beatmania IIDX 11 IIDX RED
Before reading
This game will require you to touch and edit files manually. This guide tries to make everything as clear as possible. Bemanitools & Bemanitools Supplement will be used in this guide.
Warning:
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
If you encounter any issues or errors regarding this guide or come across issues that aren't listed, feel free to open up a GitHub Issue!
Getting Started
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, locate iidx-09-to-12.zip
inside the bemanitools-5.44.zip
. Extract it inside the folder that contains the bm2dx.exe
which should be located in \E11\JAA
. Pictured below is what your folder should look like, we've removed any files not necessary for IIDX RED. Feel free to name your gamestart.bat
file whatever you desire, for the sake of convenience we've kept it as it.
Next up, open the bemanitools-supplement-v1.6.zip
or any version higher than that and navigate inside the misc.zip
. Now navigate into misc\d3d8to9
and extract d3d8.dll
into the same folder as we previously have done. This enables us to use the graphic options inside iidxhook-11.conf
which we will take advantage of. It should look like this:
Now, open up bemanitools-supplement-v1.6.zip
again and navigate into iidx.zip
. Next, navigate into iidx/misc
and extract RtEffect_stub.dll
into the same folder as we previously have done.
Delete the already existing RtEffect.dll
and rename RtEffect_stub.dll
to RtEffect.dll
. This will eliminate any immediate crashes relating to needing specific old hardware.
Configuring Your Tools
To configure your keybinds, open up your config.bat
file. You'll be greeted by this screen:
It works similarly to Spice but not entirely. Make sure to also bind Test
and Service
since we will need it later. Service
will also be used to insert coins to start the game. When you're done setting up your keybinds and analogs, it should look something like this:
If you'd like to play offline, you can head straight to Setting up the games resolution
Configuring Bemanitools for an Online Network
After setting the keybinds and analogs, we can head over to the Network
tab, which will look like this:
Now we will set up our PIN pad and card.
Click on Keyboard device
, you may or may not have more than one option. This is normal. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input
. This will also change the Card In
button to Backspace
.
If you have found your correct device, the Keyboard status
will change (the number and location of the number does not matter, it only matters that it changed). It should look similiar to this:
Next, grab your card, create a .txt
, name it however you like, in this example it's called card.txt
and place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder. It should look like this:
Configuring the game for an Online Network
Locate your iidxhook-11.conf
and edit it in your desired text editor (we're using Notepad++). It may seem overwhelming at first but it's actually fairly simple. All we really care about are these lines:
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
# PCBID
eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX
# EAMID
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
Replace the eamuse.server=localhost:80
with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX
and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
with your PCBID of your network of choice.
Setting up the game's resolution, locking FPS and fixing stretched videos
Before we begin, we'd like to mention that you have two options when it comes to how the game renders. You can choose between Linear
and Point
.
Below is an example of how both look like.
Linear
Point
It comes down to your own prefrence what you decide on, Linear
is less sharp but doesn't have pixel perfect edges. Point
is sharp and is pixel perfect.
Next up, we'll setup borderless window, configure the proper resolution and fix stretched background videos. We're using a 1920x1080
monitor so we will use that.
Repeat the previous step and open your iidxhook-11.conf
. We want to find these lines:
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
gfx.bgvideo_uv_fix=false
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
# Run the game windowed
gfx.windowed=false
# Windowed width, 0 for default size
gfx.window_width=0
# Windowed height, 0 for default size
gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
If you can't seem to find them, simply press CTRL
+ F
and search for each argument. It will highlight them for you.
Listed below are the values we want to change them to.
gfx.bgvideo_uv_fix=true
gfx.frame_rate_limit=59.95
gfx.windowed=true
gfx.window_width=1920
gfx.window_height=1080
gfx.scale_back_buffer_width=1920
gfx.scale_back_buffer_height=1080
gfx.scale_back_buffer_filter=linear
gfx.framed=false
. Under normal circumstances there shouldn't be a need for you to fiddle with gfx.monitor_check=1.000000
so we are also going to ignore it.
Make sure to adjust for if you want either Linear
or Point
rendering.
When you're done, it should look like this:
Final Steps and Setting up the Game
We can now focus on starting the game and getting it running. Open gamestart.bat
(if you kept the name as is)
You will be greeted by the initialization screen and shortly after this screen:
Hit your Start
button to confirm to get to this screen:
Hit your Start
button again to confirm. This will bring you into the games settings menu. From there, navigate to CLOCK SETUP
. You can leave the date, no need to manually change it. Simply navigate to SAVE AND EXIT
.
If you'd like to play offline, you can head straight to Final Notes
Enabling e-AMUSEMENT for Online Play
From the games settings menu, naviate to e-AMUSEMENT OPTIONS
and select it. This will bring you to e-AMUSEMENT SETTINGS
. Select it aswell.
It'll bring you to this next screen, select it so that e-AMUSEMENT
switches to ON
and it will look like this:
We now have to change our SHOP NAME SETTING
and PREFECTURE
otherwise the game will throw errors at us.
Start with the shop name, select it and change them to what ever you like. When you're done editing your shop name, navigate to EXIT
and select it.
For the prefecture change it once or how many times you'd like, it doesn't matter as long as it's not the default one.
Once that is done, hit SAVE AND EXIT
. The game will now give you a message, which translated means:
e-AMUSEMENT settings have been changed. Please turn the power off and on again.
So, close the game and open it up again.
Final Notes
You're all done! From the service menu select GAMEMODE
and the game should load ready to be played! Make sure to insert two credits by pressing your SERVICE
key! Have fun!
Have any other errors?
Check out the Common Problems/Tips section to resolve any issues not seen in this guide to greater depth.