# maimai DX BUDDiES !!! danger "Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data." !!! danger "If you're coming from a previous version of maimai DX" Create a new folder for the game and start from scratch. maimai DX **DOES NOT** like being extracted over old data! --- ### Preparing data !!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.
Please extract the data into other drives." !!! tip "" After downloading and extracting your data, we need to make sure your files are not set to `Read-only`. - Right click the folder containing your data, then click on `Properties`. - In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`. - A popup will appear, select `Apply changes to this folder, subfolder and files`and press `OK`. - Finally, click `OK` again to exit out of properties. You should end up with a file structure as follows. Create two new empty folders named `appdata` and `amfs` (and the folder `option` if not present) next to them as shown below: The `App` folder should have a file structure as follows. ??? warning "If your data doesn't look like this" If your data looks like the third image: - Create an `App` folder and move all files and folders from the image inside of it. - Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder. If extra files are present next to your folders, such as executables, scripts, etc.. **remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.** #### Installing ICFs !!! tip "" Install Configuration Files (ICFs) tell the game what version it is. **Without this your game cannot go online!** If your `amfs` folder already has files`ICF1` and `ICF2`, skip this step. Otherwise, obtain copies of `ICF1` for your game version and place it in the `amfs` folder. If it is named something else, rename it to exactly `ICF1` **without any file extensions.** `ICF2` is a copy of `ICF1`. ??? info "Showing File Extensions" By default, file extensions on Windows are hidden. Enable them by navigating to the `View` tab in File Explorer and select `File name extensions`. #### Installing Unprotected Executables !!! tip "" maimai DX executables are protected and will not run on a regular computer. Obtained unprotected (also called "unpacked" or "decrypted" by the community) copies of the following files and the associated configuration file: - amdaemon.exe - Sinmai.exe - Sinmai_Data/Plugins/amdaemon_api.dll - Sinmai_Data/Plugins/Cake.dll - Sinmai_Data/Managed/AMDaemon.NET.dll - Sinmai_Data/Managed/Assembly-CSharp.dll - mai2.ini or maimaiDX.ini Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite when asked. !!! Warning "Assembly-CSharp Notes" `Assembly-CSharp.dll` **must** match your game version. All others can be reused from other game versions. If these were not provided with your data, join the [Discord](https://discord.gg/cZRUmEPK78) for assistance. `Assembly-CSharp.dll` **must** also contain `mai2.ini` or `maimaiDX.ini`. These configuration files are specific to the unprotected `Assembly-CSharp.dll`. If your package does not contain a configuration file, please create one with the following to bypass hardware checks on game startup: ```ini [AM] Target=0 IgnoreError=1 DummyTouchPanel=1 DummyLED=1 DummyCodeCamera=1 DummyPhotoCamera=1 [Sound] Sound8Ch=0 [Patches] EnablePatchLog=1 ``` !!! tip "If the assembly supports it, `App/Package/dpPatchLog.log` lists supported patches after the first run. Otherwise see [Custom Mods](#custom-mods)" --- ### Installing Segatools !!! tip "" - Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest) and download the latest `segatools.zip`. **Do not download the source code.** - Extracting the archive should give you a few more zip files. Find `mai2.zip` and extract it to the `App/Package` folder in your game data. You should now have a few more files inside the `App/Package` folder, as highlighted: --- ### Configuring Segatools !!! tip "" Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in `App/Package/segatools.ini`. It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/). Each following sub-section will correspond to a section in `segatools.ini`. If any section is not mentioned, you can skip them. !!! warning If a key already exists in the section, delete everything after `=` and replace it with your setting. Do not add another key. Example: ```ini [system] dipsw2=1 dipsw2=1 ; WRONG! ``` #### `[vfs]` !!! tip "" If you've been matching the file structure as described in the [Preparing data](#preparing-data) section, you can fill in this section with the values below: ```ini [vfs] amfs=../../amfs option=../../option appdata=../../appdata ``` #### `[dns]` !!! tip "" Game will not pass checks unless you modify the dns: ```ini [dns] default=YOUR_IPv4_ADDRESS ``` ??? tip "Finding Your IPv4 Address" Open a command promt. Type `ipconfig` and look for the IPv4 Address. Place those digits here otherwise