beatmania IIDX 32 Pinky Crush
Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
About data
The full game should be around 100gb while updates are only around 2-5gb in size.
Standard (LDJ) / Lightning (TDJ)
Please keep the following in mind as you're going through this guide.
IIDX's codename is LDJ
. For IIDX 32 Pinky Crush
this would be either:
LDJ-010
(TDJ, Lightning cab, 120 FPS)LDJ-012
(LDJ, Standard cab, 60 FPS)
The main difference between 010
and 012
is the game's main .dll
file, bm2dx.dll
.
This changes which features the game offers, and which conditions the game expects to run under.
- TDJ expects a
120hz
compatible monitor for its main screen, and a second60hz
touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x. - LDJ expects
60hz
monitor for its main screen, and no subscreen.
We'll be using the terms TDJ for Lightning, and LDJ for Standard throughout the guide.
If you're coming from IIDX 30 Resident
You'll want to update your data from LDJ-003
to LDJ-010
or LDJ-012
FIRST then follow this guide as normal.
Preparing data
After downloading and extracting your data, we need to make sure your files aren't set to Read-only
.
- Right click the folder containing your data, then click on
Properties
. - In the
General
tab go down toAttributes
, untickRead-only
and clickApply
. - A popup will appear, select
Apply changes to this folder, subfolder and files
and pressOK
. - Finally, click
OK
again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the modules
folder and instead have bunch of .dll
files next to your folders:
- Create a
modules
folder. - Move all
.dll
files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them.
This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing Spice2x section.
Updating data
Please make sure you're using the right update for your current data.
As we've seen in the About data section, the main difference between LDJ
and TDJ
is the bm2dx.dll
file.
When updating from a previous version to the next, our current .dll
will be overwritten.
Knowing that, patches re-uploaded by the community tend to be named LDJ-DATECODE-to-LDJ-010/012-DATECODE
.
Note: If updating from IIDX 30 Resident
, it will be LDJ-003-DATECODE-to-LDJ-010/012-DATECODE
.
For example LDJ-2024082600-to-LDJ-010-2024100900
.
2024082600
being your current data's version, no matter if it's using a TDJ or LDJ.dll
file.2024100900
being the version you would arrive at.010
meaning you would end up with aTDJ
(Lightning Cab)bm2dx.dll
file.
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
- Open
prop\ea3-config.xml
in a text editor and find the following lines near the top.
<soft>
<model __type="str">LDJ</model>
<dest __type="str">J</dest>
<spec __type="str">E</spec>
<rev __type="str">A</rev>
<ext __type="str">2024100900</ext>
</soft>
On the line with <spec __type="str">
the letter needs to match your data type:
E
for Standard (LDJ-012, LDJ, 60hz)D
for Lightning (LDJ-010, TDJ, 120hz)
Replace the letter accordingly if necessary.
On the line with <ext __type="str">
the datecode needs to match your new version.
- If that's already the case then great! Don't touch anything.
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
Now save the file.
Installing Spice2x
- Head over to spice2x.github.io and download the latest release.
- Extract the
spice64.exe
andspicecfg.exe
files from the archive to your game's directory.
Configuring Spice2x
Open spicecfg.exe
, each following sub-section corresponds to a tab at the top.
Buttons
Click on Bind
then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
- Maintenance:
Service, Test
- P1 Game buttons:
1 to 7, Start, EFFECT, VEFX
- P1 Keypad:
Keypad Insert Card
Only if you're using LDJ:
- P1 Keypad:
1 to 9
Only if you're playing using a keyboard:
- Turntable:
TT+, TT-
and optionallyTT+/-
which alternates betweenTT+
andTT-
on each press.
Analogs (controller/cab only)
With a controller rather than binding buttons to TT+
and TT-
, you need to:
- For Turntable P1, click
Bind
. - In
Device
, pick your controller. - In
Control
, pick whichever one corresponds to the turntable. - Turn your turntable ensuring that the Preview turns along with it.
- Click
Close
, leaving the rest of the settings alone.
Overlay
Modifying buttons in this section is not required but you are free to change what you want.
Click on Bind
then press the key you want associated with the action.
Lights (controller/cab only)
Your controller might support having its lights controlled by the game through spice2x.
If it does, here's how you may link different actions to your lights:
- Click
Bind
. - In
Device
, pick your controller. - In
Light Control
, select the corresponding light. - Click
Close
. - Repeat for your other lights.
Cards
Covered in the Connecting to a network section.
Patches
Go through the Spice2x Patching page to import patches.
