SEGA Error Codes
Before reading
This section contains various gamecode errors that a user may run across. There is an innumerable amount of these and I sometimes wonder if it's truly possible to have them all listed. Nonetheless, dozens, if not hundreds are currently missing. This list is a massive work in progress and will be updated with time.
Furthermore, not every solution listed can be the definitive solution to your error, sometimes various odd software and hardware nuances occur to create yet unseen issues.
Universal Game Error Codes
0000
Unexpected Error Occured
This error occurs when the data is horribly corrupt, incomplete, or modified incorrectly. Please redownload your data from a reliable source.
0032
Unexpected Error Occured
Generic network error with multiple symptoms, the most typical of which being enabling
DHCP in Windows while the game expects a static IP. Try adding this to
config_hook.json
:
Tip
If you're copying into an existing config_hook.json
, remove the outer braces and
add a comma to the previous item, like so:
- Notice the comma here.
Tip
If your game files does not include config_hook.json
, it is OK to create a new
file, then edit the launch script (usually start.bat
) to tell the game about it:
0800
Unknown Error
Generic network error usually thrown because the game is not able to connect to a server.
Make sure that you have correctly entered your network's address in segatools.ini
under
the [dns]
section:
0919
DVD Drive Remain Error
This error occurs if the game detects an enabled DVD drive on the system. To
resolve, either disable your computer's DVD drive, or enable DVD drive emulation in
segatools.ini
:
0949
Keychip Not Found
Enable keychip emulation in segatools.ini
:
If on a real cabinet using a real keychip, confirm that the keychip is connected properly and working.
4104
Unexpected Error Occured
Make sure that the game files are not on the E:
or Y:
drive. If that is already the case,
check if the config files passed to AM Daemon exists and are valid JSON files:
Runtime exception occurred.
File: D:\Jenkins\workspace\amdaemon_all_build\libs\amdproc\src\ConfigFileLoader.cpp
Line: 79
Function: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)
Message: Cannot open "config_nonexistent.json".
Runtime exception occurred.
File: D:\Jenkins\workspace\amdaemon_all_build\libs\amdproc\src\ConfigFileLoader.cpp
Line: 89
Function: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)
Message: Cannot parse ".\config_hook.json".
syntax error at line 6 near: }
4105
Unexpected Error Occured
Check the AM Daemon window for any "runtime exception" messages, such as
amsGfetcherThreadContextInit: Line1345 Error: load Icf failed.
Runtime exception occurred.
File: D:\Jenkins\workspace\amdaemon_all_build\libs\libamw\src\amw_netdeliver_context.cpp
Line: 91
Function: enum am::util::ModuleContext<3>::Status __cdecl am::netdeliver::Context::initialize(void)
Message: amGfetcherInit(). ErrCode -1.
Then continue by checking AMDaemon error codes.
6401
I/O board is not connected to main board
This error occurs when the game times out trying to communicate with the I/O board.
When using segatools, this happens because I/O emulation took too long, which is
usually caused by long-running background tasks (e.g. Windows Defender, Windows
Update, file-syncing software). Try to see if this can be fixed by setting the game
process and/or amdaemon.exe
to high/realtime priority.
6501
Aime Card Reader Not Found
This error occurs when an Aime card reader is not found. Make sure you enabled Aime
card reader emulation in segatools.ini
if you don't have a physical reader connected:
6503
Failed to read Aime card
This error occurs when the Aime card cannot be read. Make sure your connection to the ALL.Net server is good (the network icon in the bottom corner is green).
8114
ALL.Net System error (RTC)
Make sure you're connected to an ALL.Net server for the first boot, or disable
accounting by editing config_hook.json
:
Tip
If you're copying into an existing config_hook.json
, remove the outer braces and
add a comma to the previous item, like so:
- Notice the comma here.
Tip
If your game files does not include config_hook.json
, it is OK to create a new
file, then edit the launch script (usually start.bat
) to tell the game about it:
CHUNITHM Error Codes
3101
An unexpected error has occurred with the main device
This error occurs when the game fails to communicate with the controller. Check if your controller is connected properly and if ChuniIO DLLs are working.
3102
Initialization failure with the main device
This error occurs when the game fails to communicate with the controller. Check if your controller is connected properly and if IO DLLs are working.
3201, 3202, 3203, 3204, 3205, 3206
Cannot confirm the connection with the side device sensor 1/2/3/4/5/6
This error occurs if the air sensors are not functional or blocked during system test. To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools) then stay clear of your controller. If the error still happens, your air sensors may be faulty.
3300
Duplicate servers in the same network
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server (dip switch 1 ON). Set all other machines to dip switch 1 OFF:
3301
Duplicate STANDARD in the same group
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD. Change this by going to Test menu -> Game Settings (4th option) -> Reference machine settings (2nd option).
3400
Monitor Not Supported 120fps
This error occurs if you're running the game in SP mode but the monitor is not
1920x1080@120Hz
in 32-bit color mode. Adjust display settings and try again.
3401
Machine Not Supported 120fps
This error occurs if you're running the game in CVT mode at 120fps. Use SP mode (dip
switch 3 OFF) to run the game in 120fps. In segatools.ini
this would be:
AMDaemon Error Codes
ampdGd1232a01aInit(). ErrCode -4
This error occurs because of a VFD port number mismatch. Update segatools, or if you're
using a real VFD, confirm that the VFD uses the same port as specified in
config_common.json
or config_sp.json
(CHUNITHM) under emoney.display_port
:
- This should match the COM port that your real VFD is connected to.
amAppImageInit(). ErrCode -5
Path to the configured AMFS directory is too long. Ensure that the path is shorter than 16 characters (32 bytes).
RegCreateKeyExW(). ErrorCode -5
This error occurs because the Windows registry cannot be written to as a normal user. Start the game as administrator once, or update segatools.
amSysFileInitEx(). ErrCode -5
The AMFS folder is read only. Uncheck the read only property in File Explorer for the AMFS folder.
amGfetcherInit(). ErrCode -1
ICF1 is missing in the configured AMFS directory. Get the correct ICF for your game (the game ID in the ICF must be correct).