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beatmania IIDX 13 DistorteD

Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data.


Preparing data

After downloading and extracting your data, we need to make sure your files aren't set to Read-only.

  • Right click the folder containing your data, then click on Properties.
  • In the General tab go down to Attributes, untick Read-only and click Apply.
  • A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
  • Finally, click OK again to exit out of properties.

Installing Bemanitools

  • Download Bemanitools.

  • Inside bemanitools-5.48.zip locate iidx-13.zip.

  • Extract everything inside the folder that contains the bm2dx.exe which is located in \FDD\JAG.

Pictured below is what your folder should look like. We've removed any files not necessary for DistorteD.

Using iidxhook-13.conf & RtEffect.dll

  • Download the Bemanitools supplements

  • Open bemanitools-supplement-v1.6.zip and navigate inside misc.zip

  • Inside misc\d3d8to9, extract d3d8.dll to \FDD\JAG.

This enables us to use the graphic options inside iidxhook-13.conf which we will take advantage of.

  • Open bemanitools-supplement-v1.6.zip and navigate inside iidx.zip

  • Inside iidx/misc, extract RtEffect_stub.dll to \FDD\JAG.

  • Delete the already existing RtEffect.dll and rename RtEffect_stub.dll to RtEffect.dll.

This will eliminate any immediate crashes relating to needing specific old hardware.

Installing CLVSD.ax

We need to install a codec so that background videos will work and won't cause an error.

  • Open bemanitools-supplement-v1.6.zip and navigate to \iidx.zip\iidx\misc\ where CLVSD.ax is located.

  • Extract CLVSD.ax inside a folder that you know won't be moved or renamed.

  • Open the command prompt as administrator. Now type regsvr32 "<location of the file>\CLVSD.ax" into the command prompt.

As an example, it could look like this: regsvr32 "D:\BEMANI\IIDX\CLVSD.ax"

A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just HAPPY SKY.

If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.

You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.


Configuring Bemanitools

To configure your keybinds, open your config.bat file.

Buttons

Double click on the right on a button that you wish to bind, then press the key you want associated with the action.

With your controller and/or keyboard plugged in, configure your keys for:

  • Maintenance: Service, Test
  • P1 Game buttons: 1 to 7, Start, EFFECT, VEFX
  • P1 Keypad: Keypad Insert Card

Only if you're playing using a keyboard:

  • Turntable: TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.

Analogs (controller/cab only)

With a controller rather than binding buttons to TT+ and TT-, you need to:

  • Head to the Analogs tab at the top.
  • In Device, pick your controller.
  • In Control, pick whichever one corresponds to the turntable.
  • Turn your turntable ensuring that the preview turns along with it.
  • Click OK, leaving the rest of the settings alone.

Lights (controller/cab only)

Your controller might support having its lights controlled by the game through bemanitools.

If it does, here's how you may link different actions to your lights:

  • In Device, pick your controller.
  • In Game Light, select the corresponding button that will be used for that light.
  • Repeat for your other lights.

If you'd like to play offline, you can head straight to Game resolution and locking FPS

Configuring Bemanitools for a network

Head over to the Network tab.

Now we will set up our PIN pad and card.

  • Click on Keyboard device
  • You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
  • Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
  • Grab your card, create a .txt and name it however you like. In this example it's called card.txt
  • Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.

If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.


Connecting to a network

  • Locate your iidxhook-13.conf

  • Open it with your desired text editor (we're using Notepad++)

  • Replace the eamuse.server=localhost:80 with your desired network URL

  • Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.

# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80

# PCBID
eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX

# EAMID
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX

Game resolution and locking FPS

We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.

Below is an example of how both look like.

Linear

Point

It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.

Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.

Repeat the previous step and open your iidxhook-12.conf. We want to find these lines:

# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0

# Run the game windowed
gfx.windowed=false

# Windowed width, 0 for default size
gfx.window_width=0

# Windowed height, 0 for default size
gfx.window_height=0

# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0

# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0

# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE  for explanation).
gfx.scale_back_buffer_filter=none

If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.

Listed below are the values we want to change them to.

gfx.frame_rate_limit=59.95
gfx.windowed=true
gfx.window_width=1920
gfx.window_height=1080
gfx.scale_back_buffer_width=1920
gfx.scale_back_buffer_height=1080
gfx.scale_back_buffer_filter=linear
Unless you'd like to have the game properly windowed you can safely ignore gfx.framed=false.

Make sure to decide on whether you want Linear or Point rendering.

gfx.scale_back_buffer_filter=linear
gfx.scale_back_buffer_filter=point

Final Steps and Setting up the Game

We can now focus on starting the game and getting it running. Open gamestart.bat (if you kept the name as is)

You will be greeted by the initialization screen and shortly after this screen:


First launch

If you have any issues running the game, refer to the Troubleshooting page.

BACKUP DATA

If you've followed all instructions correctly, you're now finally ready to launch the game!

First plug your controller if you have one and run gamestart.bat.

If it's your first time running the game, you'll immediately be greeted with this screen.

Press your Start key to confirm to get to the next error message.

CLOCK ERROR

Press your Start key to confirm. This will bring you into it's service menu.

Instructions on how to navigate the menu are shown at the bottom of the screen.

  • Press 1 and 2 to go up and down.
  • Press 6 to select/execute.

Navigate to CLOCK. You do not need to manually change it. Navigate to SAVE AND EXIT.

If you'd like to play offline, you can head straight to Final Notes

Enabling e-AMUSEMENT for Online Play

From the service menu, go to NETWORK OPTIONS then e-AMUSEMENT SETTINGS.

It'll bring you to this screen, change it so that e-AMUSEMENT switches to ON and it will look like this:

We will need to set a SHOP NAME SETTING and change our PREFECTURE otherwise the game will throw errors at us.

  • Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
  • Navigate to EXIT and select it.
  • Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.

Select SAVE AND EXIT. The game will now give you a message, which translated means:

e-AMUSEMENT settings have been changed. Please turn the power off and on again.

So, close the game and open it again.


Final Notes

You're all done! From the service menu select GAMEMODE and the game should load ready to be played. Make sure to insert two credits by pressing your SERVICE key. Have fun!

Have any other errors?

Check out the Troubleshooting section.