There are many patches available for IIDX.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
General patches
Patch | Recommendation | Description |
---|---|---|
Standard/Menu Timer Freeze | Either | Freezes the timer in all non-premium environments. |
Premium Free Timer Freeze | Either | Freezes the timer in Premium Free mode. |
Cursor Lock | Either | In song select, always returns to the previously selected song. |
CS-style Song Start Delay | Either | At the start of a song, holding Start will pause it until you release it. |
Increase Game Volume | Either | Ignores in-game settings and keeps the volume at a maximum, helpful for TDJ which tends to be quiet. |
Hide all bottom text | Either | Hides text at the bottom of the screen such as Credits or Paseli . |
Force LDJ Mode | OFF | Starts the game in LDJ (012) mode when using a TDJ (010) .dll file. Please just use the proper .dll file instead of forcing the other mode. |
Force Audio Output Mode | WASAPI | Forces the game to output the game using a specific method (WASAPI/ASIO). This can potentially fix desync or crashing issues in recent updates. |
API
Leave everything at default unless you know what you're doing.
Options
If you don't know what an option does, hover over the question mark at the very left.
Be very careful changing options you don't understand as it may cause issues.
Required
Category | Option | Parameter | Setting |
---|---|---|---|
Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
Network | EA Service URL | -url | Covered in Connecting to a network |
Required For TDJ
Category | Option | Parameter | Setting |
---|---|---|---|
Game Options | IIDX TDJ Mode | -iidxtdj | ON |
If you only have a single 120hz monitor, and not another 60hz touchscreen:
Category | Option | Parameter | Setting |
---|---|---|---|
Graphics (common) | Only Use One Monitor | -graphics-force-single-adapter | ON |
Highly Recommended for NVIDIA users ONLY
Category | Option | Parameter | Setting |
---|---|---|---|
Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
Advanced & Development
Leave everything at default unless you know what you're doing.
Connecting to a network
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe
and head to the Options
tab.
In the Network
category, set the following settings:
EA Service URL
to the URL provided by your network.PCBID
to the PCBID provided by your network.
Next you need a card number.
If you don't already have one, generate one in the Cards
tab.
To keep your card number safe, create a new .txt
file with ONLY it inside.
Once that's done, head to the Cards
tab, for Player 1
click Open...
and point to your text file.
Local e-amuse Emulator (Asphyxia)
This is covered in the Asphyxia CORE page.
Pre-launch requirements
These steps are required, otherwise your game won't run.
VCRedist & DirectX
- Download and install the latest VCRedist (
VisualCppRedist_AIO_x86_x64.exe
) - Download and install the DirectX End-User Runtimes
Audio
- Open
spicecfg.exe
. - At the very top, click on
Shortcuts
thenAudio Playback Devices
. - In the popup window, right click on your default audio device, and click on
Properties
. - Go to the
Advanced
tab. - Check both boxes under
Exclusive Mode
. - Open the
Default Format
dropdown. - Pick the
24 bit, 44100 Hz (CD Quality)
option and clickApply
thenOK
.24 bit, 48000 Hz
is also acceptable as spice2x will handle it.
Standard / Lightning / Language settings
Read through the Extra Information page and edit your prop\ea3-config.xml
file if necessary.
First launch
If you have any issues running the game, refer to the Troubleshooting page.
BACKUP DATA
If you've followed all instructions correctly, you're now finally ready to launch the game!
First plug your controller if you have one and run spice64.exe
, press Yes
when it asks for elevated privileges.
If it's your first time running the game, you'll immediately be greeted with this screen.
CLOCK ERROR
Press your Test
key to initialize the backup data, a message will pop up stating it's been initialized.
Next, you'll get another error.
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
Instructions on how to navigate the menu are shown at the bottom of the screen.
- Press
1
and2
to go up and down. - Press
6
to select/execute.
Start by going up to CLOCK
.
Here, simply select SAVE AND EXIT
and the clock will be set.
You'll be back in the service menu.
NETWORK OPTIONS
Go to NETWORK OPTIONS
then SHOP NAME SETTING
.
We will need to set a shop name.
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
- Go to
EXIT
thenSAVE AND EXIT
.
Select GAME MODE
.
You're all done! The game should load up properly now.
Carding in
Before carding in, you have the option of changing the game's language by pressing your EFFECT
key.
For LDJ (Standard)
LDJ should accept keypad number binds:
- Press your
Keypad Insert Card
button. - Enter your code using your keypad binds.
For TDJ (Lightning)
TDJ will ignore keypad number binds, you need to:
- Press your
Keypad Insert Card
button. - Press your
Toggle Sub Screen
overlay button (PgUp by default) to bring up the sub screen. - Enter your code by clicking on the subscreen's keypad.
- If your code is accepted, you may now close the overlay.
Troubleshooting
Have any other issue?
Check out the Troubleshooting and Error Codes pages.
For any more game-specific information, check out Extra Information.