/luminous.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
docs/img/chunithm/setup/0_chunithmdata.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
docs/img/chunithm/setup/0_chunithmdata_withappdata.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
docs/img/chunithm/setup/1_chunithmapp.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
docs/img/chunithm/setup/2_chunithmoption.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
docs/img/chunithm/setup/3_segatools_installed.png
Normal file
After Width: | Height: | Size: 51 KiB |
BIN
docs/img/chunithm/setup/4_access_code.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
docs/img/chunithm/setup/5_audio.png
Normal file
After Width: | Height: | Size: 8.1 KiB |
@ -1,6 +1,6 @@
|
||||
# Other Resources
|
||||
|
||||
!!! info "Last updated: July 1st, 2024"
|
||||
!!! info "Last updated: July 11th, 2024"
|
||||
|
||||
This section contains a variety of resources.
|
||||
|
||||
@ -61,3 +61,13 @@
|
||||
|
||||
- [573Controller](https://github.com/limyz/573controller) - DIY guitar solution for converting official cab guitars to USB home-use
|
||||
- [Drummania English Menu Translation](https://twitter.com/approvedtx/status/1174028743989317632?s=21) - Handy for beginners, lots of options!
|
||||
|
||||
---
|
||||
|
||||
### CHUNITHM
|
||||
|
||||
!!! tip ""
|
||||
- [sdvx.in](https://sdvx.in/chunithm.html) - Chart viewer for CHUNITHM
|
||||
- [CHUNITHM Humen](https://www.youtube.com/@chunithm_humen) - Screen captures of all CHUNITHM charts
|
||||
- Codex's [English Chunithm Guide](https://docs.google.com/document/d/1bsVv3-cOuk_0ZMlLq8joqcwa5YUM_Ff4VnQCgJIkUOk/view) -
|
||||
Handy CHUNITHM resource for players of all skill levels
|
||||
|
@ -109,6 +109,10 @@ nav:
|
||||
- "Controllers": "games/chunithmsunplus/controllers.md"
|
||||
- "Networks": "games/chunithmsunplus/networks.md"
|
||||
- "Common Problems/Tips": "games/chunithmsunplus/problems.md"
|
||||
- "LUMINOUS":
|
||||
- "Game Setup": "games/chunithmluminous/setup.md"
|
||||
- "Controllers": "games/chunithmluminous/controllers.md"
|
||||
- "Troubleshooting": "games/chunithmluminous/troubleshooting.md"
|
||||
- NAMCO:
|
||||
- "Taiko no Tatsujin":
|
||||
- "Nijiiro":
|
||||
|