you will get stuck on the DNS(LAN) check. --- ### Pre-launch requirements !!! info "These steps are required, otherwise your game won't run." #### VCRedist & DirectX !!! tip "" - Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`) - Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109) #### Audio !!! tip "" - Right-click on the volume setting in your taskbar and select `Sounds`. - Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`. - Go to the `Advanced` tab. - Check both boxes under `Exclusive Mode`. - Open the `Default Format` dropdown. - Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`. #### Fixing OpenSSL on Intel 10th Gen and newer CPUs !!! tip "" If you have an Intel 10th Gen CPU or newer, right click `App/Package/start.bat`, select `Edit`, and add the highlighted line to the top of the file. ```batch hl_lines="2" @echo off set OPENSSL_ia32cap=:~0x20000000 pushd %~dp0 ... ``` --- ### Test Launch !!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page." !!! warning "Please Disconnect any Hardware including Controllers or Card Readers at this time." !!! tip Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/) is a handy tool for navigating this menu. #### Game Settings !!! tip "" If you've followed all instructions correctly, you are ready to launch the game! Start the game by running `App/Package/start.bat`. You should see a terminal pop-up with the following: Another window titled `Sinmai` is the actual game. It should pause on `Search for Distribution Servers`: !!! tip "" Use the following keyboard controls `F1` = `Test/Enter` and `c` = `down` to do the following: - Press `F1` to enter the service menu - Press `c` a few times to navigate to `Game Settings` or `ゲーム設定` as shown below: - Press `F1` to enter the menu. Press `c` to navigate to the top option and toggle to `OFF` using `F1`. You should see the following: - Press `ESC` to exit. Close all associated windows including `CMD`, `AMDaemon`, and `Sinmai`. Relaunch with `start.bat` and the game should boot into guest mode. --- ### Connecting to a Network !!! danger "Please choose one of the two solutions, not both!" ??? tip "Remote (Online Network)" Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address provided by your network. **Do not add `http://` or `https://` to the address!** ```ini [dns] default=network.example ``` Then, head to the `[keychip]` section and set `id` to the keychip ID provided by your network: ```ini [keychip] id=A69E-XXXXXXXXXXX ``` Finally, you need a card number. Create a file named `aime.txt` inside `App/Package/DEVICE` and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code **MUST NOT** start with a 3. ??? tip "Local (ARTEMiS/AquaDX)" Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md) and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview) to set up a local server. --- ### Further Configuration #### Updating the Base Game !!! tip "" Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary. !!! Warning "Only update if an unencrypted `Assembly-CSharp.dll` is available" #### Installing Option Data !!! tip "" maimai DX content updates are distributed through option folders instead of patching the base game. They are named with a letter followed by three numbers. Each release increments the letter (ie. BUDDiES is `H???` and BUDDiES+ is `I???`). Extract any options you've downloaded into the `option` folder. You should end up with a file structure as follows. **Do not be worried if you have fewer or more option folders.** !!! warning "Do not mix option data between versions" #### Custom Mods !!! tip "" !!! danger "Please use BepInEx to load all mods including MelonLoader and MonoMods" Mods have historically been hardcoded into the unprotected `Assembly-CSharp.dll` which the user can enable/disable with the `mai2.ini` or `maimaiDX.ini` configuration. The modern approach is to use BepInEx to load custom mods without hardmodding the Assembly-CSharp file. To enable BepInEx, download the [BepInEx stable release](https://github.com/BepInEx/BepInEx/releases/latest), extract the BepInEx folder to the `App/Package` folder, and modify `segatools.ini` with the following: ```ini [unity] enable=1 targetAssembly=BepInEx\core\BepInEx.Preloader.dll ``` - BepInEx: place mods in `BepInEx/Plugins` - Melonloader: use [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest) UnityMono-BepInEx5. Place mods in `MLLoader/Mods` - MonoMods: use [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest). Place mods in `BepInEx/monomod` !!! warning "Some maimai DX mods are only compatible with BepInEx 5.4.22" --- ### Controllers and Troubleshooting !!! info "Input methods and controllers are covered in the [Controllers](controllers.md) page." !!! warning "Have any other issues?" Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](../../../errorcodes/sega.md) pages.