beatmania IIDX 11 IIDX RED
Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
Preparing data
After downloading and extracting your data, we need to make sure your files aren't set to Read-only
.
- Right click the folder containing your data, then click on
Properties
. - In the
General
tab go down toAttributes
, untickRead-only
and clickApply
. - A popup will appear, select
Apply changes to this folder, subfolder and files
and pressOK
. - Finally, click
OK
again to exit out of properties.
Installing Bemanitools
-
Download Bemanitools.
-
Inside
bemanitools-5.48.zip
locateiidx-09-to-12.zip
. -
Extract everything inside the folder that contains the
bm2dx.exe
which is located in\E11\JAA
.
Pictured below is what your folder should look like. We've removed any files not necessary for IIDX RED.
Using iidxhook-11.conf & RtEffect.dll
-
Download the Bemanitools supplements
-
Open
bemanitools-supplement-v1.6.zip
and navigate insidemisc.zip
-
Inside
misc\d3d8to9
, extractd3d8.dll
to\E11\JAA
.
This enables us to use the graphic options inside iidxhook-11.conf
which we will take advantage of.
-
Open
bemanitools-supplement-v1.6.zip
and navigate insideiidx.zip
-
Inside
iidx/misc
, extractRtEffect_stub.dll
to\E11\JAA
. -
Delete the already existing
RtEffect.dll
and renameRtEffect_stub.dll
toRtEffect.dll
.
This will eliminate any immediate crashes relating to needing specific old hardware.
Configuring Bemanitools
To configure your keybinds, open your config.bat
file.
Buttons
Double click on the right on a button that you wish to bind, then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
- Maintenance:
Service, Test
- P1 Game buttons:
1 to 7, Start, EFFECT, VEFX
- P1 Keypad:
Keypad Insert Card
Only if you're playing using a keyboard:
- Turntable:
TT+, TT-
and optionallyTT+/-
which alternates betweenTT+
andTT-
on each press.
Analogs (controller/cab only)
With a controller rather than binding buttons to TT+
and TT-
, you need to:
- Head to the
Analogs
tab at the top. - In
Device
, pick your controller. - In
Control
, pick whichever one corresponds to the turntable. - Turn your turntable ensuring that the preview turns along with it.
- Click
OK
, leaving the rest of the settings alone.
Lights (controller/cab only)
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
- In
Device
, pick your controller. - In
Game Light
, select the corresponding button that will be used for that light. - Repeat for your other lights.
If you'd like to play offline, you can head straight to Game resolution and locking FPS
Configuring Bemanitools for a network
Head over to the Network
tab.
Now we will set up our PIN pad and card.
- Click on
Keyboard device
- You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
- Once you have found your correct device, the
Keyboard status
will change (the number and location of the number does not matter, it only matters that it changed). - Grab your card, create a
.txt
and name it however you like. In this example it's calledcard.txt
- Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input
. This will also change the Card In
button to Backspace
.
Connecting to a network
-
Locate your
iidxhook-11.conf
-
Open it with your desired text editor (we're using Notepad++)
-
Replace the
eamuse.server=localhost:80
with your desired network URL -
Replace
eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX
andeamuse.eamid=XXXXXXXXXXXXXXXXXXXX
with your PCBID of your network of choice.
Game resolution and locking FPS
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear
and Point
.
Below is an example of how both look like.
Linear
Point
It comes down to your own prefrence what you decide on, Linear
is less sharp but doesn't have pixel perfect edges. Point
is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080
monitor so we will use that.
Repeat the previous step and open your iidxhook-11.conf
. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
gfx.frame_rate_limit=0.0
# Run the game windowed
gfx.windowed=false
# Windowed width, 0 for default size
gfx.window_width=0
# Windowed height, 0 for default size
gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
If you can't seem to find them, press CTRL
+ F
and search for gfx.frame_rate_limit=0.0
. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
gfx.frame_rate_limit=59.95
gfx.windowed=true
gfx.window_width=1920
gfx.window_height=1080
gfx.scale_back_buffer_width=1920
gfx.scale_back_buffer_height=1080
gfx.scale_back_buffer_filter=linear
gfx.framed=false
.
Make sure to decide on whether you want Linear
or Point
rendering.
First launch
If you have any issues running the game, refer to the Troubleshooting page.
BACKUP DATA
If you've followed all instructions correctly, you're now finally ready to launch the game!
First plug your controller if you have one and run gamestart.bat
.
If it's your first time running the game, you'll immediately be greeted with this screen.
Press your Start
key to confirm to get to the next error message.
CLOCK ERROR
Press your Start
key to confirm. This will bring you into it's service menu.
Instructions on how to navigate the menu are shown at the bottom of the screen.
- Press
1
and2
to go up and down. - Press
6
to select/execute.
Navigate to CLOCK
. You do not need to manually change it. Navigate to SAVE AND EXIT
.
If you'd like to play offline, you can head straight to Final Notes
Enabling e-AMUSEMENT for Online Play
From the service menu, go to NETWORK OPTIONS
then e-AMUSEMENT SETTINGS
.
It'll bring you to this screen, change it so that e-AMUSEMENT
switches to ON
and it will look like this:
We will need to set a SHOP NAME SETTING
and change our PREFECTURE
otherwise the game will throw errors at us.
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
- Navigate to
EXIT
and select it. - Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
Select SAVE AND EXIT
. The game will now give you a message, which translated means:
e-AMUSEMENT settings have been changed. Please turn the power off and on again.
So, close the game and open it again.
Final Notes
You're all done! From the service menu select GAMEMODE
and the game should load ready to be played. Make sure to insert two credits by pressing your SERVICE
key. Have fun!
Have any other errors?
Check out the Troubleshooting section.