diff --git a/docs/games/iidx9/problems.md b/docs/games/iidx9/problems.md index 9a0c69c..94f62e5 100644 --- a/docs/games/iidx9/problems.md +++ b/docs/games/iidx9/problems.md @@ -5,7 +5,7 @@ ### My Game Is Running Crazy Fast! !!! tip "" - The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check [this section](/games/iidx9/setup/#locking-the-games-fps) of the guide again. + The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check [this section](/games/iidx9/setup/#setting-up-the-games-resolution-locking-fps) of the guide again. ### I'm getting "NETWORK WARNING" instead of "NETWORK OK" diff --git a/docs/games/iidx9/setup.md b/docs/games/iidx9/setup.md index 739ec66..2ef1fcb 100644 --- a/docs/games/iidx9/setup.md +++ b/docs/games/iidx9/setup.md @@ -9,8 +9,6 @@ !!! danger "Warning:" Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data. - - If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well. If you encounter any issues or errors regarding this guide or come across issues that aren't listed, feel free to open up a [GitHub Issue!](https://github.com/yxrei/bemani-guide/issues) @@ -92,7 +90,21 @@ Replace `eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX` **and** `eamuse.eamid=XXXXXXXXXXXXXXXXXXXX` with your PCBID of your network of choice. -### Setting up the games resolution +### Setting up the games resolution & locking FPS + +!!! tip "" + Before we begin, we'd like to mention that you have two options when it comes to how the game renders. You can choose between `Linear` and `Point`. + + Below is an example of how both look like. + +??? info "Linear" + + +??? info "Point" + + +!!! tip "" + It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect. !!! tip "" Next up, we'll setup borderless window and configure the proper resolution. We're using a `1920x1080` monitor so we will use that. @@ -100,6 +112,9 @@ Repeat the previous step and open your `iidxhook-09.conf`. We want to find these lines: ``` + # Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) + gfx.frame_rate_limit=0.0 + # Run the game windowed gfx.windowed=false @@ -119,7 +134,7 @@ gfx.scale_back_buffer_filter=none ``` - If you can't seem to find them, simply press `CTRL` + `F` and search for `gfx.windowed=false`. This will bring you to the first line we want to edit. + If you can't seem to find them, simply press `CTRL` + `F` and search for `gfx.frame_rate_limit=0.0`. This will bring you to the first line we want to edit. @@ -127,6 +142,7 @@ Listed below are the values we want to change them to. ``` + gfx.frame_rate_limit=59.95 gfx.windowed=true gfx.window_width=1920 gfx.window_height=1080 @@ -134,19 +150,18 @@ gfx.scale_back_buffer_height=1080 gfx.scale_back_buffer_filter=linear ``` + Unless you'd like to have the game properly windowed you can safely ignore `gfx.framed=false`. Under normal circumstances there shouldn't be a need for you to fiddle with `gfx.monitor_check=1.000000` so we are also going to ignore it. + + Make sure to adjust for if you want either `Linear` or `Point` rendering. + + ``` + gfx.scale_back_buffer_filter=linear + gfx.scale_back_buffer_filter=point + ``` When you're done, it should look like this: - -### Locking the games FPS - -!!! tip "" - Before we can start the game, we need to lock the FPS of the game to `59.95`, otherwise the game will either run crazy fast or will desync. We will be using [RivaTuner Statistics Server](https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download). Simply install it and run it. - - Now press `Add` and locate your `bm2dx.exe`. You can copy these settings listed below (click on the Framerate limit to enter the value manually): - - ### Final Steps and Setting up the Game diff --git a/docs/img/iidx9/8.png b/docs/img/iidx9/8.png index a9c4cfc..c6dd250 100644 Binary files a/docs/img/iidx9/8.png and b/docs/img/iidx9/8.png differ diff --git a/docs/img/iidx9/9.png b/docs/img/iidx9/9.png index 8cfcf26..cf0425c 100644 Binary files a/docs/img/iidx9/9.png and b/docs/img/iidx9/9.png differ diff --git a/docs/img/iidx9/9th_linear.png b/docs/img/iidx9/9th_linear.png new file mode 100644 index 0000000..ee0380c Binary files /dev/null and b/docs/img/iidx9/9th_linear.png differ diff --git a/docs/img/iidx9/9th_point.png b/docs/img/iidx9/9th_point.png new file mode 100644 index 0000000..9750802 Binary files /dev/null and b/docs/img/iidx9/9th_point.png differ